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Reallynotaknight

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  1. You can run it with up to 4 players and 4 gsi droids, best I have done is it with three. Kinda felt a tad op..
  2. If you get knocked back into the cage that one of the adds come from it is an instant death. Just don't have your back facing one.
  3. At the start of the fight both droids put their shield on the boss. If your dps mess up on this part the rest of the fight will suck with one droid being shielded and crap like that. If they dps evenly, great burn and both droids will become unshielded about the same time, rinse and repeat. Pretty quick easy fight. Last fight is a pure dps race, but pretty easy to get with the 186 gear you pretty much get given. My first time through the healer gave his explanation while we were in the room, not knowing he was cutting down the time we would have to do the fight. Lost over a minute of dps time, still killed it with 30 secs to go. Both dps in just 186 com gear.
  4. Yep, and I bet this guy needed on it without being anywhere near the level to use it. Had a sniper do that on a run, talking about how much of an amazing improvement it was for him. He was level 20... I promise by the time you get to 53 there are much better options for gear, and if you rocking that 53 green you will get kicked from even more content. If this isn't a really odd troll that is...
  5. No, my group tends to kick people who refuse to continue and want to search out every nook for more trash. Reading is hard I guess. Just like when someone gets kicked for completing the scenario without killing the bonus defender, people who just refuse to move on when everything is done and whine in chat get kicked. If you find yourself being removed from content all the time, perhaps it is you who isn't a joy to group with.
  6. I love people who think it is so important to kill every single group of trash during double xp. If you are leveling you should always have rest xp saved, and since rest and double don't stack you are not getting any extra xp for killing things. The nice thing about double compared to rest of course is the double quest turn in xp, which is a giant boost. I can't count the amount of times some noob ran off to get themselves killed trying to solo a group of three trash and a strong after the scenario was already done and everyone was waiting at the elevator. Had to kick a few people over the course of the last double xp for crying about some kills they had to run off to get.
  7. Surrounded by like twenty guys from the other faction. They got so bored trying to get me to target them so they could gank me that they helped me kill the mobs I was spawning during the heroic, and the champ boss. It didn't even take them that long to realize that no one in my party was going to accidentally shoot them and get ourselves flagged. What is funny is my first group to have this happen to didn't even have a healer. Just two dpsers we would have had a crappy time killing the champ with just off heals and companions.
  8. I am glad they changed that boss, it is very annoying when people insist on doing that when they have a strong team. There is no reason to run that damn thing halfway across the map when everyone is having no problem with the fp. But doing a los to make a pull quicker I have no problem with. Losing something to gather them up for quick aoe burn is a good skill to build for operations. Off tank grabs all the adds for a quick aoe goodness. Setting up a good los is the same thing, and a good habit to get into. Speaking of Athiss, on my op healer, the droid pull before the first boss. The tank said he had never done the place on hard mode, so I told him we would cc the marked droid for him, and just to get aggro on the rest really quick and we would burn them down. He pulled and just wacked one droid, nothing else. Of course I stealthed out and just stared at him until the merc needed some healing because it got all the aggro I had. When asked why he didn't try to get aggro on everything else, he said as a tank he can't hold everything, and only has so many moves at max lvl that generate aggro. When I told him one hit could pull aggro off of me he didn't believe me. The rest of the fp went pretty well though, so no complaints after that.
  9. Never said anything about opening with taunt, anyone who knows how threat works knows that opening with taunt on a boss is silly... The Jug just wouldn't use taunt before trying to kite the boss around, and just my dots would have me rip aggro. I lead the boss to one of the generators for it to smash it, and the jug taunted it back to the middle and tried to slowly walk it to the gen himself. After we wiped he blamed the other people in the party, and insisted that I only heal. It was an annoyingly slow way to beat the fp. The jug could have used friendly leap to get to me, use the passive that lets you move faster if someone you have guarded is taking damage, anything at its disposal. Instead it slowly trudged to each gen, guaranteeing two smashes per sandstorm. Not a chance of this guy ever beating it in hardmode since he struggled that much on a tactical. Final boss he needed on a willpower drop to try to get me back for saying he was a bad tank. It was funny having him think anything in that flashpoint would be an upgrade for me.
  10. Got a real tank in a tactical core meltdown who insisted my dps sorc not dps anymore because I stole aggro off of her. After two wipes I was forced to only click healing stations. I guess the guy never heard of taunts or guard or anything. We needed extra healing because it couldn't get to the generators in time as a jug.
  11. The kolto stations count towards your total aggro, I have stripped aggro while using them and not doing any normal healing.
  12. Found an operative "dps" running kdy so far into the heal tree he had kolto probe. When asked why he isn't throwing the probe on someone else to off heal a bit he stammers that he isn't a healer so that isn't his job. In a whisper he tells me he only has three points in the healer tree, I reply that it takes 11 to get to kolto probe. The reply of "SO" made me /ignore him instead of helping him with some advice. Why would you want to run some broken hybrid build in kdy, just making the runs take longer?
  13. Whenever I see we have another healer and I am on my op healer I usually give them the option to heal or dps. Most chose dps, so they can mess around a bit for a run. Every now and then I will get some lvl 15 that insists on healing, even though I have access to much more of my healing tree. One of the few times I have ever quit KDY was like that, the other three were all in the same guild and they wiped on a decently easy pull. I wasn't really looking at health bars so when they went down I just dropped combat with stealth. I asked the healer if he wanted to switch to dps and let me keep his guildies up and he began all caps screaming that we need to slow down and let him bubble everyone before each pull. I figured if it was going to yell at it's guild mates like that the rest of the run would be equally annoying and dropped.
  14. You keep getting people attacking the elite defender because for some reason groups like to end the quest line in that area and then attack it, thus locking themselves out of a lot of xp. There is no talking to those groups either, they just have to click the console and finish the quest, and wonder why one guy if flipping out trying to get the bonus done. I have been called a noob a lot because I try to lead the team to the bot for the bonus, it is almost maddening.
  15. Dear god the KDY run stories we are going to have, here is my first attempt. We get the scenario where you have to get the grenades to blow up the three terminals, and it started off pretty interesting. I cc the wandering elite while we are engaging the strongs in the first area, and upon seeing this both tanks attacked it. Yay, going to be a fun run. People die left and right for attacking every thing at once, no one follows anyone. I try to off heal the two "tanks" a little on my merc, not really working I am just overheating. Last terminal, and I see the defender we have to kill for the bonus, and call it out. One guy cc's it, the other goes after a large pull, and the last guy breaks the first guys cc. Death ensues and the dead shadow tank decided to pull the two strongs who guard the exit on his way back to us, for funzies I guess. I have been abusing my heals to stay alive, defender is at less then half health when everyone gets back. They run to blow up the last terminal, locking us out of the bonus and just watch me die. Dropping group on KDY? During double xp weekend? Yeah, I will just wait till at least one guild member is on.
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