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MasterXeno

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  1. Bumping this up because its not just the Despot's chest that is having these weird issues. Any chest piece that has that model with the flaps doesn't seem to respond to the games physics correctly. The Despots Chest plate, and the Potent chest pieces flaps stick out oddly from the model, the front flap does indeed fly around oddly but doesn't fall down like its affected by gravity while the back flap doesn't move at all even while running, which causes horrible clipping issues.
  2. Shoto light sabers as Offhands for Sentinals and Marauders and Lightsaber Pikes for Shadows and Assassins. There is a large variety of lightsaber lore and stuff that you guys could utilize but these one in particular I think are a shame to leave out .
  3. ((Copy and Pasted from another thread of mine)) Ive been sitting on this for some time after looking at the weapon selections for the classes, and I think it would be nice if if we were given more options as to what we can equip and still be viable to use when ever we want. For instance, Sentinels and Marauders have the ability to equip dual bladed lightsabers and electro staves, but to what purpose? The Classes are dependent on the second lightsaber to use some of their techniques. If you were to remove that limitation, with a simple switch in mods we suddenly have a MUCH greater variety for player customization. Not only that but extend it over to the Guardians and Juggernauts ((I don't really know why they CANT equip them and the Sentinel and Marauders can)) Assassins and Shadows have effectively only one weapon choice at the moment, I dont know if its a bug or if its intended but Currently they cant use Electrostaves like the other force sensitives can use Vibroweapons. Personally I believe that They should be allowed the choice of a single or dual blade along with the Electrostaves. Troopers and Bounty Hunters, this was what originally got me to thinking about it, particularly the Bounty Hunters. When ever I think of Bounty Hunters I think, of the Iconic Boba Fett, who used a Rifle, so it always made me wonder, despite there being Aim Rifles available, why they weren't given the option to use those along side Pistols. Further more on that, the Vanguard and Powertech classes are often considered melee classes. For that reason it stands that Tech Swords and Tech Staves should be incorporated into their arsenal as well. Not only creating more diversity, but giving those classes of weapons more use outside of companions equipment. So at this time that only leaves the Smuggler and Agent Classes. To which the only change I would make is allowing the Operative to use Pistols and Scoundrels to use Rifles for the sake that Cunning versions exist for both, and realistically both classes should be able to utilize them.
  4. Ive been sitting on this for some time after looking at the weapon selections for the classes, and I think it would be nice if if we were given more options as to what we can equip and still be viable to use when ever we want. For instance, Sentinels and Marauders have the ability to equip dual bladed lightsabers and electro staves, but to what purpose? The Classes are dependent on the second lightsaber to use some of their techniques. If you were to remove that limitation, with a simple switch in mods we suddenly have a MUCH greater variety for player customization. Not only that but extend it over to the Guardians and Juggernauts ((I don't really know why they CANT equip them and the Sentinel and Marauders can)) Assassins and Shadows have effectively only one weapon choice at the moment, I dont know if its a bug or if its intended but Currently they cant use Electrostaves like the other force sensitives can use Vibroweapons. Personally I believe that They should be allowed the choice of a single or dual blade along with the Electrostaves. Troopers and Bounty Hunters, this was what originally got me to thinking about it, particularly the Bounty Hunters. When ever I think of Bounty Hunters I think, of the Iconic Boba Fett, who used a Rifle, so it always made me wonder, despite there being Aim Rifles available, why they weren't given the option to use those along side Pistols. Further more on that, the Vanguard and Powertech classes are often considered melee classes. For that reason it stands that Tech Swords and Tech Staves should be incorporated into their arsenal as well. Not only creating more diversity, but giving those classes of weapons more use outside of companions equipment. So at this time that only leaves the Smuggler and Agent Classes. To which the only change I would make is allowing the Operative to use Pistols and Scoundrels to use Rifles for the sake that Cunning versions exist for both, and realistically both classes should be able to utilize them. Really my aim with this thread is to suggest away to make it so that there is more ways to customize our characters, in ways that are logical. When compared to almost any game that allows for such customization, is almost at the top, and allowing our classes to not be defined by our weapons would go great lengths to making that so much better.
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