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Rupert

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  1. Hot damn! I'm not even off of work yet! =P Great work, Guild Ace! Congrats on what appears to be world first 16m NiM DF!
  2. Let's be honest, it's likely those people will not return. Even if they would, "Keep your old character names!" certainly isn't a good marketing strategy, and probably won't be enough to draw them back in. Regardless, Bioware must do what it can to draw those players back to the game, however, it has two other very important consumer groups to appeal to: Current subscribers/players, and players who have never tried SW:ToR. Implementing an automatic rename policy to free up conflicting names appeals most to these two groups of customers (both current subscribers looking for reasons to continue playing the game--such as getting back their original name or changing things up with a new name; and new customers who are going to start playing and would ideally like to get a character name that they have in mind, rather than try 10+ names that are all taken by people with no intention of returning to the game). Can we get an official response from Bioware regarding their stance on implementing this or if anything is already in the works? Thanks!!!
  3. This. There is another thread arguing about this exact "feature" or service being implemented here. I think it would make this whole process be a lot more desirable and useful. http://www.swtor.com/community/showthread.php?p=6481685#post6481685
  4. People are pretty outrageous when it comes to defending this topic. It isn't "stealing" a name from someone.. That person does not "own" the name. If an account has been inactive for "x" amount of time, there should be a policy for the name to free up. There is a reason that other MMOs have already implemented this. You forget that a majority of us were FORCED onto new servers during the server merges, thereby losing our names that we've had since the game launched. There is a reason Bioware allowed people to register their guild names etc with the pre-release program before the game even launched. Many players have had MMO identities that span multiple games (star wars or not) that they would like to maintain for roleplaying purposes or to be able to stay in touch with others. I for one am a victim of the server merge name loss, and I have actually been in contact with the gentleman who has my original character name, but has failed to respond to my offers to pay for a character rename. To those of you claiming there could be a "real life crisis" preventing those people from logging in. I completely agree. However, how long of a time period are we talking about? Is 6 months really that unreasonable? Remember this is now a FREE TO PLAY game. If you cannot find the 30 seconds it takes to log into a free to play game and "refresh" your account so that your character name(s) are saved to you, it is Bioware's RESPONSIBILITY to make that in-game PROPERTY available to it's active and paying subscribers. As long as they make the "activity" period long and reasonable enough to give people ample time to log in and refresh their names, as is the case with MMOs like Everquest 2, etc..
  5. It's disheartening to see such skilled players act like children.
  6. I agree that title runs should be including in the tracking, since that's the final, overall achievement one can attain as a guild. Not only can you kill all the bosses (including the last one which is considered much harder), but you can do it in a clean, timely run. There would have to be policies to enforce verification of the screenshots though, since the titles can be achieved through multiple 8 man runs..
  7. Just to chime in on the dispute that's taken place... Kephess' pre-"nerf" enrage timer was 4:00 not 4:30 if I am correct, which is what made Ace's kill so impressive. I know that our kill was ~4:30 on kephess and it seemed slow even, though our overall kill was much faster, which brings me to my next point: any end game fight were the mechanics allow you to take a break in the middle of the encounter in order for cooldowns to come back up should not be considered complete or held in a competitive regard, despite how difficult the rest of the fight is. That coupled with the difference in 8m vs. 16m amount of kills is proof that the fight was not tuned very well for live (something that I think we all hope will be fixed in future content patches!). In addition, by your logic, Kephess would have been the only fight that mattered, which means that guilds could have cleared up to him on hard mode week after week and focused all of their raiding time solely on kephess instead of taking the time to clear the previous fights on nightmare, however difficult they may have been. That being said, as someone previously mentioned, none of this is "official" and is simply there to promote competitiveness in a friendly manner among the community. Everyone is welcome to judge the ranking of guilds by their own rules, but you must understand that coming into a thread where someone has taken the time to clearly define the agreed upon rules and track guilds' progress in a fair way, and say that you disagree with the rules AFTER a guild has completed all of the bosses and been ranked "lower" according to the rules of tracking, is only going to make you out to be bitter. I might suggest starting your own tracking thread or trying to promote changes to the rules in a constructive way, rather than bash an already established system.
