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CreationXII

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  1. I agree I will be honest I used the subject header to get responses from the community, I think bioware has done a great job listening to us so far hopefully will take this article into account. I do wonder though if the game is "fixable" I do not feel like I am part of the star wars universe when I play tor I feel like I am just grinding my way through plants as quickly as possible to get my characters to level 50. As of now there is not really any reason for players to just hang out on other planets everyone is just grinding their way through the missions. I think some cool endgame pvp planets would work as a good place for the people to spend time at but if the planet design is part of the problem. Because each planet is specifically designed for certain level ranges there is very little reason to stick around on a planet after you grind through it. For instance I loved Alderaan but after I beat the quest lines offered and out-leveled the enemies on the planet staying there became practically useless to me, there were no natural trading hubs on planets to incline me to go to spend more time on them or other incentives, I just checked off that box and grinded on to the next planet. Ultimately the lack of cohesion between areas of the game, and the uselessness of certain planets once you level past them is ruining the feel of the game and making it feel more like a grind than a universe apart from my own.
  2. Just read this article from gamespy about how essential it is to add "fluff" and minigames to make a succesfull mmorpg http://pc.gamespy.com/pc/world-of-wa...1225272p1.html I believe swtor is missing this crucial element and that is why I am considering ending my subscription. If you look at WOW or lotro or other mmo's that have been around awhile they have this "fluff" and roleplaying elements within the world. I remember spending countless hours just screwing around in goldshire but swtor doesnt really seem to have any place like that. The fleet sorta works but besides trolling in general chat all the fleet is really good for is using the gtn and staging flashpoints or pvp. So far Bioware has not been able to suck me into their world as well LOTRO or WOW or SWG has. Its worth noting that I think swtor does a lot of things right, the story is awesome, the combat is good and many other things are great about it. However, it is missing some crucial elements needed to retain players. What you guys think?
  3. Just read this article from gamespy about how essential it is to add "fluff" and minigames to make a succesfull mmorpg http://pc.gamespy.com/pc/world-of-warcraft-mists-of-pandaria/1225272p1.html I believe swtor is missing this crucial element and that is why I am considering ending my subscription. If you look at WOW or lotro or other mmo's that have been around awhile they have this "fluff" and roleplaying elements within the world. I remember spending countless hours just screwing around in goldshire but swtor doesnt really seem to have any place like that. The fleet sorta works but besides trolling in general chat all the fleet is really good for is using the gtn and staging flashpoints or pvp. So far Bioware has not been able to suck me into their world as well LOTRO or WOW or SWG has. What you guys think?
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