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Mavery

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  1. This is the very definition of making old content relevant. I don't understand why this comment was made? See above. And no actual rebuttal means you have no counter. Understood. You misunderstand the position. So here is breaking it down simply. If you one-shot a mob, it involves pressing one button. If you have to use your rotation to kill the mob, it requires several buttons. Several button pressing is more tasking than a single button press. The more button presses, the more compelling the gameplay. That better?
  2. When I spoke of old content outside of heroics, I meant FPs and Ops of yesteryear. I am well aware class missions and planetary quests are one and done. Your analogy is terrible. Level syncing is so different from forced PvP (it starts with two completely different facets of playing the game). You are right on one thing: it is absurd. Going to Tython, Tatooine or wherever else and one-shotting everything you say, is objectively non-compelling gameplay. It is tantamount to a child crushing beetles between his fingers, or hammering ants with a play hammer. It's a 'wee I'm the giant look at me crush the smaller creatures.' Well, if that is what you find fun, so be it, but most people prefer tasking their brains with a little bit more. Thus level syncing is objectively compelling gameplay -- and that means it's fun!
  3. OP makes a great point and I agree with it 100%. One of the problems that western MMOs have had in recent years (so I'm talking about the "WoW Era") is new expansions = old content doesn't matter. BW has made a concerted effort to make all of their pre-existing content matter (and now, including old heroics). I really don't get why people want to redo old content with no challenge (by extension, I don't understand why people like one-shotting low levels in PvP). There is no fun in one-shotting weak mobs. Now you can go back to old planets, at a reasonable level, and redo content (if you wish, you do not have to) and you won't be falling asleep at the keyboard for boredom. Making old content relevant = good. It gives you more things to do, more ways to accumulate commendations (or crystals as they are being renamed). It's nothing but good vibes, man.
  4. I have tremendous empathy for anyone playing this game with a disability that affects completion of class quests. That said, the game should not be designed around them. Class quests are easy as they are (on level) and require but a little bit of coordination and focus. Anything less would have a negative impact on the game. Also, if you do not have a disability, and need to be over leveled to complete class quests, I suggest really looking at how you play the game. It is not working and you would be better served by figuring out what you are doing horribly wrong.
  5. This is what should have done in the first place. The GSI Droid is overkill and needs to go.
  6. Draw distance has always been a problem in this game (which the update made worse, admittedly, with objects popping in and out). That said, I would not revert it at all. The performance gain is significant.
  7. I wonder if some people in this thread have even played an MMO with macros or are simply misrepresenting what they are based on others hyperbole. Just so we're clear there is a strong difference between macros and bots, since I don't think it is clear right now. @OP: The macro problem is largely solved by gaming keyboards and mice. You don't get the full experience of macros in other games, but it is a solid supplement and makes the game much better.
  8. We do not need an easy way to report hate speech (and other undesirable communications that is punishable by the TOS and EULA) because it is already there. The problem is that BioWare does little about it, unless it is really egregious. When I ran my guild on Shadowlands, myself and my members were continually exposed to verbal harassment, death threats, defamation, and excessive trolling. We would report these violations wherever they occurred (in-game or forums) and literally nothing was done about it. The violators were never suspended or banned, and we simply had to put them on ignore. Some of these offenders would keep making new characters, so we would ignore them too. I had people leave the game or server because the harassment was so bad and so vile. BioWare didn't do much about it. I share this story (we folded the guild a couple years back when I had to take an extended leave of absence) because I'm seeing similiar experiences in this thread. Much as I love this game, BW still refuses to do anything about egregious verbal behaviour. So again, the reporting is not an issue. Right click their name in chat (or report function on forums) but what BW really needs to do is start acting on it. Personally speaking, I would issue permanant bans for hate speech and criminal complaints for death threats. It is really sad to see this is still a problem.
