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Dafroog

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  1. Just finished "Defending the Arcanum", went to Makeb to finish the quest for interacting with the GSI daily board, went to fleet picked up some crafting mats from the GTN and queued them up, travel to Nar Shadaar to find the GSI headquarters wait for the load screen to finish and boom I'm back on the Arcanum and my toon has been rolled back to just after I finished "Defending the Arcanum". This is starting to get very annoying now!
  2. This is not true, before the game went f2p and even before makeb had been announced, there was a leaked survey/e-mail that discussed how much makeb would cost and as it was leaked back in May, it was certainly subscribers that would be paying
  3. When you find yourself humming the cantina music they made for the game while making some toast
  4. Yeah seems to be broken this patch, was fine last night Still works if you hit the "unify colors" button, but the toggle for each item is completely useless atm
  5. We cant heal from stealth, we cant "drop a load of hots then vanish" as we only have 2 hots and one of them uses 1/4 of our energy and our vanish is better used to get us out of trouble and is on a long cd, we certainly wont out heal anyone without using cast times and we have 3 in combat cc abilitied; a slow, a stun on a 45s cd and an aoe stun on a 1min cd, hardly that much, oh and a mez thats only usable from stealth on people who are out of combat
  6. OK "its fine for melee range", infact its shorter than the game that IS the industry standard
  7. 4m melee range is about standard for a mmo, even if we look at WoW there range is 5 yards (4.57m) which is slightly larger than tor, I didnt have an issue there and i dont have an issue here
  8. But using the same info i can say that sorcs arent that far behind either pt's (38k behind) or mara's (16k) atm
  9. its still more reliable than completely ignoring performance and only looking at the ammount of people playing the classes, I'm not trying to say balance is perfect but it is a lot better than the population numbers make out, for instance sniper is the seccond best dps class ahead of mara/sent yet they are the seccond lowest class when it comes to population. And even if we look at the AC's that are lowest on the dps side theyre still more than viable for pvp just not in a dps role atm as they can all spec either heals or tank, the only AC thats got a real issue in pvp atm is merc/commando due to their healing being somewhat weak atm but both sins and op's are perfectly fine in their non dps roles
  10. I'm gonna go ahead and post the full details of the same thread your numbers are from Class # Median DMG Average DMG PowerTech/Vanguard 372 322k 364k Marauders/Sentinels 402 295k 339k Snipers/Gunslingers 21 295k 341k Sorc/Sage 50 288k 322k Jugg/Guardian 42 286k 323k Assassin/Shadow 83 277k 297k Operative/Scoundrel 22 254k 265k Merc/Commando 20 238k 242k atm besides merc's operatives and assassin's for dps its pretty well balanced even if the number of players playing the classes isnt http://www.swtor.com/community/showthread.php?t=498093
  11. Roots can be dispelled fairly easily, call it out for your healer to deal with if its a situation where its important (trying to interupt a cap etc) It's not as if melee are struggling in pvp atm
  12. So your saying 2 teams of equal skill one with a healer and one without the team without a healer will win? BwahahahaHAHAHAHAHA!
  13. The gains stack, so the 10% at the end is added to all the ones unlock prior
  14. You get over 25k xp per wz win at level 40, for 10-15mins play, you wont get that much questing or doing fp's etc
  15. Ever thought that this might be in prep of them releasing NMM EC and the next tier. EC has been out for around 3 months now, this move helps guilds that cant complete EC HM gear up ready so they can still progress to the next tier when 1.4 comes out
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