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alpatalik

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  1. I did everything on that post. Still stuck at 100%
  2. After the maintenance yesterday, I downloaded the patch but my launcher is stuck at 100% like this: http://i.imgur.com/UWaYxln.jpg I restarted the launcher several times. But it always gets stuck like this. I don't know what to do now. Help?
  3. Restarted the launcher several times. Always stuck at this screen since the maintenance: http://i.imgur.com/UWaYxln.jpg Help me Devs. You're my only hope!
  4. Got disconnected 1 hour ago. Can't connect ever since then. Can access other servers than TRE though.
  5. Basically, these 3 people (TO'QUEMADO & HIMEKIKO & TAUTEN) were spamming general chat for late night 16man sm ops. I have pretty much 69-72 mixed gear but only do HM's for myself. Yet, one of my friends asked for me to come because he needed gear for his new char. After the 3rd boss (TFB), the ops leader switched the loot to master loot claiming some people were rolling need for no reason. Nobody minded it. Then we killed the 4th boss. There was some drop that was useful to my char and to my friends. So, we rolled. I had the highest roll on both items. But master-looter gave the items to other players. I tried to ask in ops chat. No response. Then I tried to whisp to him and noticed he had put me on ignore. When I complained over this in ops chat, his guildie claimed that I was causing problems and that's why they put me on ignore. They were basically hoping that I wouldn't roll or lose the roll so that they can use my dps (commando-mercenary with 72 mh-oh and so on). So, my friend noticed that as well. And we started to complain about it in ops chat. Then we got kicked for no reason. TL;DR stay away from pug-ops leaded by TO'QUEMADO & HIMEKIKO & TAUTEN. They ninja master-loot and put ppl to ignore and dont see your rolls and then claim it's your fault. TL;DR-2 put TO'QUEMADO & HIMEKIKO & TAUTEN ignore list if u r playing in ToFN. screenshot proof: http://imgur.com/a/eieKG
  6. Actually, that's not correct. If only we were allowed 1 char per server than your argument might be acceptable but we can have upto 22 chars per servers and it means 110 companions deployable. So, it's never balanced on 5 companions only. At the moment, I have 8 chars with 5x deployable each. I can use 40 companions simultaneously, yet it's just too much relogging for its own good sometimes. I have finished HK storyline with 3 of my chars (full quest-line done to help friends after the 1st one) and already have my first Treek. It feels a complete waste when I have 8 companions and I can only use 5 of them.
  7. So, we all can have 2 bonus (hk + treek) companions on top of 6 (5 companions from storyline + ship droid) total companions on all our chars. But the max deployable limit hasn't been increased from 5. So, even if you have all possible companions (8), u can only send 5 companions to crew skill missions while you can only use 1 with you while PvEing and 2 companions are totally useless. I can write a very long essay about how this is not enough and it should be increased. But we all know the arguments and what's logical and what not. So, I'm gonna skip to the end and leave you with the bottom line: "BIOWARE! Increase Max Deployable Companion Already"
  8. I was considering whether the addition of multicolor opsframes can be added to game during the "quality of life" updates: http://i.imgur.com/88MQkvr.jpg we have been discussing this on reddit ( ) and people came up with following: Please post on this thread if you support this and how anything to add.
  9. I haven't raided with my sorc for over 10 days (had uni finals). But we use moxparser at the raids and at each boss fight, I was at top with our full-madness sorc (sometimes he passed me barely for several seconds when I was on adds duty). After the double exp ends, I will make a dummy parse for this.
