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PaveTheWay

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  1. Why come here and ask daft questions that are easy to find the answer to; if you're going to give a pretentious response to someone giving you all the info you need? not sure how you manage to log in if you can't understand the first guy's response which was more than adequate.
  2. Inquisitors? do you mean all 3 sorc specs and all three assassin specs; or do you just mean Assassin(s)? becasue I read that as "everyone got a damanage bonus apart from 6 specs over 2 different classes". I assume you mean the latter; assassins. And rightfully so, as the death knell set is absolutly bonkers, and it's now even stronger as it lasts the true 30 seconds rather than dropping the buff. So if this is the case, yes it's a whiney post.
  3. I've yet to see this work on my jugg tbh - yesterday I was testing this, and saw no significant difference on the damage of my abilities when this is popped. Certainly not a 25% increase. I didnt' have time to parse and see if this was actually the case, but I'm not convinced this ability is even working at all.
  4. I main a sniper, occasionally play my merc - mainly dont play it because it's not strong, and a far-cry away from how strong your opinion of the class/spec is. No question that my Sniper is superior both defensively and offensively to merc. It's not even more difficult to play either, in fact it's easier than a merc to master imo, thats engi and MM sniper as that's all I play. Just seems like you got creamed from 1/2 mercs when you had no DCD's on whatever it is you were playing at the time & now your a tad salty. I'd say mara's (combat played well), juggs & conceal ops/sorcs are the four most powerful specs overall currently. I wouldn't put mercs up there, and im just being honest here.
  5. What you're saying is not true?!. It's nowhere near 50% of carnage abilities "already ignores armour". A fallacy statement. To the OP, AP is a better increase in DPS compared to straight up weapon damage, I cant remember off the top of my head to what value it's better - but for carnage AP is your better choice at least initially. Im sure you can google it or figure it out. Saying this, you can't go wrong with weapon damage, and you dont have to think about min-maxing going that route. Will also be better if you try annhi spec etc
  6. How it is: Using Massacre/Blade Rush adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre/Blade Rush by 1 per rage/focus stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre/Blade Rush is used. How it should be: ... Stacks up to 3 times. Lasts 10 seconds. 5/10 seconds internal cooldown. That would make it worth while and not frustrating to use.
  7. Whichever you prefer. They are close, it doesn't even matter which you choose really. Play what you think is more fun/have the gear set for. I personally only play Carnage and destroy in PVE.
  8. Scrapper Scoundrel or Concealment Operative - long story short.
  9. If they are blind, an IQ level of 10 and have no coolies, all well and good. if not, basically every class can 'catch' you. Besides, it's all situational. I hope I find more snipers/slingers like yourself with this 'superman' facade you're carrying about with you - so it forces a man down on the opposing team.
  10. If you need to tell anyone the above, they either can't read (so they wont be able to read this anyway), or have an eBayed account. I blame the latter.
  11. Set the most logical input on this thread to bold. I've said this since beta.
  12. Perfectly fine. Too strong if anything, both as a tank and pvp. Pve dps is avarage to good. No idea what the fellow below me is on about saying roll a PT. Completely irrelevant input - ignore. Sin's are more than useful in all aspects, it's never been better for a 'sin as it is in 3.2 - its FOTM class for a reason.
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