  8. Mox, you guys can definitely get it now, they've made the fight managable (with or without waiting for cooldowns to come back up--which shouldnt be possible in the first place). And big grats to level capped on the kill!
  9. Well no one is able to exploit the statue bug now =] Good luck to all the guilds in their post patch kills, and yes grats to Ace indeed!
  10. Chosen got tanks down shortly after your post, moxboss, and we've been working on kephess ever since! Long live 16m progression! =]
  11. Nezra brings up some good points actually, I guess there's no real level playing field even if the boss hasn't been as hard as it was intended, but I would like to assure everyone that we aren't by any means trying to hold ourselves above any other players. If I gave this impression through my choice of words, let me state that the use of the word "legitimate" was simply a repeating of the way the issue was described to me by a developer. Everything aside though, it will be fun to see the encounter as it was originally intended and I wish everyone luck on it and future bosses =]
  12. We killed it earlier this week, I suggested waiting for the patch so that it was impossible to cheat it still, otherwise a kill video would be a requirement for a "valid" pre-patch kill. Again all of this is assuming people even want to go through the effort of having a legitimate kill on the last boss and/or want it recognized.
  13. I mean yeah with that logic no one is ever on the same playing field so why keep track? I was just suggesting a restart of tracking on the last boss since it's true difficulty isn't really accessible for 16m given the bug in place, but as I stated, this won't be possible without the cooperation of your guild and CKN. Obviously we're all going to have to kill it again regardless post-patch and it will be more difficult..
  14. To clarify, I wanted to let all 5/5 HM guilds know about this bug/the legitimacy of their kills, but obviously the 8 man guilds far outnumber the 16man that have accomplished 5/5 HM. As a 16man guild, we would only be interested in the competition between other 16 man guilds, so the previous post would be more specifically directed towards <Cali Killed Nox> and <Memories of Xendor>, as they are the only other 16m guilds that have reported kills within this tracking thread. Again, it is up to the discretion of the community, with a focus on those guilds in particular, as to how we can proceed given the existence of the bug described.
  15. To Derkae as the thread manager and anyone else concerned with the legitimacy of boss kills: It has come to our attention that an encounter-breaking bug exists on the last boss, TfB. This was pointed out to us on our kill video as being a possible bug, and after thorough testing and contacting a developer, it has been confirmed that this is not intended in the encounter, and in fact makes the fight itself much much easier than intended. Other competitive raiding guilds are also aware of this bug, claiming that it may be "impossible" to kill the last boss without exploiting this bug (as it so happens, with pre-1.4 gear, exploitation of the bug is currently unavoidable, should a kill take place). While I may not agree that it's impossible, as stated by the developers: it is highly unlikely that the number of guilds that have taken out this encounter on hard mode will be able to replicate the kill after the bug has been fixed, certainly not with as much ease. That being said, do what you will with the current kill rankings, but <Chosen> would like to invite any interested guilds into friendly competition to race for the TfB kill come Tuesday (or whenever this bug is first fixed). We understand that for many, the race for the hard mode clear is already over and attention is being spent elsewhere, and we certainly would not like to undermine the accomplishments of any guilds (or our own), especially given that this bug could not be helped and it was essential to killing the encounter in it's current state. Should the competitive end-game operations community, or at least those involved with the progress tracking in this thread, be interested in acknowledging this as an official restart on the final boss kill rankings, then we fully support that, but we understand if the extent of this challenge is to be unofficial in nature. Again, congratulations are in order to all the guilds that have managed to make it so far in 1.4 hard mode operations as it stands, and we would like to thank Derkae again for managing this thread and providing us with a means for nurturing competitiveness within the community. We look forward to hearing everyone's opinion on this!
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