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TriMastering

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  1. I sure hope Ray Muzyka and Greg Zeschuk step in to turn this decision around ... What's that? They've unsubscribed already too? ... dang I wonder if the two people who are for this are on the EA payroll ... Cause everyone else thinks this sucks!
  2. This is such a terrible decision. I struggle to believe that the people at Bioware decided this was what we actually wanted and rather that they'd rather get rid of the APAC servers and save some cash. After all this time this is the decision you come up with?? I'm on the lowest populated Oceanic server and WZ queues are not great, but we still get 1-3 wz's going for both 50s and lowbies. If this tripled (or quadrupled from MDN perspective) with a consolidated APAC server we would be very very happy. There is a huge lag difference. 75-90% of the responses were for an APAC merge, not this. I thought this was in the bag. (almost) everyone wanted an APAC super server. I'm totally going to be unsubbing now.
  3. What about letting PVP and Group finder Queues be merged across the APAC servers? Alternatively I'd be happy with a merge of all 3 servers. PVP, which I love is getting really tough as half of the day there are no matches going, and then for 2 hours when I get home there is usually 1 match and if you happen to face a premade you lose every game in a row. Would be nice to face a wider variety of enemies.
  4. Now that I'm thinking more about it, the other change I'd love to see is the Agent's Shield probe. I'm regularly in battles where this gets 1 hitted away. I'm literally facing 1 enemy and they one shot me and disable the shield. Even that 1 shot still does damage. I thought this was a bug at first, and maybe it is. But can this be changed to a % decrease of incoming damage? Or put the value higher? Is this supposed to be based on my 1800 - 1900 cunning? Having a talent that increases healing while this is up makes it a little useless. I put the shield up as I start to get attacked and in under a second its gone. No more increaesed healing. Otherwise I'm using it out of combat, and then it doesn't work as a shield anyway.
  5. I've got really mixed feelings about the changes. 1. I thought the problem with resolve was that I can get a 15 second stun, my resolve hits 100% (but I do not break out of stun) by the time the 15 second stun is over my CC immunity is not at ~40% and falling fast, giving me a good 5 seconds where no one can stun me. 2. Resolve was meant to solve the problem of stunlock which in PVP games I still face. I get hit with multiple stuns and when they finish more stuns still work on me. Less range for stuns is good. I would have loved to see Scoundrel get a move that pushes others :| don't know how many times I face someone in Huttball on a ledge and I know that I'm going to be pushed off and there is nothing I can do about it. I suppose I'll enjoy sprinting back from the pit as I watch the force sensitive force leap back up.
  6. Haha, Glad someone was thinking up in Austin! Looking forward to getting my pet after the move!
  7. Yay!!! Great News! Two days is a great compromise! Grace Period! Well done Bioware! Well done!
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