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Airial

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  1. Healing is only broken with bad / unaware dps. Burst is still much higher than it ever was pre 3.0, and players still die incredibly fast when focused properly, even healers.
  2. No Smash nerf? Let's hope these are really incomplete.
  3. Some of us have weeklies and dailies left to complete tonight, your solution is to not play? That's really unacceptable.
  4. They just announced the "unintended patch". Their solution.... don't play until tomorrow. So, I have three characters that will be unable to complete their daily/weekly, that's pretty unacceptable.
  5. Airial

    Cybertech Nerf

    "All Cybertech grenades now bestow a new effect, the Bastion, on the target in addition to normal effects. Players who have this effect applied are immune to further Cybertech grenade attacks for the duration of Bastion (3 minutes)." From the updated patch notes on PTS Today (http://www.swtor.com/community/showthread.php?t=671978). Thoughts? Seems like a good change to me, I expected their complete removal, this is a decent middle-ground and may satisfy those that love the grenades.
  6. Apparently people want healers to fall over dead at the site of a single DPS these days. Healing, and specifically cross healing has always been the key to success in any team based PvP environment, when this became "new", or even worth posting about is beyond me. Yes, Operative healers are not balanced at the moment for the most part, and I'm sure they will see changes in 2.4. The biggest imbalance in healing at the moment (and since beta) are what tank/healer synergy is capable of. Guard and Taunts.
  7. We killed it just fine after a few attempts, just had to save cooldowns and use medpacks... yea its silly we have to work-a-round a terrible bug, but it's still killable.
  8. At a 3 to 1 rate, ie... about 9k+ comms per piece. Good idea.
  9. Quite worried about the state of PVP healing, it was already a nightmare against competent teams, Georg's comments were quite disappointing, as PVP was completely ignored.
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