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karkajou

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  1. Yep yep. Healing someone that is not engaged in PVP combat at the time you heal them triggering your PVP flag is annoying. I kind of like the idea of PVP zones serving as buffers between opposing faction territories and promoting open world PVP for those that wish to participate in it, however.
  2. I have a couple of suggestions that may fix this. Please note that these suggestions mostly apply to PVE servers, where PVP should be optional and consensual, in my opinion. I've accidently toggled my PVP flag as well by right clicking on my userpic a couple of times. Attempting to get some game time after a 12 hour work shift will do that. How about a 10 second timer warning like they use when entering enemy territory, that gives you time to cancel toggling PVP or let it activate? I would also like to see PVP options available under Combat on the Preferences tab, such as for the suggestion above. Currently, griefers and gankers are using the PVE areas on Tatooine (instead of the PVP areas) to take advantage of the Auto Target Closest Enemy that most people have enabled in their preferences for PVE. If you are still button mashing when your PVE target dies, then it will grab the PVP target as the next one and flag you for PVP. Next thing you know you got a couple of level 50 players jump out of stealth and slaughter your level 30 butt in 5 seconds or less, while their buddies guard your nearest respawn point to get you again and again. At least that is the method they appear to be using on my server anyway. Perhaps a Manual PVP option can be selected in Preferences, so that if it does Auto Target a PVP target instead of a PVE target, then the next attack does not go through (similar to attemptin to launch an attack on a friendly target) unless the PVP flag is manually activated. Similarly, attempting to heal or cleanse a friendly target who is flagged for PVP does the same (lots of people also acquire PVP flags when grouping up currently as well). The suggested Manual PVP option to be added to Combat Preferences may work well with the suggested PVP Timer option as well.
  3. The new Augmentation system under 1.3 can be intimidating. I suggest appending level ranges to the item descriptions of the Augmentation Kits and the Augmentation Slot Components to make things less confusing. For example, the description for the Augmentation Slot Component MK-1 could be changed from "Used in the creation of Augmentation Kit MK-1" to something like "Used in the creation of Augmentation Kit MK-1 for items level 9-16." The Augmentation Kit MK-1 can be changed from "Used to install Augmentation Slot MK-1 at an Item Modification Station" to "Used to install Augmentation Slot MK-1 at an Item Modification Station for items level 9-16." or "to augment items level 9-16" appended to it. Additionally, for those new to crafting, some of the crafting materials could also benefit from level ranges added to their descriptions as well, such as adding "used to craft items level 9-16" to the descriptions for Grade 1 materials. This will also help us to determine what levels of items we need to Reverse Engineer to make more.
  4. I'm still scratching my head about the guy complaining about stuff not fixed since beta. I guess he missed the first 12 patches.. or he's just an april fool all year long.
  5. Can't wait to see the Droid Legacy system in action. I always wanted a Droid uncle.
  6. My beef with the HTN is not necessarily placement, but with functionality and usefulness. I would rather it was also linked to both faction GTN's instead of to only items sold at that kiosk.
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