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xStratigyx

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  1. Missing for me as well. Logged in, got him, started KotFE content afterwards, he disappeared.
  2. This sounds great! Count me in. As i havent played GSF for a few months this should be interesting Ill be on Pub side mostly but i can go imp if need be. Pub: Hyo-stock Imp: Jihyun-stock
  3. This issue was originally brought up in the Stronghold section, but fits here too. Many members of my guild also sent in tickets almost a week ago, still with no response as of this post. Guild: Gentlemen Gankers Server: The Bastion Issue: Our guild ship is having many disappearing problems to where guildies can not access it. [Phase 1] It simply does not appear in the guild menu and there is no possible way to access the ship, and when it is listed on the public listing, it simply says offline. This is a "phase" that our guild refers to as the guild ship simply doesn't exist in the game. [Phase 2] Another "phase" is when the guild ship is listed, technically, but is at 0% everything, as if only the shell is there and thats it, but can be travelled to. The times it appears in this manner are very VERY few and far between, almost never. [Phase 3] The last "phase" is controlled by us, to an extent. We log a character out on the guild Ship, such as the GM or other Editors/decorators. When the ship is in the first phase where it doesnt appear, we log into a character that is on the ship. Doing this, for that person (unconfirmed if only for the lone character that they logged in on or the entire account) will have them see the ship in its Phase 2 status instead of being non-existing. The workaround to "Force" the guildship back into full existence is to have said person on the ship go into Edit mode, place a decoration somewhere and this will "refresh" the ship and show everything back to normal and able to be accessed by everyone ONLY If they relog after the Guild Ship has been forced back into existence. Once the ship is back to normal, it only stays that way for a few minutes at most, and/or until everyone gets off or takes warzone or FP queues. then it disappears again and the process must be redone. When did this start happening for us? It happened once or twice before 2.10 but has happened non stop since then. We simply cannot use the guild flagship whenever we want. Also, there are some other issues with it if this wasn't already bad enough. When you're on the ship and take a queue and it decides it wants to take a vacation, when you come out of the queue, you're either in the fleet in the Tython/ Ord Mantell Departures area or on the planet you were last on. Aside from having a tedious workaround, another potential issue presents itself. At some point it is possible that everyone who has their Editing alts on the ship get removed and cant get back on. When that happens (which it ultimately will even for a large guild) the guild will no longer be able to access the flagship, ever. With the exceptions noted in Phase 2, where it very rarely will appear for a short time. I will edit this post with screenshots as soon as I can get back on the flagship. If anyone here needs any more details I will do as best I can to get them. Thank you for hopefully fixing this sometime soon.
  4. It seems this has been lost in the sea of posts, and it is a large issue so i will bump it with as many details as I can. many members of my guild also sent in tickets almost a week ago, still with no response as of this post. Guild: Gentlemen Gankers Server: The Bastion Issue: Our guild ship is having many disappearing problems to where guildies can not access it. [Phase 1] It simply does not appear in the guild menu and there is no possible way to access the ship, and when it is listed on the public listing, it simply says offline. This is a "phase" that our guild refers to as the guild ship simply doesn't exist in the game. [Phase 2] Another "phase" is when the guild ship is listed, technically, but is at 0% everything, as if only the shell is there and thats it, but can be travelled to. The times it appears in this manner are very VERY few and far between, almost never. [Phase 3] The last "phase" is controlled by us, to an extent. We log a character out on the guild Ship, such as the GM or other Editors/decorators. When the ship is in the first phase where it doesnt appear, we log into a character that is on the ship. Doing this, for that person (unconfirmed if only for the lone character that they logged in on or the entire account) will have them see the ship in its Phase 2 status instead of being non-existing. The workaround to "Force" the guildship back into full existence is to have said person on the ship go into Edit mode, place a decoration somewhere and this will "refresh" the ship and show everything back to normal and able to be accessed by everyone ONLY If they relog after the Guild Ship has been forced back into existence. Once the ship is back to normal, it only stays that way for a few minutes at most, and/or until everyone gets off or takes warzone or FP queues. then it disappears again and the process must be redone. When did this start happening for us? It happened once or twice before 2.10 but has happened non stop since then. We simply cannot use the guild flagship whenever we want. Also, there are some other issues with it if this wasn't already bad enough. When you're on the ship and take a queue and it decides it wants to take a vacation, when you come out of the queue, you're either in the fleet in the Tython/ Ord Mantell Departures area or on the planet you were last on. Aside from having a tedious workaround, another potential issue presents itself. At some point it is possible that everyone who has their Editing alts on the ship get removed and cant get back on. When that happens (which it ultimately will even for a large guild) the guild will no longer be able to access the flagship, ever. With the exceptions noted in Phase 2, where it very rarely will appear for a short time. I will edit this post with screenshots as soon as I can get back on the flagship. If anyone here needs any more details I will do as best I can to get them. Thank you for hopefully fixing this sometime soon. (If it rains in California for days on end and this still isnt fixed, it took too long )
  5. Even for GG its rather short notice, but we could get a big group together either way! This just gives us more time to get a BIGGER group We will let some people on pub side know as well.
