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phlowbies

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  1. ehhh, 16 man's perfectly fine... as long as there's 0 meelee!
  2. hahahahaaha, COMPLETELY AGREE WITH THE PREVIOUS TWO STATEMENTS... Also, guild's been around since EQ... kt@60 kj pre3.0 etcetc... don't think it'll go anywhere.
  3. Normal difficulty in this game is equivalent, actually, maybe a tier below the LFR difficulty of wow. It is meant for PUG's and casual's to be cleared quickly with little to no wiping. The auto assignment system is working as intended via round robin. As far as the bugged chests, the way around this is to not wipe on the bosses and that won't bug out loot near as much. Which in all honesty, if you're doing on Normal, lol. They do need to remove the ML option from normal however.
  4. Master loot isn't supposed to be active in normal modes. Sometimes loot does bug out, but the whole ML thing, don't even bother with it.
  5. Working as intended. "Normal" mode is equivalent to WoW's LFR difficulty, aka no difficulty. Catered to pugs/casuals etc. Chests have a tendancy to bug out if you don't one-shot the encounter. Which really should happen anyway.
  6. That will happen if you transition him sub 5% while he's channeling.
  7. That only happened to us when he either enraged or we ****ed up a interrupt/stack. I'll get a vid up later.
  8. Totally broheim! Unrelated sidenote, second comment on my video, baddie rage is a+.
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