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YpaWinz

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  1. Mine is the one where you made a bunch of stuff up.
  2. I'm not going anywhere because I don't feel that the nerf isn't going to break anything. It might force people to play differently, but operative will still be effective and still do just fine IMO. EDIT: I should add that I've played operative since day 1 of early access, having never played one in beta.
  3. Not sure why you weren't able to break out of it, but I never had a problem breaking the knockdown w/ my escape ability if I was unfortunate enough to be opened upon by another operative. In addition to that, I've come across countless folks that I opened on that popped their escape as soon as I knocked them down.
  4. I won't deny that in a lot of situations we are at a disadvantage. Warzones are kind of tough to judge anyway since it's rarely a 1v1 situation, even if it starts out that way.
  5. YpaWinz

    Ops nerf

    Obviously terrible troll is terribly obvious.
  6. ...if you flashbang, I don't see how you "have 8 seconds to kill them" considering it breaks on damage. The only thing I get from this is that you die a lot.
  7. I think what most people are missing here is that there's always an optimal damage rotation but any player worth his salt is going to adapt to the opponent he's facing. You have these tools at your disposal to use when the time is right. If they trinket your first debilitate, you have to adapt. If they trinket flashbang, you have to adapt. If they stun you, kite you, root you, snare you, etc... you have to adapt. If, in your toolbox, you have a hammer, a screwdriver and a wrench, you're going to use the one that best suits the situation you're in. You're not just gonna hammer, screw, wrench, repeat.
  8. Except the part where acid blade is only applied by Backstab and Hidden Strike. Both of which require us to be behind the target. Hidden strike requires stealth and backstab is on a 9 second cooldown. Neither of them are going to be "spammable" in any situation unless your target is AFK.
  9. Grab an orange marauder piece. Pull out all the mods, put in your own.
  10. PvP is more about who has the stronger knowledge of classes and their abilities, and good situational awareness. If a player possesses both of these things, his gear isn't near as big a factor as you would make it seem. EDIT: I'm obviously not talking about the skilled guy being in pre-50 greens up against someone in 5 pieces of battlemaster gear, but even then, if the battlemaster guy is a terrible player who got lucky w/ bag draws, the guy in greens is probably still going to win.
  11. Threads like this are what make PvP unenjoyable for me.
  12. Yeah. On paper it's the way to go, and maybe in 1v1 world pvp encounter but in WZ's it really isn't worth the risk.
  13. To be fair, you can get stunned for around 7 if the operative opens with debilitate (4 seconds, 800 resolve) first, but that comes at the cost of their best defensive cooldown in that they would have to cloaking screen -> hidden strike at the end of that 4 seconds to add on the 3 second knockdown. Assuming you don't use your CC breaker, this would allow a great deal of unanswered damage and would probably be the best 1v1 rotation. That said, in the last month or so pvp (once a lot of folks had reached higher lvls) I have not noticed a single operative open on me with anything other than hidden strike. Presumably because in warzones, a true 1v1 is hard to come by and blowing cloaking screen like that would basically mean you're vulnerable until you can exit combat. Either that or they just didn't realize the potential.
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