  9. First off, in a general sense, I agree. Parsers are a bane (but also a blessing). Secondly, however, numbers aren't solely why Scoundrels / Operatives were so dominant. A big part of it is HoT healing. In the same way that DoT damage dealing is so good. Reactive healing just can't compete with it (which Merc and Sage are for the most part). If we were still in a world without combat logging, I'd be shocked if Scoundrels / Operatives still weren't considered mandatory because they're HoT healers. It's that simple.
  10. This has been a really good discussion and one that is worth having. My two cents. Whether raiding is a thing of the past is squarely on developers and players shoulders. The days of exclusivity of raiding -- at least from a developers point of view -- should be over. They key is accessibility. WarCraft does accessibility best -- although if this game had a better queue system,you could make the case for SWTOR as well -- and that makes the investment justifiable. It is so much so that I know WarCraft's participation number is larger than 10%, much larger. Unfortunately, however, this is not the only concern in the raiding paradigm. I do want to state, however, what I feel are the problems of raiding as a long time raider, raid leader, and guild master: i) Coordinating the schedules (this is much harder than you think) of 7-15 people (plus a few reserves) that have sufficient player skill (and by this I mean class mastery) and appropriate situational awareness to complete the content. ii) Pushing progress forward enough to keep everyone happy. This is related to point i, but also a bit different. At the high end raiding game, top end guilds are always looking to acquire talent. If you can't kill enough bosses -- be it because of raid days, weaker players not being able to do the content as fast, or whatever else -- you wind up losing your best players. This, in turn, slows down progression even more because a) your team gets worse and b) you have to train new replacements. Oh, and even if you get back to where you were, more people could leave because they're tired of training new people, and then a and b repeat itself. iii) Balancing egos. I always play with adults, but when you run a raiding guild, it feels like babysitting children. You can lose good players -- and thus fall behind -- because of conflicts between guild members. It's not fun. -- If you're a player who doesn't raid, and thinks raids are full of elitists, reading what I just wrote probably re-affirms that belief. I can't say I'd argue with it. In light of what I just articulated, if raiding is to survive the following needs to happen on the player side: i) Raiders need to be more socially responsive individuals. I've often felt that a lot of problems can be solved by talking to your fellow raiders and / or guild leadership in a respectable way. Whether it is a clash of egos, upsetting others by what you say, or being disgruntled with progress. ii) Log on more, do entry content, to prep newer players to the guild for the harder content. I can't tell you how many raiders log on only during raid days and then are unhappy when newer players can't perform. Work together. iii) Patience. What we need is patience. We're humans, not computers. Mistakes happen. Wipes happen. Real life happens. Don't hold it against the group. -- This is kinda a tl;dr. Raiding will die if players don't become more socially responsible entities. I believe most of the issues stem from unrealistic expectations, poor behaviour to other "anonymous humans", and guild jumping. By being better people, raiding will survive. Otherwise, it will die.
  11. RIP is very, very pre-mature. I don't want to repeat too much of what KBN said -- though he does nail the issue correctly -- but a lot of these reactions are very knee-jerk. Whether it was in PvP or PvE Scoundrel / Operative healers were the clear #1. There is no refutation of this point outside of trolling. The AC needed re-adjustment, badly. In PvP, unless you were with a premade, you had a very difficult time if the other team had 1-2 Scoundrels or Operatives. In PvE -- specifically a raid context -- if your thought process was, "the more Scoundrel / Operatives, the easier this would be," then there must be an acknowledgment there is a balance issue. That said, I, like everyone else, are awaiting 3.0 with bated breath to see how impactful the changes will be. But after reading the changes, and knowing that Scoundrel / Operative is still a HoT healer, I don't think it`s near the doom and gloom that some of you are making it out to be.
  12. The damage really isn't all that bad. I've seen no one come close to death from it. Of course we'll see what it's like come nightmare lol.
  13. That's how CZ behaves. He will come back to you; just be patient.
  14. The one and only. Find me in-game and I'll get you caught up.
  15. Makeb. CZ-198. Oricon. That's 1. 2. 3. Last time I checked, you use your personal starship to travel to them. You then transport down to them... just like you do for every other planet. They're all planets. One of them is larger than others, but they're still land masses brimming with content. How is that over exaggerating?
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