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ilfiriel_azurian

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  1. I agree to an extent that premades aren't the problem. The problem is 4 players grouping together, ignoring objectives completely in order to hunt other players in packs (usually with a guarded PT and a ranked tier healer). Don't say they contribute to winning with their awesome DPS, I have literally capped the door under their noses more times than I can count because they were too busy chasing the other 3 players to fluff their dot spreads. Interestingly these groups very often loose which is fine. What makes the game not fun no matter how well you know your class and your dcds is to face tank/healer/lethality/AP every game and not be able to put a dent in them because guard swap and heals and get globalled by burst and dots. The worst is that their healer most often only heal their groupmates and the tank only guards their group mates so the game isn't even fun for their teammates. Yes I can survive and play around them, yes I can win the game, but without my own tank and healer I can't face them directly even if I know my class fairly well. Imagine a well oiled grouped ranked team going against 4 dps (even very good dps or even 3 dps/heals) it would be a carnage that would be over in about 1 minute, that's the state of some warzones nowadays.
  2. Same here, clicked to login and got the 'login unavailable, please visit forums'
  3. Quick gearing question, for Assassin Deception, should I keep stacking crit after reaching 3.3k (42.5%) or should I switch to Mastery ? If I stack crit, I hit 3.9k, otherwise the 600 get put in mastery. (this is for PVP)
  4. Require at least 20 screenshots of games above 5k for single target and 8k for dots dps, 8k for heals and 4k for tanks. I mean who are we kidding those pesky solo queuers can't damage. Nobody has got time for tanks who are not burst dps. Completion of a obstacle course, people who can't move in PvP are the worst. Banning of back tracking move button in PvP and mandatory mouse turning enforced by webcam surveillance. 12k dummy parses for all classes. Gotta know your class.
  5. Strategic use of phantom stride/holotraverse in Voidstar is absolutely not hacking, it's due to the other team stupidity by standing so close to the edge and smart play from players doing that. It's absolutely not hacking as it is within the realm of possibilities defined by the map. What you are doing is excluding smart stealth players by discourse, excluding them from the norm and placing them in the zone of non-being through the epistemic normative use of the discursive term "hacker."
  6. Assassin Deception 6.110 K DPS (I know this doesn't beat the hatred scores but just wanted to put it here since Deception is single target) https://imgur.com/a/KGsjLeT
  7. Hello, I basically only play sin deception in both regs and ranked (I am not that good at ranked but I get around), I kinda stopped playing ranked this season (did some grouped rank when it popped). My advice is similar to the ones before but I have two suggestions to add. Basically, when your pop arrives immediately stealth then take the pop, that way opposition cannot target you and put signs on you. Then don't engage until everyone else is fighting. In solo there is generally a lack of co-ordinated target switching so engaging a bit later will mess up the enemy plan at least for a little. When you engage immediately go for your full opener then pop shroud if you feel you are being focused: that sould mitigate at least some burst. Always use overcharge saber in conjunction with Surging Charge as it will heal you much more. Also when you stealth out make sure you have a force speed ready in case the other team has the reflex of AOEing. Finally you should always use the ability that gives you a 3 second shroud on your force cloak, that way you can't get unslteathed by force and tech when you escape. Know your maps and where you can hide, regen, and re-engage. Best of luck
  8. I have done all of them. I used to never rage quit and take the loss, but sometimes I am just in a horrible mood and I just rage quit to calm myself and preserve others of my fury (ironically). I only tell people they are bad if they are trolling or provoking others in ops chat, and I might drop a slight comment about carrying, if I get more than double dps of the next teammate. I have also tried to direct hopeless groups to win, or just done my thing till the end (try to get as many solos as possible for example. However, if there are competent players I have won against much better teams with careful skill and applied pressure but with 7 randos against a double premade that is virtually impossible.
  9. Essentially I agree with you, just that some classes cannot do more than 10k because they don't have AOEs or DOT spread, or because they are melee and in PvP every second of damage matters. (Essentially no class has a single target parse higher than 10.5 k so to go beyond that you need AOE spam/DOT spreading.)
  10. Again deception has got no AOEs. In that very game (where hoppin got 14k) the maximum it could have done is about 9k, depending on apm, misses, dcds, kiting, and uptime. It absolutely doesn't matter that lightning is 5% down, it has relatively strong AOEs and is all yellow damage which means you can run with 0 accuracy and no misses.
  11. And lightning sorc is a AOE Spec as referred above ... please find me a parse above 8k for deception or concealment, I will wait.
  12. DPS is really class dependent and should be compared by classes. DOT/AOE specs can pull above 8k with relative ease as players tend to stack. Now pure burst specs with no AOE (deception, concealment ...) cannot do more than 8k. Have you ever seen a deception sin pull above 8k in any context ? The max would be 10.5k with perfect uptime 0 misses, 53 apm, and at least 2 healers cross healing a static target (otherwise they would melt, even a single healer). DPS number only mean things within their context. You can brag with a 6k as deception, but 6k as vengeance is only above average.
  13. I solo queue as both; usually solo imps are a bit more competent while pubs have more healers and tanks as stated above, it makes it fairly even as people struggle to kill each other. For results it really depends on where the premadre are at. If you are queuing at the same time (I mean you get your pops at the same time) as reverse faction premade you will almost always lose. I do both solo and premades and basically premades only lose against other premades (at that point bad pugs are the deciders if the skill are pretty much even between premades)
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