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Poac

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  1. Sorcs are the strongest..and the weakest.. Points for being strong: 1) Self healing, we can keep ourselves alive through alot. 2) Burst DPS output from lightning rivals the best DPS. 3) Utility, we can move anyone on our team to us. We can sprint, and we can dominate things like huttball easily. 4) Our CC/Stun/Interrupt are all relatively strong. Points for being weak: 1) We die the fastest of any class, because we have light armor and the lowest base HP of any class. 2) We have no reliable way to get multiple people off of us, once overload is used it's game over. 3) We are incredibly susceptible to interrupts, marauders particularly with their 6 second interrupt makes them ideal to complete shut down a healer or DPS sorcs main abilities. 4) We have the lowest stat bonuses (as far as endurance goes) on PvP and PvE gear. Don't believe me? Go compare it with any class, you can easily look up the stats on the vendors. Point and case, we are glass cannons. Yes we might seem overpowered, but the people who say 'if you can't handle a sorc l2p' are fairly accurate. If left alone we can decide a fight completely on our own, regardless of spec. Handled appropriately we are an easy target. Alternatively I believe it's a side-case of 'when the weapons in the right hands' I have seen incredible players of all classes. A good player can make any class seem 'OP'.
  2. My personal best is 640k in a void star. It's not hard as a sorc, and before people cry WAH OP I use overcharge potions, have a marauder buffing me every 5 minutes (which might not seem like much but with stims and cooldowns im doing a decent 100k in 15 seconds). This is without a 'healer zerg' or 'aoe cheese'.
  3. Poac

    5 k hit

    You can get 5k..i've done it several times. 400-500 expertise + overcharge + surge/crit relic + attack adrenal + 3 stacks of darkness (or whatever it's called for force bonus damage) put up affliction and let loose the thundering blast.
  4. Complete south every time, without touching north (except adds) works for us. Has worked for everyone i've told. Can't really get much clearer.
  5. 1 tank ~ 5 dps ~ 2 heals 2x Assassin DPS ~ 2x Sorc ~ 1x marauder ~ 1x jugg ~ 1x merc ~ 1x op
  6. If you were from EQ..you would know first-person is always the answer! go first person and look straight up!
  7. So we finally get the 'power of the core' buff to stop going up. And instead of oneshotting people, he decides he's gonna call down the cubicle and stand outside immune and get the buff anyway, because he does whatever the **** he wants to. Sweet flashpoint BW.
  8. Range mechanics are negligible, on almost all encounters you can outheal or simply not move and do maximum DPS. Nearly every mechanic for melee will result in immediate death if not avoided. Range is better in almost every encounter (pve) and some (pvp) in the game.
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