Jump to content

Kagek

Members
  • Posts

    60
  • Joined

Reputation

10 Good

Personal Information

  • Location
    San Diego
  • Occupation
    Software Dev
  1. Yeah, my dps on dummy isn't that far off 1.5k, the tanks in Denova are a different matter though.
  2. I did it for about 4-5 minutes per parse. I watch the dps live, it wasn't changing much after that long, not sure why you're putting the magic number at 6 minutes.
  3. I couldn't disagree more. Your explanation for people being 20-25% worse at dps is that they didn't reinvent the wheel as well as others? And the forums weren't made for people to help each other? *** are you on? I want to see how the world would work in real life if everyone had to reinvent everything and never ask for help. And pretending to know what the forums were made for it hypocrisy itself. There's not a whole of stuff you can actually do wrong with a Veng rotation, this tells me that the numbers mentioned in this thread are either made up, misunderstood or perhaps slight gear differences make a larger dps difference then we think. Yesterday I grabbed on of those "change to do extra damage every 4 seconds" relics to see how they compare to flat stat PvP relic and did a couple minute parse on a dummy. I was shocked to see my dps on dummy go down from 1.5k to 1.38k. The dps proc was apparently barely doing anything and the loss of like 130 power from the previous relic made at least 120 dps difference.
  4. Alright, that's awesome. We all most likely suck. Great. Now maybe you'd like to actually contribute something constructive and tell us how not to suck? Cause I tried the rotation listed in the YouTube video in the other thread about this and my dps on OPS dummy actually decreased a little bit instead of increased.
  5. Can you ask him for his rotation, last time I did tanks in HM denova I was only putting about 1100-1150 dps with my Veng Jugg. Sure not all of my equipment had augments yet that that point, but I doubt adding another 60 power would make my dps jump up 250-350 dps.
  6. Dunno which change is doing it, but we're hitting enrage too. Tanks in Denova only getting down to 10-15% before enraging for us now and we were able to kill em before.
  7. CPU: Intel i7-3930k Ram: 16 gigs. Video Card: Radeon HD 6950 with unlocked shaders. Fleet FPS: avg of mid 20's I believe, haven't checked in a while. 8 Man Ops: 60-70ish from what I remember. 16 Man Ops: don't do those.
  8. Well, I don't think Enrage Timer is that horrible, at least it's not like you all immediately drop dead when the timer is reached. Yeah the mob is 1 shotting people but if you're really close you might still be able to bring it down. Plus with some bosses having a slow attack rate it gives you quite a bit of extra time. In the end if you've hit the Enrage Timer and was able to defeat the boss with half the raid dead then you know you weren't quite perfect and have room for improvement but you're not punshed with having to restart the entire fight. I don't really see why people are looking for innovation in encounter design all the time. If you have a tried and true raid mechanic, why stay away from it? Are you really going to be able to invent something better or are you more likely to just annoy people?
  9. Um, thats one of the worst encounter design I've ever heard of. Who'ld want to be a tank if that means duying over and over? That's a nice repair bill for them and I don't see anything fun in duying and being resurrected multiple times during the fight because thats the way they designed the fight.
  10. What does it matter if the armor they're wearing is heavy? That's like 5% damage reduction max. I do ok vs Marauders with my Veng Jugg, just have to be in Soresu. They do seem to have a lot of defensive abilities though.
  11. I guess the OP doesn't give a flying **** about the Bioware employees having to work for the whole night straight to release a patch for him. Looks like they won 2 hours from their management, good for them. I work as QA for a software company and I can tell from personal experience that it's a gigantic pita to be up working at 2 AM just cause we now have customers in Hawaii. Not to mention that the quality of work goes down with sleepyness.
  12. We probably wouldn't see anyone in PvE gear doing PvP on a consistent basis if it wasn't for the fact that PvP gives much easier access to rating 136 and 140 weapons.
  13. Really? I have the opposite viewpoint. It's much easier to get PvP gear since you can get it on your own as opposed to trying to get into HM FPs as a fresh 50. Whenever I see people with 12k hp get into our group I know we're going to struggle with Enrage Timers. Meanwhile in PvP it doesn't really matter. Yeah you might die fast to start with and be less effective then other players, but you'll still get carried by the other 7 random guys on your team and get your Champ Bags.
  14. You mean "FOTM" like my Vengeance Jugg? Was gimp before, now even more gimp. What's going to suck is that now it's going to be even harder to kill a healer unless you have several people wailing on one at once and tanks are going to have an even easier time walking to the finish line in Huttball. What else sucks is that they don't reset everyone's spec points for free after such changes. After this change it would make sense to drop the 3 points in Accuracy talent for example and use some Acc/Power mods instead of Crit/Surge ones.
  15. Zoomie sounds too soft for me... 5/10 Kagek Dahun is mine.
×
×
  • Create New...