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Urthal

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  1. Then the solution is clear, they should implement an account wide system a that permanently prevents people that engage in repeated self destructing from grabbing the GSF dailies and weeklies.
  2. You claim to value your time, so you'd rather self destruct than waste time on a losing match. Maybe you should stop wasting your time at all playing a game you don't enjoy, sounds like a much better investment.
  3. Shame, was looking forward to the collections unlock sale. Made good use of it back when we had a -75% unlock sale, but have added a bunch of stuff since which would have been nice to unlock.
  4. That was a fantastic match! I was at the edge of my seat during the whole thing! I haven't been flying as long as most of you, only 5 years or so, but I still remember my first match. It was painful and very confusing, but I was instantly hooked. I've enjoyed my time flying, and it's mostly the only thing I do in game by now.
  5. Please add a "Not learned yet" toggle to filter searches so they don't output: Cartel market Armors/Weapons/Vehicles/Pets/Color Crystals/Companions/Companion Appearances/Toys/Tunings/Titles/Flairs/Emotes that have already been unlocked on your collections. Non cartel market pets/vehicles you already know. Crafting Schematics you already know. GSF ships and customizations your character has already unlocked (and those for the opposite faction)
  6. Have you considered basing the Quick Travel cost on Legacy level instead of Character level? I think it's a much better metric of a player's potential wealth.
  7. I respectfully disagree, but I can definitely understand why it would seem that way. Now, I personally think the game would actually be better without gunships (Or more specifically, railguns. But without railguns, what's left for gunships? Missile specialists? There's some big overlap with two of the strikes there). I don't think the whole sniper archetype (Slow, accurate, heavy hitting, long range attacks) leads to fun gameplay. That said, they are already in the game, so we'll just have to deal with them. Thing is, gunships have a low skill floor but a high skill ceiling. It's easy to get a few kills with a railgun, but it's very hard to top the meters with one. They just lack the toughness and mobility to survive in the chaos of battle. It takes an extremely skilled pilot to survive being focused while flying a gunship. I prefer the dogfighting aspect of the game, but will swap to a gunship if the situation calls for it, and it has taken me several years to not die instantly when a strike or scout wants to kill me. And yet they still do, quite often. If your team can't cover you, an up close scout or strike will out turn you and most likely kill you. So really, the worst thing you can do is ignore a gunship. If you do, yes, they would seem to be completely overpowered.
  8. Wait, what?! Have you even seen the steaming pile of hot garbage that ground PvP is? The MMO medium is not fit to be a PvP game, yet that didn't stop you guys from implementing seasons. It's like you guys don't even realize the gem you have in GSF, a completely independent PvP mode that causes no interference on PvE balance (which should be your focus as an MMO). We pilots might be few, but we love GSF something fierce. Maybe you should give it a try, you might end up loving it.
  9. This is excellent news. I hope you mean to add enough objectives so GSF is a viable way to finish the season, without having to engage in ground PvP. It is also a great time to fix the bug that prevents medals from displaying on the scoreboard, and the one that made them all gold instead of bronze (1-7) / silver (8-14) / gold (15+). The number of medals required would depend on whether you are restricting which medals count. I'd rather you didn't and all medals count. A good pilot can usually get around 7-10 medals (15+ can happen, but are definitely not the norm). An average pilot might get 5. A rookie will often get nil. How much of a time investment do you want an objective to be? If you set it to a decently large number like 100, it would take an average pilot 20 matches. Probably what I'd set as an upper limit. 60-80 if the time investment should be smaller.
  10. Biggest issue with the current implementation is that it disproportionally affects newer players, who barely have credits at all. People have suggested the price increases with your character level, but I think a better approach would be to have it scale with Legacy level. Probably a much better indicator of how much time has been invested in the game.
  11. Being able to buy and sell stuff without having to use trade chat, I'd love for a "Usable items only" option that filters out recipes, pets and mounts I already know, as well as items I have unlocked in collections, either per character or account and decorations I'm capped on (50/50, etc.). Would be nice if there was a toggle for the rarity filter to only show the selected rarity, instead of that rarity or better. Price history would be the obvious answer. Big undertaking, of course, but it would allow for informed decisions instead of having prices vary wildly. Bonus points if the GTN becomes cross server.
  12. How long were you waiting for a respawn? Did you see actual damage numbers or just heard the co-pilot bark? Co-pilot seems to think you sometimes hit someone when you didn't (evasion, maybe?) My guess is there's some latency between the vote kick system receiving enough votes to kick you and the actual kick. For example: You are fighting for your dear life and are flagged as "Not contributing". One of your teammates notices you flagged as "Not contributing" and votes to kick you. Server checks if you are flagged as "Not contributing" and accepts the vote. Three (?) more teammates vote to kick you and the server accepts the votes. You hit an enemy. This clears your non contributing flag. You are killed. This should clear your non contributing flag but you are no longer flagged. You get lucky and instantly respawn instead of having to wait 10 seconds for the next wave. Server counts the votes every few seconds, realizes it got enough votes to kick you and proceeds to do so, without checking if you are still flagged as "Not contributing".
  13. Sounds like what a Remote Slicer would say!
  14. Why is crit still being scaled? is the concept of a percentage so hard to grasp?
  15. Does this mean items in your personal cargo hold or legacy cargo bay aren't taken into account when considering bad luck protection?
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