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FizzGigg

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  1. Bolster is the new Ilum pvp outcry... players want it either fixed or removed and I hope we are listened to. Bolster in itself is a great idea in lower level brackets where expertise is not present at all. Once you hit endgame pvp however you start to have gear that has expertise which really makes no sense to have any sort of bolster system in place. As for gearing.. Recruit gear was also a great idea. It should of worked like this however... As you play in the lower brackets with bolster, and no pvp gear, you gain comms. These comms you really dont ever spend on anything due to nothing really to purchase, or need to now with bolster. Instead, allow players to buy lvl 55 recruit gear with these comms as soon as they can afford it. This then allows them to more than likely be fully geared in a recruit set before they even hit 55 (but unable to equip them until 55). The gear gaps shouldnt be too big, but present since we use a pvp stat and there has to be some progression there. A simple 5/10/15 stat difference or even lower is acceptable to any hardcore pvp player (hell no gear gap is acceptable but we have a pvp stat so that point is mute). Everyone already knows by now when you first get into pvp you are more than likely going to get tossed around. We accept this as mmo players, it is like this in pve and pvp... progression and knowing your class with practice is the natural way of things to us. Considering the obvious fact that swtor has lost the majority of its hardcore pvpers already, I cant see any arguement to try to carebear it up for new players that already know how the world of mmo's work. You can't please everyone.. and no matter what is ever done there will always be players who will disagree with any decision. But currently things are getting to a point where everyone is unhappy with the current state of pvp in one form or another. So here's hoping to what little affect we can make as a plea to either fix things or just cut it and move on. /signed
  2. I have ran a few tests in pvp with a full tactics build and it seems that the hold the line speed increase of 30% doesnt stack with the 15% from battlefield training. Am I not seeing this correctly or is this how it should work? When I tested this, it looked like instead of a 45% speed increase overall when hold the line is popped, that instead it would do 30%. It was faster than the already noticeable 15% but when I didnt take battlefield training, during testing, I still seemed to go just as fast with it. In order to test this I ran a bit with both in warzones.. testing using hold the line from certain spots.. while in combat, and without battlefield training etc to compare. I also did duels in coruscant, standing 100 meters away from a legacy vendor, dueling, having the person shoot me as I ran with them towards the vendor.. both times seemingly going the same speed with hold the line popped. Anyone else test this or know anything more on this?
  3. During the past few days on the pts I have ran around with this new "damage increase from aoe". Let me break it down for you right fast. Explosive surge does around 700-900 on a crit. If you are lucky you hit 1k. Bringing this into a rotation is only viable to use after your opener of Storm(our charge). Using this outside of the free uses is a complete waste of ammo. Ion dot that aoe spreads now.. does 250 damage over 6 seconds. So.. 250 x 5 = 1.2k dmg + 1400-2000 (again if you are lucky) = 2.6k - 3.2k dmg in 4 GCD. Now.. stockstrike used to do 30% more damage on a crit, and it did crit fairly often. Assuming it would crit 100% of the time, added in after you hit your first one you shielded and proc'd a refresh of another stockstrike, you could do 5-6k dmg in 2 GCD. Please also note, all of the above damage is with dps gear NOT full tank gear in the Iron Fist spec. A full tank spec with tank gear would do all the above even lower minus the Ion dot. Either way, this is a huge hit to our damage.... Ok, now tell me why shadow tanks do double the damage of vanguard tanks yet they are stated to be on par with other tanks damage wise? They got hit on self heals and armor rating, leave their damage untouched.. nerf vanguards and guardians dmg yet you keep quoting how they all are supposed to be on an even playing field? Also, before you spew on about shadows/sins, BW has stated that they never intended them to out tank a guardian or vanguard. They are meant to be offtanks, which is also why they took a hit armor and self heals to bring them down a peg when compared to survivability of the real tanks.
