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Ryric

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  1. How will level sync work with planets that have multiple (non-instanced) level ranges? For example, Ord Mantell has an area for Jedi Knights who have just finished Coruscant, with level 15 foes. Hoth, Nar Shadaa, and Alderaan have their bonus series areas which have higher level mobs as well. Are all these areas being reduced to the level of the base planet? Will the level sync somehow be dynamic and change when we enter certain regions on worlds?
  2. The point you always miss is that laziness is a valid reason to request a basic QoL change. There is no "non-lazy" reason for them to have reduced the cooldown on quick travel, or to have allowed speeders in spaceports, or any other system that just saves time. Which is all a system like this would do - save time. I don't see you campaigning to remove quick travel because it lets you skip content (trash mobs), but I guarantee you I get a lot more permanent stats from QT than I ever will from legacy datacrons.
  3. Fundamentally, datacron hunting is about going to an in game location and clicking a target. That's it. It's the exact same every time you do it, no matter what character class you play. It doesn't care about skill, level, or the RNG. If you've done it once you can literally do it again the exact same way with as many other characters as you like. Sitting on the balloon with my tank powertech is exactly the same as sitting on the balloon with my dps scoundrel. Other game content like operations, dailies, flashpoints, PVP, and so forth all vary based on what you are playing, group composition, the RNG, and so forth. There is none of that with datacrons. Redoing them has exactly as much gameplay value as walking back to base instead of using QT. Just so we're on the same page, I'm not advocating making this cheap. Personally I'd require legacy 50, datacron master, and about 5 million credits/5000 cc per character to unlock. Make people have to really think about buying it.
  4. Still attacking the motivation and not the idea. Sigh. What you don't seem to get is that the motivation of the people who want this doesn't matter. We could want legacy datacrons because it helps us foreclose orphanages and kick puppies and it still wouldn't be relevant to the merit of the idea. Also, you're basically wrong here anyway. I already have the datacrons on all my alts. I get them while leveling as Petfish suggests. This unlock would be of little value to me - but it's still a good idea. Even if I don't personally benefit from it.
  5. Yes really. Datacrons are located at locations. Making them legacy wide is equivalent to granting QT to all those locations(well, except weaker, as you can't actually travel there). You've already been there once.
  6. This is what I mean about no valid counterarguments. No one wants something for nothing. Try arguing against the actual idea. ...and this is arguing against the person presenting the idea. It's not actually addressing the idea, it's an attempt to deflect argument onto the opposing person and draw attention away from the actual argument. It is also an invalid argument. But here's an argument for legacy wide datacrons anyway. By creating an unlock, you allow a player to do activities they enjoy (garnering XP and credits) to substitute for an activity that many do not enjoy(fighting lag, bad clipping, and random teleports back). As such individuals would have already acquired all the datacrons, they would simply be exchanging credits for time - it's in all ways functionally equivalent to buying off the cooldown on QT.
  7. Eh, I'm still in favor of legacy-wide stats from datacrons. It's still a good idea and there still haven't been any valid arguments against it. If people didn't want this the thread would die. It's not the anti-legacy datacrons people who keep reviving it. Some sort of in-game checklist would be a nice feature too. Right now I actually use paper to records which characters have which datacrons.
  8. I wants them. They are adorable and I would totally buy them. If you don't know what hoojibs are, they are these telepathic bunny-things from the old 80s Marvel Star Wars comic series.
  9. As has been pointed out, the magnitude of the boosts is not really an effective argument for either side - if the boost is minor it doesn't matter whether you get it or don't, and if the boost is significant then it's an annoying time waster that you have to do, but shouldn't be made easier. Basically that argument cuts both ways so it's not a good one. Still in favor of legacy datacrons. There are still no good arguments against adding a feature which basically only saves time. The requested feature only shares datacrons you would have already gotten - meaning you've proven you can do them - so it's just a matter of time to get them again. That makes the request no different than something like quick travel - a time saving QoL feature. It isn't free. Everyone who proposes this understands there will be some sort of cost. It isn't the same as giving out BiS gear for free. Holy hyperbole Batman. Questing for endgame gear is part of the core PvE experience - redoing a jumping puzzle for the 7th time really isn't. We already have the ability to get an endgame gear piece and share it between all our characters - it's called bound to legacy gear. I can get raiding armor and have all my characters use it. I can't play two characters at once so the fact that two can't have it at the same time is immaterial. It doesn't have any more to do with entitlement or laziness than asking for speeders to work in spaceports and orbital stations did. The only vaguely reasonable argument against this is "I don't want it so I don't want the devs wasting time on it." Which is selfish but at least it's a valid argument.
