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Naviss

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  1. That's very true, Many many more things are and have been on the table for a very long time. But possible this could be something that wouldn't take as many assets. Though I will say I'd settle just for having one of these Walkers as a mount! Haha.. Not the silly little ST-7 type walkers or whatever they are called.
  2. I don't know about everyone else, But walking around Yavin and seeing all these walkers are making me wish I could get in one. Would anyone be interested in just that? Getting into one and upgrading them just like the Star fighter module? Wouldn't even have to be PVP, Could be like a co-op style mode of PVE like defending against hordes of waves.
  3. I honestly don't use Advanced Med probe much, So this could have been something that's been around for awhile since I never noticed any change in the Patch notes, however. It's handy for people whom don't know about it. First of all, I'm pure Gunny Spec. The channel time for my Advanced Med probe is 1.4. I noticed after using my Grav Round (Or Charged Bolts) that instantly after one shot it lowers Advanced med probe to 0.8, And if you hit another Grav Round, Lowers to 0.3, After the 3rd Grav round it becomes a instant cast. I honestly don't know if that's been there all along or not. As I can't find any skill in the tree that states it does this? Again I'm a Gunny Commando. Either way, That's a pretty awesome advantage if you ask me. I normally use Med probe to heal myself as Gunny along with a Kolto Bomb. Sure Advanced med probe DOESN'T heal for AS much, But costs less & if you've been DPS-ing can channel uber quick or instant. I would often die at times when trying to channel 2.4 seconds worth of Med probe. Only down side to it is of course the cool down but could even so. So was this there all along? If so I feel kinda dumb but I've never read patch notes that state it did this. Maybe some others don't know about this either.
  4. It's for real, Just finished downloading the 2.3+Gig xpack / patch. Servers ARE up, Via Swtor Twitter feed.
  5. 2 Hours under (almost) Not only am I REALLY surprised but a huge congrats to Bioware for getting this out so quickly.
  6. Darn, I had it ready to turn in but was waiting for 2.0, For Xp!
  7. Though I agree I understand why they wont do it. However. I too can't stand huttball. An I SWEAR it's rigged to 95% of the time put me on Huttball. I just leave the warzone but sadly I always get put back in there which I do nothing to help the match. I'm the type of person that just stands around like a n00b and wont do anything. All I end up doing is helping the other team win quicker. I can't stand huttball. Yes I get yelled at all the time and prolly reported but I can't help it. Swtor dailies make me lose 4 matches a day. If Swtor would just give me them 4 matches each day or put me in a match other then huttball I'd be happy! Out of 4 games (since republic never wins) 3 matches are ALWAYS huttball.
  8. I done a random flashpoint with group finder and the Vanny in there had 30k. I couldn't believe it. >.<
  9. Yea the way they handle the security key thing is a real hassle... I'm still using my iPhone 4 JUST FOR the security key app. Since it's a huge mess having to call them to reactivate it on my iPhone 5.
  10. Honestly. Level cap is all I wanted anyway. I don't even care bout anything else. So I look at what little or more else (however you look at it) that's coming with it is a bonus for me! I would have paid 20$ just for a level cap increase.
  11. A level cap increase is something I'm very excited about and one of the things keeping me playing, Being excited for it to come!
  12. TO, Is a great skill with a huge 2 minute cool down. I use it a ton! Mainly for pvp just for a quick heal. But in OP's when having to shift or move a raid, A quick Grav round to keep the debuff on a boss helps. An as others have said. The plasma nade is a HUGE help for many different things. With TO is a instant powerful aoe.
  13. 47 Day's and some change on my Commando (My Main), And I also have 7 other alts, Whom I didn't log into but Xfire states I've put in more then 2,000 hours in the game. So roughly 83 days.
  14. I've always wished for solo only pve content I could roll around with two companions out. It would add more flavor to the solo content and I'm talking purely 50+ content. I don't mean being level 20 rolling with two people. Content isn't geared towards that. But from the level cap raise and new planet etc. I'd like to see companions take a new step forward as well. Being a Gunny Commando, I'd love to run around with my decked out Dorne and Jorgan! For me, Being a avid daily guru, It get's boring soloing the SAME content everyday and slow! Yes I can group but sometimes the people are slower then me! Where as with my companions, They all over 21K+ health and they follow me around.
  15. I mainly play Gunnery Spec as my commando is my main. 1. How do you think your Commando spec is perceived by other classes? In PVE: A mild class dps that is ranged. A slight buff to the group in terms of Vortex. In PVP: Useless unless you're a combat medic and even then not great. Others know in a 1v1 with decent gear can steam roll a Gunnery commando. 2. How do you perceive your own spec? In PVE: The most fun of any other class to play. Damage wise I feel cheated vs other more powerful dps classes. As a fully geared commando, I still feel weak. But game play wise it feels fun. Just missing that little extra punch. In PVP: Honestly I feel like I'm a joke. I'm out run by all other classes for the most part, I'm out gunned. An if anyone get's on me I'm just dead weight. We have one real CC that lasts only a couple seconds, And our big one can't be cast in the heat of battle. Grav round rarely can be gotten off during a fight. As said many times, My roll is support and is such I try and fill. Standing in the back and nuke. Though my damage still isn't amazing and lacks compared to other dps classes. I feel as if I'm crowd controlled over 90% of a fight in a 1v1. By either knock downs, Stuns, Or interrupt's.
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