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CauldronBorn

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  1. Well, HK-47 didn't really consider the 50's 'dumb', just inferior, mass-produced, copies of himself. Their destruction was based party on HK-47s wounded ego and the fact they were after his current master, the Exile. And yes, the outcome is HK-47 ends up copying his personality into the existing HK-51s, which were superior to HK-47 and the HK-50s, spec wise. Then you blow up the factory, destroying the HK-50 and HK-51 production lines. The surviving HK-51s follow HK-47. If you choose the LS ending for KotOR II, the HK-51s assist HK-47 with destroying G0-T0. I am surprised the HK-51s would still be considered the pinnacle of combat droids considering 300 years have passed since their creation. There's a fan-made patch that restores a great deal of the missing content from the PC version of KotOR II. I highly recommend it.
  2. You don't need to play at a high-end competitive level to want to improve. Some people just want the fun of fighting another player rather than some mob that uses 3 skills in a preset pattern (arsenal/gunnery specs count as mobs, btw ). They will improve simply because no one wants to lose all the time. In addition, high-end competitive play tends to introduce player-caused stresses that simply aren't present in a more relaxed environment. Everyone that has played a team-based online game has experienced it. The blame game that crops up, the rage quits, the ego battles, etc. Some people just don't want to have to deal with that crap.
  3. CauldronBorn

    Shadows.