  10. Guys, the people against this have proven themselves immune to logic in multiple other threads. The fact is that this would be a good QoL change that would fit nicely in with the legacy system. And I say that as a player who has earned all the datacrons on 5 characters. Everybody but Ratajack sees his argument for the strawman it is. I have to presume he never uses quick travel because it's "exactly the same as free BiS gear." This proposed feature is as innocuous as speeders in spaceports.
  11. They exist but you may have to be Pub side to get them - there are offhand blasters for gunslingers.
  12. I hate this boss fight. The basic idea of the mechanics to do it aren't too bad- kill the refueling droids, blow up the generator, or even just quickly dps the archon down. But every time I fight the guy it's the bugs that kill me. Untargettable refueling droids. Droids or the archon appear to be in one place but the game thinks they are somewhere else. Archon starts the fight full of energy stacks and opens with the mega laser. <-that one required an instance reset I've soloed him twice and done it once with a group. Both solo endeavors were an exercise in frustration due to the particulars of this fight. Even his non-mega laser damage is not insignificant to a fresh 53-55 with no endgame gear, which is an entirely possible situation for a player who just play straight through.
  13. So like probably many others, I started trying to do ranked WZs when they announced the season 1 rewards. I had put off doing them because I didn't have a full expertise character until recently and I didn't want to bring down my team by being undergeared, But so far I've managed to do 5 ranked warzones total because they pop so infrequently. It doesn't matter when I log on...evenings, weekends, it's always over an hour for a single pop. I've basically given up on getting my 10 matches to even get a ranking. However, I never have a problem getting a normal warzone to happen. I figure most other people interested in ranked on my server either have the ranking they want already, or like me they are giving up on ranked and just not queuing. It may be possible that if there were a daily/weekly to encourage ranked WZs that they would see a lot more activity. It's kind of sad that it's faster and easier to accumulate ranked comms by getting normal comms and converting them, than it is to do actual ranked matches.
  14. To be honest, yes the anti-arguments do sound a bit like that. An actual rational position in the anti-crowd is tough to find. Let me summarize my understanding of the anti-arguments and why I think they amount to "herp derp pbbbthhh." -"You only want them because you're lazy." An ad hominem attack on the person desiring the legacy benefit. Does not actually address the proposed change itself, but simply dismisses it out of hand based on the perceived motivations of those asking for it. Not a rational counterargument. -"You might as well give out free 55s/BiS gear to everybody." A ridiculous strawman. No one has shown these things to be even remotely equivalent, it's just asserted with no support. This argument really hurts your position because it is the one that most looks like "herp derp pbbbthh." Besides, we already have this. It's called bind to legacy gear...I can already earn ops gear, pull the mods, pop it in a legacy piece and now each of my characters can use it. What's that you say? They can't all have it at once? I can't play them all at once so that doesn't matter. I can earn BiS gear once and share it between all my characters if desired. -"Datacrons are easy to get." Some of them are. Some are moderately difficult. Some are a freaking pain in the you-know-what. Those of us who want this perk want it for the tough ones, so this "counterargument" doesn't actually address the reason we ask for this is the first place. It's like saying "we shouldn't have speeders in orbital stations because you can use them in spaceports." No one is asking for this feature because they have trouble collecting the ones on Korriban. -"The stat bonuses are so small it doesn't matter." As you have seen in this thread this argument can be used to show that the issue is unimportant, but not that the idea is bad. Both side use this argument and it doesn't really support either side. -"I don't want this feature and I want the devs to spend their time doing something else." The only rational, valid counterargument I've yet seen. I'm summing my impressions from memory so if I've missed a counterargument please do let me know and I'll directly address it's rationality.
  15. I wish the anti-legacy datacrons people would bother to learn even a little bit about economics. Let me sum up something: Buying something with money is earning it. The whole concept of money is related to delayed barter - I do some work now, I get paid in money, which can be exchanged for unspecified benefits later. So if someone buys a perk with cartel coins they did earn it, they did work for it. They worked at their job, not at the game, but I guess doing actual useful work for society makes them lazy. If someone buys a perk with in-game credits they still had to play the game to earn them. Even "rich" players with tens of millions of credits or more got that way by studying the game and learning the economy, which takes effort. How dare you denigrate these people's effort and work, calling them lazy because their exact choice of how to enjoy their game or their hard-earned money doesn't agree with yours. Nobody had asked for legacy datacrons to just be freely granted; everybody expects there to be some sort of cost like most legacy perks. It just makes the cost of earning them different, not smaller. P.S. Every time you make the argument that players are lazy because they want to buy things with money instead of "earning" them, I wonder...do you buy food with money? I guess you didn't "earn" it unless you grew it yourself from wild seeds, you lazy self-entitled person you. I guess you programmed a copy of this game for yourself because only a lazy player would buy it. Feel free to mentally add examples of every other thing in your life that costs money.
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