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Sylriana

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  1. Same bug in 2019, although further up the quest chain. I'm tasked with talking to Specialist Nattis and completing "Found in Translation". The problem is I already finished this quest earlier, I did it on my first trip through Balsavis and instead of acknowledging the quest is complete it just wants me to talk to an NPC who only thanks me for completing his quest and doesn't progress the metaquest.
  2. From a technical standpoint, yeah it makes the most sense to introduce new advanced classes or make 'hero' style classes that start at level 60. The former probably the more likely of the two given developmental costs... though realistically if they haven't felt the need to add a new class in the last six years that ship has probably sailed. But if I could mind trick the devs into making a class appear tomorrow... the empire vs republic loading screen we have right now kind of makes me wish I could play a 'regular' imperial soldier type character. Something that uses a rifle and... actually uses a rifle. Someone who can actually equip tech weapons or use vibroswords without being a force user (which I always thought was sort of the main idea behind a vibrosword) would be kinda neat too.
  3. I like the idea of an aoe detonate/plastique option. Tactical item that increases rocket punch/stockstrike range to 10m and causes you to quickly dash forward when you activate it, imagine a little sprint animation for VGs or jetpack animation for PTs, like a mini version of storm/charge, turns the ability into a mini gap closer. Tactical item that increases the maximum stack count for energy/cell burst to 6, maybe with some other bonus attached to push players into shooting bigger, heavier bursts less frequently as a playstyle option. Tactical item that makes artillery blitz/deadly onlsaught instant but still deal damage in the area over a period of time. Imagine the VG/PT quickly shooting off some rounds/missiles and then having them rain down over a few seconds or leave behind an electric/fiery field. Tactical item that lets you load even more missiles, maybe extra initial missiles or two missiles per tick instead, because weaving missiles is a lot of fun. I'm trying to think of a tactical item that might make Magnetic/Tactical a more interesting skill but I can't think of one just yet, maybe tomorrow.
  4. Eh, I'm not sure about that anymore. A lot of skills like shoulder cannon and cell/energy burst look the same or nearly the same anymore and some of the best options have gotten nerfed visually. Flamethrower and Death from Above were amazing but wave and deadly onslaught are a lot less impressive. I'd even give Plasmatech an edge over Pyro simply because Pyro has so much sameyness in its kit visually. Don't get me wrong Pyrotech looks nice but more than half of its core rotation is 'lift arm shoot fire' There are still a few big wins for PT, flame sweep looks a lot nicer than explosive surge, I prefer rail shot to HiB and they have by far the better recharge effect, but I think at this point it really just comes down to whether or not you want lightning effects or fire effects.
  5. It's not even just viability, PT/VG feels really lackluster and almost uninspired all across the board. The animations are super forgettable or completely generic (contrast with Juggernauts having unique animations for most skills and most of them looking different than their guardian counterparts), which makes the skills not feel very exciting to use visually. I know complaining about animations feels like small peanuts here but I think it's something worth talking about because they suck. Blast is generic, Storm looks like the base skill, Oil/Gas are visually distinct but still kind of bland. Then the gameplay doesn't have a lot of flexibility to it. I admittedly could be doing something wrong but it never feels like in a fight I have a lot of options to adapt to circumstances or pull off something amazing. I've never had a "wow that's an amazing Shieldtech" moment, because Shieldtech mitigation pretty much happens automatically just by doing your regular rotation and the spec doesn't have much else it can do. This also in general makes the spec less interesting to play, imo. That's not to say that there's no difference between a bad Shieldtech and a good Shieldtech, there obviously is, but there's a lot less room to be proactive or pull off something amazing because the kit is so much more limited and streamlined than a Juggernaut or Assassin's. Another time to call out Transpose here, because the discipline feels like it's missing something while simultaneously having a skill that's basically a dead button in PvE. Admittedly in PvP Transpose is a bit neater, but the general complaint about the discipline not feeling like it has enough options to deal with problems proactively still applies. Combine that with the viability issues and you have a tank that plays boring, looks boring (at least, in terms of spec skills, default VG/PT skills are mostly cool) and isn't as good as its competitors all at the same time.
  6. I'm not sure how to best implement it but I like the idea of an item that lets PTs ignite their oil slick with Firestorm / Vanguards Ionize their gas with Ion Storm. When Ignited/Ionized enemies inside take damage and have the debuff from the skill reapplied every second.
  7. I feel like Pyro's heat management being bad is more like a general issue than a tactical item bandaid. Tactical items sound like they're supposed to be ways to customize your playstyle. Stuff that fundamentally changes how you want to use an ability. An idea: item 1: Significantly reduce Shoulder Cannon's cooldown and dramatically increases its damage, but instead of loading missiles over time now fires a single missile at a target upon activation before going on cooldown. This item increases the upfront burst shoulder cannon offers and slows the rotation down by getting rid of the shoulder missile weaving aspect of gameplay for people who are into that. Then on the flip side Item 2: Shoulder Cannon now loads additional missiles per tick or the loading buff lasts longer but each missile does less damage. If you really want to go crazy here add cooldown reduction. Provide a DPS gain over the long run at the cost of instant damage and speed up the rotation by making missile weaving a much more common part of the rotation. Turn your PT into a veritable missile platform constantly shooting rockets at people in between attacks.
  8. I doubt they'll do much to change that, that seems to be core to the class' design.
  9. Uhh.. why? Since you insist on comparing to mercenaries, you know Arsenal gets 35% passively, right?
  10. Well part of the problem here is that a majority of rifle attacks don't actually use the color crystal's color, which is really annoying. Between our three most used rifle skills ( overload, rifle shot, carbine burst ) only the filler attack actually uses the color crystal's effect... Leth ops get to see their color when they Cull, but that's it. It'd be nice at the very least if knives had variable models rather than the one generic animation regardless of the vibroblade we have.
  11. Except he's not a traitor. All he's done is say that he thinks the republic would be better off trying to ally with the Sith rather than the Jedi. The quest isn't "find papers proving that the senator is trying to destroy the republic from the inside" it's "find papers so we can ruin the senator's career because he disagrees with us" The decision is a pretty simple one: Do you truly believe in the Republic's ideals of freedom ( i.e., letting the senator continue to dissent ) or do you believe that those freedoms only belong to those who you feel deserve them ( i.e. trying to shut down the senator for not liking Jedi ). From there, the LS/DS angle is a pretty straightforwward. Part of the problem here is that you don't realize that "Light" and "Dark" are separate from "Right" and "Wrong". What might be better for the 'greater good' ( in your mind ) isn't necessarily the lightsided action. There's a Jedi Knight mission where you are presented with either letting a settlement get slaughtered by Sith or letting an important republic agent get interrogated and reveal military secrets. Sure, saving the agent might be better for the 'greater good', as you don't want those military secrets getting into the hands of the empire... But it's also not a lightsided action to knowingly let an entire village be slaughtered when you could have stopped it.
  12. The idea of running around trying to shut people up for only the crime of disagreeing with you really seems like a lightsided action to you?
  13. Really? I heard lots of people complaining about how there were tons of people who would just medal farm and/or AFK and lots of people suggesting that the best way to deal with that was to make winning and losing more impactful on your rewards.
  14. Yes it does. Having a level 50 human makes leveling easier for every other alt you have.
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