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MasamuneX

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    http://www.holonetproject.net
  1. I did pretty much the same, logged in and the fleet had 12 people. I love this game but I think I'm gonna cancel. Maybe I'll come back if they ever merge the servers. Rerolling is not an option. I've got 3 50's and a 45 invested. This game has 0 to offer if you can't find others to play with. WHY is bioware letting this game die. This is totally on them. They should be doing nothing but finding a way to bring the people who are left and want to play the game together so they can. Do they honestly just expect us to pay a montly sub to wait on the fleet for hours to get a group to do anything?
  2. This should honestly be more important than any other feature right now. Iron citadel is dead at peak times having at best 30 people on the rep side. Listen bioware. You're losing people. theirs no shame in that. The game isn't for everyone. However the people who do want to play would love to play with other people. Your population is spread over to thin an area. Not acting will result in more people unsubbing a game they actually want to play but can't due to no one around. We play your game, you already have us. Not acting as if your servers themselves were on fire is going to be the downfall of this game. If you have to hire 500 people to start manually transferring people then thats what you have to do. WE didn't make you not have a system in place to transfer, you did. Why should we suffer for your foresight here. I'm telling you now I'm just about the biggest fan of the game I know and I'm ready to take off. This is getting retarded
  3. ok I got the endurance one off ot the tat world boss today, does that mean I should stop farming this one? is it the only schematic that he's capable of dropping? or are the schematic's random on the boss's ( I.E. tat can only drop that endurance schematic and cannot drop the power schematic )
  4. thanks for the info, I'll keep at it. I'm probably 5 kills into them so hopefully soon XD
  5. I recently rerolled republic I have 3 level 50 imps. one of which is an op that I have been using to kill the tattoine, nar shadaa and alderaan world bosses as I understand these are where the lowbie schematics come from. I'm not an articifer on that character but after a few days of killing these bosses I've not seen any such schematic drop :/ Do I need to be an articifer for these to drop and when they do are they freely tradable/mailable or are they bound to you ? Edit for clearity: I'm trying to farm some schematics on my imp to give to my rep toon who is an articifer
  6. If you say that you listen to, and want the opinion of the community then how is it that you've left lethality ops broken for so long without even a hint of caring? I was a part of regular testing for almost a year prior to release and the same issue still plague the tree almost a year later with little sign that you're listening. You just seem to be dodging the biggest problem and I don't quite understand why. So here it is. Why does the lethality operative tree have no valid way of generating its on TA's. What is your thought process behind not allowing it? Simply adding it to weakening shot and/or crit ticks off of corrosive grenade or dart while adding a internal cool to the tick procs would stop the player from spamming cull. Can you finally just concede after all this time that the tree needs this?
  7. It's a simple enough reason. They have lightsabers and we don't. Go look and see how much they care about ops. They've nerfed the AC beyond all logic. Now they're moving on to the other classes without a lightsaber. I especially love the fact they've nerfed the arguably worst class in the game even more and buffed arguably the best class in the game. I like others rerolled from OP to PT, only to have the spec I loved to play destroyed. I guess I should roll a sent/mara or assassin/shadow next
  8. That would be a great addition to the system
  9. Unrelated to open world PVP but to warzones they should change the daily from win3 warzones to finish 3 warzones with 4 or more medals. This would help with both warzone quiters and afker's
  10. I created a thread in the suggestion box under general forums regarding PVP and I realize the sub forum doesnt get a ton of traffic but sense this is a PVP idea I'd love to get some PVPers over there to give it a read and post your thoughts on the ideas I put up. I dont claim they're perfects so if you have any thoughts please feel free to add them to the thread. http://www.swtor.com/community/showthread.php?t=355109
  11. Open world PVP as we know is pretty much dead. Outlaws den is a ghost town with little to no reason to go there. Heres a few Ideas I think that could give incentive for players to go out and start participating in putting the war back into star wars. Take an area like outlaws den - Create an instanced area - level 50 required to enter zone - limit each factions player count to mirror the opossing faction. I.E 4 rep player to 4 empire. As more players join the cap rises but always stays relatively even ( stops imbalance issues ). - add respawn points at opposing ends of said area with a clickable capture point in the middle. - the clickable capture point in the middle signifies with faction currently controls the planet. - player kills grant a valour buff within the idea and players only recieve valour for kills once every three minutes ( Ilum rule set ) - player kills produce merc comms - add merc chests and spawn harvesting nodes while atleast one player of each faction are in the zone - add in a vender into the area that sells unique items which require merc comms such as: speeders, columni comms, bimetal alloys, alien cubes, vanity pets, social gear, ship upgrades, schematics, crystals. This gives all types of players a reason to want to go here. - control of the planet provides your faction with a buff. Examples: +5% credits, +5% valour, +5% crafting crit chance, +5% warzome comms, +5% off crafting times. One buff per planet. - create similar areas on all faction shared planets. Each providing a unique vender with unique items and a buff. I'm sure others can eliberate and flesh this out more.
  12. Thanks for the info. Successfully tanks all bosses tonight and got 4 upgrades. Was overall a good time and never really fealt in danger besides one enrage timer.
  13. Im being asked to tank some hard mode operations later today, but stat wise I dont think I'm ready... 51% DR, 19k health without stim, 40/40 shield/absorb 12% defense. We have really good healers and dps, we've downed the hard modes, but it's not always smooth as we only just started them a few weeks prior. Our main tank is off for the next two weeks and when he comes back it'll be as a dps. Should I hold off or try it out?
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