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Anagnostis

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  1. Before you get your hopes up, please realise that they could never introduce Wookiees, Yodas and Jawas. Reason why is because the whole story thing is dependent on a HUMANOID and BASIC SPEAKING individual. Stop asking for something you will likely never get without thinking about how it would work. A new class could PROBABLY work, I put emphasis on the 'probably' because all the planets are built to accomodate the existing story areas. Adding another class would mean more story, which will drastically change the existing maps.
  2. Again?? Why does one hotfix that has nothing to do with one thing always end up breaking it?
  3. To OP: I kill the low level world bosses to acquire the codex entry for it. After reading your post, I feel quite inclined to screw with you and kill them whenever I see them because you now deserve it by complaining about something stupid. See you in game! Kindest regards, Anagna.
  4. What did the Wookiee say to his accountant? "Rrrraawwrrr!"
  5. The skill trees go like this: Tank/Heal spec /// DPS (Advanced Class) /// DPS - Shared Class (Class-wide abilities) BioWare would have to completely revamp the Shared tree and screw the origin world and current Shared spec players. Or they could add a tree, but that would mean every class needs to offer support in some way which is difficult as you need to divide the word "Support" into four different categories.
  6. Each class has a set story. Changing facions would make it plus companions and gearing would be borked. You may as well ask for Advanced Class changes while you're at it.
  7. I'm still wondering why exactly you guys at BioWare removed it. We all know that when Upper Hand proc'd, everybody would hear a giggle/laugh sound from a Scoundrel. Just because some players became all butthurt because it was "annoying" doesn't justify a good enough reason to permanently remove it. I'd wager most players with a Scoundrel character would not have complained about it at all. It's not as if it was some form of overpowered ability or mechanic that affected the quality of play. To those of you who were against it: 1. If you don't have a Scoundrel, please refrain from telling people who to play one. 2. You don't seem to mind all the cluttered sounds of combat, yet one giggle sound effect cops all the hate. I'd advise to play with the game muted. To BioWare, please bring it back. It added a greater sense of depth to the Scoundrel class and that is something you have been preaching since early development; the concept of becoming attached to your character. Those who seriously whinge about a single sound effect that they don't hear very often will not quit the game because of it.
  8. We've seen the thread "Jedi vs Space Marines" and most votes bet that the Space Marine would win. Now let's consider the mainstream forces, what if we witnessed a battle between the Republic or Imperials against Warhammer 40k's Imperial Guard? I think most votes will be in favor of the Star Wars factions in air and space battle superiority, but on the ground? Consider both sides carefully. - What technology is available? - Numbers? - What kind of units would we normally see and how many? - How many special forces are available? (Jedi/Sith and Adeptus Astartes/Sororitas) Let's hear some opinions.
  9. A lightsaber can cut through Power Armor. If a Flayed One (Necron with claws) or a Hormagaunt (Tyranid) can do it, a lightsaber can easily. A Space Marine would win in most cases. Bolter Rounds explode on impact, one hitting a lightsaber blade would injure a Jedi or disorient them at least. If a Jedi is to win, they would need to get in close and swing, or use a quick Force Push/Pull to disarm or knock over the Space Marine.
  10. Yeah, what the heck is a texture atlas? Sounds important.
  11. She aint weak, she DID cleave through like five Sith before she started fighting Malgus in Hope trailer.
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