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alecohall

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    College student and Family employee
  1. Hi, I was just wondering who you think the better healing companion would be, Treek or Mako?
  2. I was just wondering what stats I should be focusing on for a Juggernaut and in what order? I was told Power --> Endurance --> Strength and I forget the others but those where the main 3 I was told and in that order. I am also going for an Immortal build. Does anyone have a link to a good build? Any help would be appreciated.
  3. Lol that is awesome... Never seen that before
  4. Hello everyone. I don't normally post frequently on here, however I feel compelled to put in my two cents. I've been an active player and subscriber since beta and have experienced nearly everything the game has to offer. I myself favor running operations with my guildies, but I've also pvp'd (valor 75), and I have 5 level 50s. Here are my biggest complaints: 1. The cartel market is flooding the game with worthless items and meaningless pets/mounts -- In other MMOs I prefered having to earn my rare pets/mounts/customizations because when people see it actually means something. 2. You're not developing enough on end-game content for those players who focus their time on PVP and running the operations. We are the loyal life-blood of your game! We don't want another stupid pet to throw in our trove of other meaningless pets. We want operations with lots of bosses and new challengses. We want new pvp maps with fresh ideas, and open world pvp that actually works! I'm tired of my own faction killing each other in illum until we're so bored that after 2 days of the gree event we start waiting in line to use the pylon node. We don't need 4 difficulties of operations, we need more operations. I'd be happy with 2 difficulties so long as the hard mode is a good challenge. 3. The cartel market IS NOT new content. Give me something big to kill in my fancy new outfit! Give me new quests and dailies that stay in the game. Give us reputation rewards that are actually worth earning such as rep faction specific relics or other useful gear only available to said faction. 4. Are we ever going to see the class and companion main storylines advance or is this just a pipe dream that EA/Bioware will never pay for? 5. EA/Bioware neds to take a closer look at rebalancing the classes. Seeing the powertechs and mauraders at the top the charts in operations for the past year is getting old. My main is a sniper and I've optimized his gear (full 63s), read most of the guides, and played every spec time and time again and my dps is usually rather average (and I am not a low dps sniper). Meanwhile a powertech in 61s can come in and out damage me with the simple use of 4 buttons (yes, I've played a powertech before). 6. My friends on the asia-pacific servers have been asking for a solution to their low-population problems for long enough. I've seen the thread on the forums, put them all on the same server and offer free transfers to other realms if they don't want to stay. Stop promising them a solution and give them one. We want this game to not only survive, but progress *shock* 7. Lag and bugs - some of which has been a problem since launch. I run a three year old machine and these days the fleet is massive lag haven. Other parts of the game and operations have lag or hiccups that are clearly server-side and often felt throughout our whole team. Certain classes such as the sorcs have abilities that seem to guarantee that your game will hiccup when you cast them. Sometimes I miss the days back on Sith Wyrm (R.I.P.), we didn't have a full fleet every night but at least I could move in it. It almost feels as though they consolidated the US servers a little too much or they packed too many people per instance of the fleet. 8. I've taken a look at the upcoming skill additions in 2.0 and i have to say, I'm rather disappointed that some classes get new dps type skills such as built-in rocket launchers while others get non-damaging skills that only help with movement mechanics. Personally I think I speak for most of us when I say that generally we enjoy it when we have some new skill that factors into our rotation. In closing I think what will keep myself, friends, and guildies playing this year will hinge on class changes, operations advancements, and a smooth running experience. Sincerely, Empirical - The Shadowlands
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