    Infiltration is decent, at the moment. Project and Force Breach can still hit like a truck.. You can't skate by with any quantity of sub-par gear anymore though, in contrast to Combat spec which lets you play at a competitive level with just full recruit. That said, I'm wary of buffing top end damage as it could become ridiculous with optimized end-game gear. That would undoubtedly lead to mass posts on the forums declaring the spec overwhelmingly OP. This combined with BioWare's propensity to nerf around and/or over-nerf the problem could result in Infiltration ending up in a bad place.
  4. Because Bioware decided to move PvP toward an e-Sport paradigm. Unfortunately they forgot some of the parts that make an e-Sport an e-Sport: Player-skill based, balanced, competitive, fun.
  5. Heh, they said it was supposed to be only for RWZ and that it affecting non-ranked was a bug... Which they have failed to fix... They really do need to stop using their dartboard of "What do we **** on next in PvP." And for laughs (from darthHater): Lol @ the first. I'm sure all the level 50 hard core PvE guilds that got copied over did a wonderful job of testing the RWZ system. *** are they thinking @ the second. Let's shove an 8-man, WH geared, pre-made into non-ranked. Yeah, that's not gonna discourage casual PvPers from playing. As for the topic at hand, you'd think it wouldn't be that difficult wouldn't you? I'm still amazed at when there are 14 lvl 50s on that are queued (rest are in Ops, FPs, AFK, w/e) and you end up with same side vs and its 8v6.
  6. You misread the under 20%. The OP was saying if the opposing player is below 20%, drop some fast damage on them to finish them off, rather than spend that time topping your team off with heals. Sometimes its more efficient to remove the source of damage or healing than trying to heal through it or damage through it, respectively. A dead target has minimal DPS/Heals (active DoTs/HoTs only), while a target at 5% health can still DPS/Heal at near-max to max. That said, there is a big problem with people equating scoreboard bloat with player skill. Some specs, skills,and maps are simply better at promoting bloat than others. Void Star, for instance, is generally extremely easy to achieve bloat on. Some people attempt to inflate their scoreboard numbers by spamming ineffective AoE all over the place; they generally succeed. Doesn't mean they were very useful to the team, but hey, those big numbers sure do look pretty.
  7. Well, I tested it a bit on the raid boss dummy (don't have the PvP dummy). Used Snipe, Ambush, and Explosive Probe. 10 crits and 10 non-crits for each attack without shatter shot; 10 crits and 10 non-crits for each attack with shatter shot. The damage increase was about 7.4% overall with use of Shatter Shot. Obviously, you'll see a larger benefit with hard hitting skills like Ambush over weaker skills like Overload Shot. And also against heavier armor targets vs lighter armored targets. I liked Electrified Railgun, when I ran Engineering... Its not "I smash your face in!" damage like Cull, but it is extra damage none-the-less. That said, ER could probably use a tiny damage buff.
  8. As the title states, I'd like to see the removal of the level lock when purchasing BattleMaster gear. Obviously, the equip level lock would need to be retained. This would serve as another way, in addition to the recruit sets, to lessen the gear discrepancy between a fresh 50 and one who is already well geared. The new 50 would hopefully have a several pieces of BM gear already acquired by the time they reached level 50. As an aside and unrelated to the above, I would like to see Champion mainhand weapons become modifiable as well. BM mainhand weapons became modifiable with 1.2, yet Champion weapons were left behind it seems.
  9. 1)For the same reason Obi-Wan managed to somehow avoid being singed by two point-blank explosions during that fight. Theatrics. Otherwise, I'd say its because of the landing pad structural material super-heating and igniting/exploding. 2) Casing, singular. From what I watched, there was exactly 1 casing shown, despite all the firing done by everyone. Why is it still in there? Who knows, probably the same reason there is a Stormtrooper in that same movie banging his head into a door. It is simply a little quirk that's not worth taking out. Movies are full of them.
  10. Well, there are actual ballistic projectile weapons in Star Wars. Scatterguns, Imperial Repeater rifles, capital ship grade Mass Drivers, etc. As for blasters, its a particle beam/burst. The power cell excites Tibanna Gas into a high energy plasma which is then compressed and accelerated. In the EU and even in the movies, they are shown not to have much in the way of kinetic force until you get into the anti-material range like E-Webs. The Chiss's 'maser' weapons are depicted as having several times the kinetic force behind them relative to comparable blaster weapons. If you're talking about ship mounted 'laser' cannons, they're just scaled up blaster cannons. Turbolasers and their heavy and long-range derivatives are simply scaled-up/more powerful versions of regular Turbolasers. None of those travel at actual light-speed, because none of them are truly lasers. I'm not even going to touch Ion Cannons. They possibly make the least sense out of the Star Wars weapons.
  11. The Exile was immune to Nihilus's draining ability because they were both wounds in the Force. Nihilus basically tried to drain the Force/Life from a void. All it did was weaken him for the effort. The Exile isn't the only being that existed without the Force. Yuuzhan Vong were severed from the Force on a species level. As for Drew's inclusion of the Exile in "Revan", it could have been done much better. It would've been better if Meetra had been someone else and not the Exile, in my opinion. As it stands, there are too many incongruities between the novel's portrayal and TSL's for me to truly enjoy the novel. I can understand toning a SP-game protagonist down, but to simply ignore the entire pre-existing plot and still use the character seems like a rather poor choice. As for Sever Force and Force Drain, there is no defense against either of them. In the case of Force Drain, you either survive it or you don't. If you survive it, you become a wound in the Force like Nihilus or the Exile. If you don't, well you still end up as a wound in the Force, only to a much lesser degree.
  12. I would actually guess Jaina. Her life had pretty much been one long stretch of tragedy and violence up through FotJ. Then with the end of FotJ, she finally gets some overdue happiness and peace.
  13. I'd like to see a Skipray Blastboat. Though I'd prefer a Liberator Cruiser from "Star Wars: Rebellion". but I doubt they'd go that far into the EU.
  14. This mostly. Malgus generally distanced himself from the sociopolitical power struggles high-ranking Sith are so fond of. So when he made his move, it pretty much came out of the blue. Jadus, being on the Dark Council and thus always being watched, couldn't have done that without the rest of the Dark Council coming at him en-masse almost immediately. I can't say much about Baras, but from the parts I've played through of the SW story line, he seems more inclined toward manipulating others to do his dirty work. Not saying he's not personally powerful, but from what I've seen I'd have to rank him at the lower end of those powerful enough to be on the Dark Council. Thanaton was probably one of the weaker/middle-of-the-road Dark Council members as well, imo. Nox has plot armor, which skews things. Jadus, on the other hand, Its somewhat safe to assume Jadus was near, or at, the top of the Sith hierarchy in terms of Force strength, sans the Emperor and plot-armored Nox.
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