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Ras_Thavas

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  1. The open augment slots on my pre 1.3 gear are also not working. They have no identifier, and will not slot any augments. For instance, I have a droid part that is mid 20's level. It won't take a MK1, 2 or 3 augment. Very annoying.
  2. Prototype and artifact quality crystals for mid level players sell well. I have also sold a ton of hilts, but I am on a crowded server. The elegant sabers with augment slots sell well. The problem with them is that they take a lot of materials to craft. Tharan with maxed out affection will get me one in about 5 tries. But you burn through marlite and eralam like crazy. Marlite is not too hard to get from missions, but eralam is a PITA. All the crew missions give nextor and/or eralam, and I never seem to get enough from them. I usually go to the Jedi Temple and farm eralam there. If the nodes have not all been broken you can get a good amount of eralam in an hour or so. I have sold a few offhands, but I generally only put artifact grade ones on the network. For all the crying about no willpower shields I have found they don't sell so well. I have also sold a few enhancements, but I generally only put them for sale when I get extras from critically crafting one. There are so many different ones and I don't know what everyone wants or needs.
  3. Underworld trading does not give you gemstones. For me the missions "Untouched Ruins" and "Exchange Remnants" gave me the most returns of lorridan gems.
  4. I've made millions with mine. The secret is to target the level 31-45 players.
  5. You can critical droid parts.
  6. Because it does not work that way. I have a level 13 Jedi who just hit 400 synthweaving. I can learn any schematic. It does not matter what character level is required to wear/use the item. The only thing that matters when learning a schematic is that you have the crafting level required to learn the schematic.
  7. I don't really understand your question. If you are asking what you need to learn a schematic that is returned from a crew skill mission, the only thing you need is the required crafting skill and requisite skill level.
  8. UO had weather cycles, CoH has day/night cycles. Does not seem like it would be too hard to implement. OP, I agree with you, worlds are just too "dead".
  9. I've had items in the queue disappear when entering my ship. Had some ship upgrades in the queue and they never got made.
  10. I agree, but why not have all crew members start out at 0% and 0%. Once you start using them for a gathering skill or crafting skill their expertise in that skill increases. It would make sense that the more often you do something the better you will get at it.
  11. I don't think this is true. I have 2 maxed out crafters, and both of them were maxed out before level 25. I don't have a high failure rate on gathering missions. In fact, my failure rate is very low. 6.4% failure on 406 underworld trading missions, 5.15% on 369 slicing missions. Most of those done while under level 20.
  12. You critical on the crafting of the item.
  13. I got the schematic for a dbl bladed level 50 saber from the level five lockbox mission named "Environmental Danger. "
  14. Sell them on the GTN or craft augments from them if you or an alt has the requisite skill.
  15. That is interesting. I also had two criticals on slicing missions last night. I was working on my 35 slicing mission in a row with no critical. I've never gone that long before, T7 usually does a good job for me. Last night I sent him and Kira out on level 4 lockbox missions at the same time. When I logged in later both had a critical success, and one returned 2 mission discoveries, a purple 230 investigation and a 250 underworld trading. The other was a 250 treasure hunting mission. Made for a good way to break the dry spell.
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