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mourasantos

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  1. Makeb will be 2.0, so it won't come out for a while yet. And before you ask: yeah, no sources. Pure, speculative, gut-instinct.
  2. Yeah, I've thought about that as well. I think it's a great idea, but would like to see it restricted to the Jedi Knight class.
  3. It's about creating the illusion of choice. Like I said, said player would not have real agency over whether or not someone goes in. Or what if he did? It might even be fun, too. Say the Trooper DIDN'T let some dude in because he felt he had a shady-looking smuggler vibe about him, or because he just felt like screwing with him. Maybe that smuggler could go out and find another trooper, who would then have the power to supersede, via cutscene, the previous trooper's decision. "Ease off soldier, this one's on official republic business". But let's keep it simple for now and just stick to the first, simpler alternative.
  4. So I just thought of this: What if players were give incentives to play roles which helped to make the overall game a more immersive experience? Say your Trooper received 10 planetary commendations, for instance, for doing an hour of guard duty in front of the Coruscant Senate. You might even be able to have a cutscene conversation with other players (which has never been done before) to determine what business brings them to the Tower. Of course you wouldn't be able to have real agency over whether or not he or she actually goes in, having only a three variations of "alright, move along" to choose from, but it's all about building an illusion. This is going straight into my ultimate post. Bioware should pay me for this kind of ****. I'd love it if you guys could build on this idea.
  5. I never got into Morrowind. I've heard it said that it's the best of the lot by far. Personally, I found Elder Scrolls IV to be a terrible game in almost every sense, apart from the scope of the world (quantity over quality seems to be that developer's m.o.). Same holds true for Fallout 3, which made a mockery of the franchise. I haven't bothered with their latest outing. They made this game based on the Cthulu myths which was almost half-decent. Of course it paled in comparison to other games of similar theme (Eternal Darkness, for example), but for me it was their most well-accomplished outing so far.
  6. I've never played Skyrim but, judging from Bethesda's track record, I'm sure it feels about as alive as a door-nail.
  7. Actually I'm working on developing an idea that's very similar to this. It involves the Bounty Hunter Class. Every time they'd collect a Bounty on a player and/or NPC's, BH's would have the choice to either cash in, or neglect the credits by choosing to keep a trophy, a memento of their feat (imagine a rival player's head on the wall, or in a jar) in order to decorate their homes. I don't want to get too much into it, but suffice it to say that the player whose head is in question has the option to hire a Smuggler to infiltrate/ransack the BH's home, or ship, in order to recover his head.
  8. so wait, what makes you enjoy this game again? oh yeah, the stats.
  9. oh and if u don't care about adding immersion to a game, you're officially a robot.
  10. I agree with 90% of what the OP said (though I don't see, for instance, how you could get around the materializing speeders issue). In fact I have this massive post back on the suggestions box (link in my sig) that lays out many of the same things. Here's an excerpt that's relevant to this topic: NPC's
  11. I'm not stastiscally oriented or anything, but I was under the impression that balance—in the strictest meaning of the word—was never truly possible to achieve... Any truth to this?
  12. Yeah, Voss would be a neutral faction. We can forget about having any new classes whatsoever though, if we keep demanding for MORE story content.
  13. I mean classes. The Voss were originally planned to be a player class.
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