  6. Wait, does anybody know the Tait Watson Summoning Ritual? Do we need a Jawa?
  7. Hey man, its a contest to see who can get the lowest!
  8. Hello all! This is a copy from the Bastion forums, just in case there are any people that look here and not there. Simple Details: Server: The Bastion Location: Quesh. Date: July 11th, 2014 Start Time: 7:00 pm PST (US WEST) Estimated End time: 10:00 pm PST Basic objectives: - Start a massive PVP war - Push enemy forces back to their respective main base. - Achieve as much player involvement as possible. We are hosting an event on July 11, 2014, and this event is much like the title says: an invasion of enemy territory. We decided on the planet Quesh to be our target for a few reasons, it is a relatively small planet where there aren't a lot of people normally, so they won't take up space of those who want to PVP there. Also, it isn't as texture heavy as places like Alderaan, and we hope that means that having alot of people there will make less participants lag out/crash. The last major reason is because of the map itself, how it has a Tug-Of-War style layout, creating head on battles and making it hard to miss the enemy attack force and end up in massive periods of "wait time" or "Travel time". For the veterans of the February 28th invasion, this is essentially the same thing. Imps retreated and the Republic won that fight. Now, lets see if the Imps can beat the Republic off the planet in revenge!
  9. Hello all! Simple Details: Location: Quesh. Date: July 11th, 2014 Start Time: 7:00 pm PST (US WEST) Estimated End time: 9:00 pm PST Basic objectives: - Start a massive PVP war - Push enemy forces back to their respective main base. - Achieve as much player involvement as possible. We are hosting an event on July 11, 2014, and this event is much like the title says: an invasion of enemy territory. We decided on the planet Quesh to be our target for a few reasons, it is a relatively small planet where there aren't a lot of people normally, so they won't take up space of those who want to PVP there. Also, it isn't as texture heavy as places like Alderaan, and we hope that means that having alot of people there will make less participants lag out/crash. The last major reason is because of the map itself, how it has a Tug-Of-War style layout, creating head on battles and making it hard to miss the enemy attack force and end up in massive periods of "wait time" or "Travel time". For the veterans of the February 28th invasion, this is essentially the same thing. Imps retreated and the Republic won that fight. Now, lets see if the Imps can beat the Republic off the planet in revenge!
  10. Thank you for the fun! It was super exciting fighting and that carpet bomb of mortar volleys was the greatest thing ever! ~Signed Gentlemen Gankers
  11. Well if youre looking for a PVP guild on Republic, we have Gentlemen Gankers. We dont do much PVE but you are more than welcome to join us! We do basically everything PVP, and if you would like, on saturday nights we get some of our stealthers together and go ganking imps on Oricon. It really is fun! If you have any questions or want more info, you could message me back on here or contact Hyo'min or Ups-driver in game.
  12. It was super fun! Glad we could cause some trouble. Here is a video one of our main members made. https://www.youtube.com/watch?v=2fKdEO7aIUY
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