  10. Basically, the damage difference between specs are: Lightning-hybrid: %30 chance of 2nd CL with %30 of damage %6 force bonus damage 5 sec more PS with 15 sec less CD and decreasing CD %50 bonus crit damage for CL & LS Madness-hybrid: 2 sec more CRD 106 bonus damage (%20 chance from FL & %60 chance from LS) %20 more damage for CRD & AFF %30 bonus crit damage for DF & CRD & AFF note: I have non-set-effect full 69 gear with 1-2 72 gear with 72 offhand. I see 7,5k+ CL and 6k+ LS damage and atm TOP DPS in my raids -bypassing better geared snipers-. The way I'm playing with the sorc Madness-hybrid you're suggesting looks like dps-loss, especially when I need to switch targets. Let's check operation wise: SV: Dash'Roode: single target fight with minor adds. no need to switch target. Titan 6: several add phases. need to kill adds fast. need to switch target. Thrasher: several add phases. need to kill adds fast. need to switch target. Operations Chief: minor adds. need to kill adds fast. need to switch target. Olok the Shadow: single target fight with minor adds. no need to switch target. Captain Horic & Vilus Garr & Sunder & Tu'chuk: single target fight. no need to switch target. Dread Master Styrak: single target fight. no need to switch target. TFB: The Writhing Horror: several add phases. need to kill adds fast. need to switch target. Kel'Sara & Heirad & Ciphas: several target phases. need to switch target. Operator IX: single target fight. no need to switch target. Kephess The Undying: single target fight. no need to switch target. Terror From Beyond: several target phase with adds. need to switch target. So, from where I'm sitting it looks %50 of the time -in ops- I need to be in a spec where I need to keep dps while switching my main target. Therefore, I'm still a little bit sceptical.
  11. 1) corrected the links. 2) the problem with madness-heavy spec is target-switching. I need to test them both to be sure.
  12. General: This is a guide for DPS Sorcerer (Sage for Republic players) leveling. It's a hybrid DPS spec based on procs. I'm also using this spec for operations and flashpoints at 55. It has best damage output in sorcerer specs that I tested. This build will give you hard time when using Tank companions (sometimes) but as soon as you get your Healer companion, switch your Tank with the healer and then you will be in easy-mode. Tips: While leveling use Warzone Commendation to buy level 40 set from PvP vendor in your capital. After Valor 40, convert your Warzone Commendations to Ranked Warzone Commendation. You only need to buy gloves. You can remove the armoring-mod-enhancement from gloves and put it in other parts. When you completed your level 40 set and you still have excess Warzone Commendations, then use it to buy a level 40 set for your companion (cunning-alacrity one for Talos Drellik). [*]Use Cybertech, Scavenging and Slicing crew skills while leveling. Use Cybertech to craft Armoring slot and buy mods and enhacements from supplies with Planetary Commendations. [*]When you arrive Hoth, only do your class quest first to get Talos Drellik as companion. [*]When you become level 10 and go to fleet, queue and run Black Talon 2-3 times with +%25 Experience consumable. It'll give about 3 levels fast and lots of social points. [*]If you plan to PvP mainly. Stop leveling after 50 and just run PvP over and over till you cap Ranked Warzone and Warzone Commendations. [*]When you arrive to a new planet. Don't start questing immediately. At first go around the planet and open all zones and taxi stations. It will help you later by decreasing time you spend while questing. It also gives good exp by discovery. Companions: Khem Val: Melee Tank. Main stat is endurance and strength (~Juggernaut). Best companion till you get Talos Drellik. Use Static Barrier on the companion pre-fight and during-fight when necessary. Andronikos Revel: Range DPS. Main stat is cunning (~Gunslinger). Useful for healer sorcerer. Ashara Zavros: Melee DPS. Main stat is strength (~Marauder). Useful for healer sorcerer. Talos Drellik: Healer. Main stat is cunning (~Operative). Best companion for DPS sorcerer. Xalek: Range Tank. Main stat is willpower (~Assasin). Best companion for healer sorcerer. Abilities: Level 10: Dark Heal & Lightning