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MeisterBabylon

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10 Good
  1. O7 stay strong out there and watch each others backs!
  2. I wouldn't mind getting backfilled into losing games if I didn't lose my previous position in the queue and am in line for the next game.
  3. Is there one where the waiting time never goes beyond 10 mins?
  4. I'd also say this is a good idea but your numbers need a lot more tuning.
  5. They are OP in the fact that they are often the chosen vehicle to carry games, because you have to be everywhere at once, blow something up fast and get back into cover. They flex well, have good vision control, have an excellent set of weapons for the job, and it takes another skilled player in an upgraded ship to shoot them down makes them perfect for solo queuing, and given that GSF is a low pop minigame, getting a good solo ship is almost paramount. Hence why Stingfires are everywhere!
  6. Until I make a name for myself, I'm just going to terrify enemy players into submission with my 5 ships which only 1 has been fully upgraded so far. Yes, its the Flashfire. XD
  7. Harbinger, I'd nominate No-swap and his billion alts, Nightwalker on the Rep side, and also the fact that Gone Sithing has managed to assemble an elite squadron of Weekend Aces!
  8. I think it boils down to play style. I run a similar build on my B-wing, except with HLC, concussion missiles and mines, directionals and the aim to kill bombers and their mines in a hardened position which still having enough teeth left to fight scouts. And that POWER DIVE!! Agile minelayer gimme gimme! I will almost never bring my B-wing out in a TDM, but Domination is where it comes out to play depending on whether I need more offense on a sat with some capability to hold it against slower craft and yet have no long corridors to fire from which a railgun would be better suited instead of mines (those maps are when I bring out the Condor).
  9. Hybrid. I am never found without my Flashfire, Clarion, B-wing, Condor and their Imperial equivalents! The 5th slot is for the random stock ship of the day to be leveled.
  10. The GSF channel. Same here, social aspect. Starfighter pilots, especially the seasoned ones, seem to gravitate to one another. We clump up in GSF channel or someone's mumble/TS, then hit the cues. Harbinger is home to some very strong pilots, albiet few, so the presence of just 3 of them can swing a match either way. I came back into the game because of SoR preorder 12x bonus, but I'm staying because of the way GSF has been implemented. Yes, battlescouts ruin the image of X-wings chasing down TIE fighters, but A-wing VS TIE interceptor is very much alive in this game. Yes, the MMR sometimes need to not decide a winning side ahead of time, but when its a 15 vs 15 TDM of 3-5 ship pilots and 5-7 server Aces PER SIDE, I get the dogfight of my life. I'd like to also say that not having a joystick actually works for GSF, because it adds this additional layer of skill depth, instead of having to point the entire ship at the target or rely on autoaiming bots shooting within a large circle. Being able to track targets within a circle has another good point for metaphysical accuracy because if you read the spec manuals most blasters have some limited tracking ability around its firing mount; this was absent in many early Star Wars fighter games. Overall, GSF isn't perfect, like the lack of a tiering system to separate the highly upgraded from the really new, or the fact that evasion is king which is something that wasn't present in XvT, but damn, when its fun, it's pretty damn fun. And it gets more fun when you have a squadron to fly with regularly; that alone I see accounts for the most active and skilled starfighter Aces I've flown with and against.
  11. Across the board, the Clarerium inflates strike fighter playtimes, which is the only strikefighter with a valid niche. Not to mention the Clarion is the answer to our Xwing fantasies, a bit like a Tiger II. But even then its no super unicum like a Stingfire. Pikes are statpadder division so no surprise seeing that more often but the T24... is a potato. I have one because I rp a bit and the T24 is the ship ferrying us to all our fps and ops, thats why I have one. I managed to make a dogfighter with longer reach, using armor piercing heavies and concs, but in the end its a slower and MORE FRAGILE stingfire in exchange for a slightly higher reach. I will need to log and check my stats, but I do know all my games in the last 2 weeks have been in a stingfire, maideemer and rampwire.
  12. I want to play my t24, clarions more but they feel soooo slooow. T24 is not as slow but im busy macing my main fighters. Need to log in to check but I think its quite abyssal since I spent most time in a maideemer and flashocula.
  13. So apparently strongholds actually have gameplay value in terms of combat progression? I was hoping to ignore it since I live off my starship anyway. I wonder what else I don't know about this game. Does the starfighter expansion have any effects on core gameplay? I left middle of last year, having been dissatisfied with the game in general. I'm just returning with cautious optimism because I really like the new changes in SoR. I'll be leveling a new character fresh, so, what should I do? And how can I do it most efficiently, to ensure that my toon is ready for endgame raiding and some pvp on the side?
  14. Why the hell would I want to put a MASSIVE statue of a guy trying his level best to kill ME, in MY APARTMENT?
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