  4. I really don't understand the need to make legacy "perks" character based instead of account based. The arguement stated by bioware (and i forget where I seen this) was its cheaper to buy per character than account wide due to obvious reasons of being on multiple characters. Here is my problem with this.. 1.) If I want to buy a legacy "perk" that boosts exp, companion affection gains, travel, and crafting, 99% of the time I will want that for every single character on my account. Yes, even on my current level 50's. 2.) If you want to keep it to specific character unlocks, fine.. but please give an option for an account wide unlock and we can decide if we want to pony up the extra credits. Hell, make it more expensive than if you unlocked it for every character slot available on the server even if you have yet to create that many characters. I'm sure players will opt in still for an account wide unlock. As for a side note on legacy unlocks.. A.) I remember reading somewhere, again I cant point to it atm, that the warzone training dummy did not accurately reflect stats of a geared or semi geared player. IE I would imagine it having a certain amount of pvp stat and defense up to par with players. Is it possible for us to get a reply on a more detailed description on the training dummies? Maybe even the ability to inspect the dummy so we can see stats for better understanding of our potential. B.) I'm sure this is in the works in one form or another.. but faster speeders or perhaps equivalent unlocks via legacy purchasing would be awesome someday.
  5. Not sure why a mod moved this to pvp.. since you can get the boxes from fleet coms as well.. oh well.. any info still wanted.
  6. Uh.. there are no mods in the shields but thanks for replying =p.
  7. Noticed today that the tank offhand for each AC has -19 endurance on it. Why is this? I rather keep my bm offhand because of that stat alone. I know a lot of gear did take a hit endurance wise, atleast it was noticeable with my vanguard, but for a piece that is supposed to be an upgrade and cost 3400 rated coms it is a complete waste. Is this intended to be stat'd this way or was this somehow a mistake? And if so, why?
  8. I have a few questions on these.. mainly because of what I've heard or read somewhere and what I've seen. What exactly, if anything, is special about these boxes? I had heard, maybe read, somewhere that schematics drop from these as well but have yet to see or hear someone actually getting one. Is this true or false? What uses the rare materials? I have yet to also see anything require the rare obtained materials I've seen come out of these boxes. And finally.. Are they even worth it right now? I either have bad RNG or they just dont seem to supply enough mats to actually justify the amount of currency spent on these. Any info would be much appreciated.
  9. Some of this is puzzling. What legacy benefits are producing more dps in pvp? We have had relics from the start and now that also is some how out of balance? Marauder/Sents highest hit, viewed by mousing over their total damage, are hitting 5k-6k damage.. yet the problem you find was with Commando/Mercs? I havent seen a merc/commando get a high hit of over 3500, hell most classes highest hit usually is around 2800-3200 at most but that is vastly different than the current sent/mara hits. I also understand expertise is way more important... I believe most of us hardcore pvpers all know this. Bm geared players vs other bm geared players are still seeing big numbers. I really hope you can clarify some of my above statements a bit better though its nice to finally get an official response. We, the hardcore pvpers, do truely thank you for responding but it seems the known issues, in the hardcore crowd, seem unexplained.
  10. Ah yes, I see it now. My main is a cyborg and yes I do have the unlocks. I swore though I didnt see them the other day. Would like to add though, it would be nice to unlock more customizations for the classes that aren't shared as you unlock their species. Thanks
  11. I was wondering when this was coming in since it seems it hasnt yet and it was one of the big points of releveling an unlocked species. I went to remake a new character of a species I have unlocked and did not notice any extra customization options. I recently, given today's downtime, re-watched the guild summit legacy panel and heard 2 different answers concerning this. One being it would be in 1.2 during the presentation, another during a Q&A question about barber shops stating a reply of "Soon". I'm wondering if this will come out together, new options with a barber shop type system in place.. or if somewhere the basic extra customization of newly created characters are just delayed somewhere. I know there are more pressing issues at hand, but this just is something I was looking forward to that is a minor thing but would be nice to hear what is the official statement with this. Thanks
  12. Read this before I even came to forums. Glad to see someone posted this in hopes BW listens to atleast some of his valid points.
  13. AAAAAAAAHHH! Yes that seems to be it. It didnt look exactly like that ship but it did barrel roll and I forgot to say that. Good im not crazy!
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