Strike Level 12: Dark Infusion Level 14: Crushing Darkness & Static Barrier Level 15: Heroic Moment: Channel the Force Level 16: Affliction & Force Speed Level 18: Jolt & Unnatural Preservation Level 20: Consumption & Death Field Level 22: Force Slow Level 24: Purge Level 25: Wrath Level 28: Polarity Shift Level 30: Cloud Mind Level 34: Force Storm Level 41: Chain Lightning & Lightning Storm Level 42: Extrication Level 46: Forked Lightning Level 50: Reanimation Skill Tree: Level 11: 0/0/2: +%6 Willpower. Level 14: 0/3/2: +%45 chance for 2nd Shock damage (%50 less). Level 17: 0/6/2: -%9 Force Cost. +%3 Force Accuracy. Level 19: 0/8/2: +100 Force Pool. · Skill Tree reset · Level 20: 0/0/11: +%6 Willpower. +%6 Damage for Affliction & Force Lightning & Shock. +%6 Critical Chance for Force Lightning & Lightning Strike. +%1 HP regen from Critical DOT damage. +%3 DOT damage. +Death Field. Level 21: 0/0/12: Unlimited Force Lightning. Level 25: 0/0/16: -%75 Pushback for Crushing Darkness & Force Ligthning. +1 Force regen each time Force Lightning deals damage. +Wrath Level 28: 0/3/16: -%9 Force Cost. +%3 Force Accuracy. Level 32: 0/7/16: +%30 Chance for 2nd Shock damage (%50 less). Level 38: 0/13/16: +%10 Absorb for Static Barrier. -%70 Pushback for Chain Lightning & Lightning Strike. +%10 Force regen each time Lightning Strike used. Stacks 3 times. +%4 Damage for Chain Lightning & Crushing Darkness & Lightning Strike. Level 41: 0/16/16: +%50 Chance for Affliction critical hits to make next Force Lightning channel & tick 2x faster (10 sec internal CD). +Chain Lightning. +Lightning Storm. Level 43: 0/18/16: +%50 Chance (total %100 now) for Affliction critical hits to make next Force Lightning channel & tick 2x faster (10 sec internal CD). +5 meters more range for Chain Lightning & Lightning Strike. Level 50: 0/25/16: -%75 Force cost for 2 next attacks after a critical attack. +%100 Immobilize for 0.5 seconds and %50 snare for 6 seconds for targets got hit by Chain Lightning. +Forked Lightning. +%2 Bonus damage for Fork Lightning proc. Stacks 3 times. -1 second from Polarity Shift CD for each Fork Lightning proc. Level 53: 0/28/16: +%200 Forked Lightning proc chance when Polarity Shift is active. +5 seconds for Polarity Shift duration. -15 seconds for Polarity Shift CD. +%50 Critical damage for Chain Lightning & Lightning Strike. Level 55: 2/28/16: +%2 Force critical chance. Rotation (with priority order): Level 11-19 Shock + Force Lightning + Lightning Strike for ST Overload for AOE Static Barrier pre-combat on Companion/Self Affliction for elite/champion only Level 20-24 Death Field + Force Lightning for ST Shock as finisher or fast CC Overload for AOE CC Static Barrier pre-combat on Companion/Self Affliction for elite/champion only Level 25-33 Death Field + Shock + Force Lightning for ST on Wrath proc: immediately use Crushing Darkness first. if Crushind Darkness is on CD use Lightning Strike. Shock as finisher or fast CC Overload for AOE CC Static Barrier pre-combat on Companion/Self Affliction & Polarity Shift for elite/champion only Unnatural Preservation for self heal in Combat only Level 34-40 Crushing Darkness (*1) + Lightning Strike (*1) + Death Field + Shock + Force Lightning for ST Death Field + Force Storm for AOE on Wrath proc: immediately use Crushing Darkness first. if Crushind Darkness is on CD use Lightning Strike. Shock as finisher or fast CC Overload for AOE CC Static Barrier pre-combat on Companion/Self Affliction & Polarity Shift for elite/champion only Unnatural Preservation for self heal in Combat only *1: only use after Wrath proc Level 41+ Crushing Darkness (*1) + Lightning Strike (*1) + Force Lightning + Death Field for ST Chain Lightning (*2) + Death Field + Force Storm for AOE on Wrath proc: immediately use Crushing Darkness first. if Crushind Darkness is on CD use Lightning Strike. on Lightning Storm proc: immediately use Recklenss first then use Chain Lightning first and Death Field next. Shock for fast CC Overload for AOE CC Static Barrier pre-combat on Companion/Self Affliction & Polarity Shift for elite/champion only Unnatural Preservation for self heal in Combat only *1: only use after Wrath proc *2: only use after Lightning Storm proc
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