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Noctournys

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  1. I giggle every time i see someone try to tie PvP with subs falling on a drastic scale. Conisdering that SWTOR follows the WoW formula of player splits almost exactly... the people who care enough about PvP for it to cause them to unsub never made up more than 15% of the subs anyway. If subs are falling, its because there's just not that much to do at endgame.
  2. Youre right. RMP (still, AFAIK, the top 3's comp) - the entire strategy is focused around making the fight a 2v3 for as long as possible. Sap, Stun, Stun, Poly, Poly, Poly, Fear, Stun, Stun (and its been a 2v3 the whole time, and now someone is dead). It's worse in organized play. People who have a brain and know how to keybind and use a focus target can remove someone from the fight for an almost indefinite amount of time.
  3. There are just as many stuns in WoW. Some of them are even uncontrolled procs. Half the stuns dont DR with the other half, either. And while you can "only" spend 7 seconds stunned... you can then spend 8/4/2 seconds polymorphed, and then 8/4/2 seconds feared, then 4/2 seconds horrified.. and then another 7 seconds stunned. DR is not the answer.
  4. You cant design, code, and deploy any MMO in a year or two. The first year, at a minimum, is spent just building tools and systems that allow you to create the rest of the game. Geometry creation for worlds/zones takes *forever*.
  5. Vanilla WoW PvP was a gibfest... it was the height of 3-global implosions. Your rose colored glasses are extremely strong.
  6. Considering it is laughably easy to make it through an entire boss fight as Marksman without EVER dropping below 60% energy and using Rifle Shot only in the rare case when every other ability is on cooldown.. Marksman only has energy problems if you're terrible at the game. Im fully willing to believe that its DPS is sub-par to Lethality, but energy regen is not something marksman has a problem with.
  7. Noctournys

    Resolve Tweaked?

    Far more likely that the resolve bar is now displaying all 1000 resolve, instead of the 800 it used to show.
  8. Yeah.. of the three huttballs i played the last time i logged in.. all of them ended scoreless. TTK is WAY to fast now.
  9. I haven't logged in since the friday after the patch. I tried out a few WZs, and the massively reduced TTK made PvP almost painfully un-fun. Id like an answer of some kind, even if it is just "we are aware and are working on a fix". Otherwise... when my 30 free days are over.. im unlikely to resub.
  10. Then you're fighting absolutely terrible sentinels/marauders that dont understand how to use their cooldowns. Saber Ward alone lets them be effectively immune to sniper DPS for the duration. Good luck landing that leg shot when it gets deflected. Beyond that - who cares if you leg shot them? The range on their charge is 30m - the moment is off, if you were trying to kite (and therefore n ot in cover) he's on you. Or hell use force shroud to close the gap, or their shorter-range charge that CAN hit us while in cover, which also sets them up for an auto-crit Smash. Even then... you're missing the point. The fights were never totally one sided before. Time to Kill was quite long, for an MMO, and it really gave you a chance to shine if you were a better player, allowed you to use your tools. Time to kill now is short.. absurdly short. Im sure i lost more fights against sentinels/assassins in the past than i won - but i was capable of winning. Now im a free kill. Time to kill is down to 5-7 globals, at best. Against really geared people or people who have been on giant winning streaks and have the comms to spend on consumables, even less. They stated during development they wanted the fights to be slower/more cautious, not zerg-focus-gibfests like WoW.. and that's exactly what it has become.
  11. Kal Torak. word. Probably the only other person here who has any idea where that name is from.
  12. regardless of anything else... Time-to-kill is too low, right now. Way too low. Whatever change they made, it is a lot more drastic than the 4-5% difference that the altered expertise values show. As a sniper, i used to be able to fight a Marauder or Assassin with some chance of winning if i played my cards right. Now, i die to assassins while still stunned and cant even hurt Marauders before they blow me away - because i can no longer outlive their defensive cooldowns to DPS back. (i'm in full BM, btw) It went from being fun on wednesday, to being the most un-fun ive had in an MMO in years on thursday. Something is screwed up, and its actively made me not want to play.
  13. ITT: whiny people that want to play 20% of the game and get 100% of the rewards.
  14. Why? They aren't shooting bullets. Its an energy weapon.
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