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Caeana

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  1. There's an important distinction between possible outcomes here though. Sure, if Luke had failed to defeat Vader, or had been killed or had struck Vader down and fallen to the dark side it probably wouldn't have made a difference (speaking in terms of the film canon alone, lets ignore the EU with Emperor clones and Luke's future) because the Rebellion would have blown up the Death Star and killed everyone on board. However, if Luke hadn't been involved in the story at all - if he had stayed on Tatooine for example as the original poster suggested - then things would definitely have been different, in all sorts of potential ways. If Luke hadn't been on the Death Star fighting Vader and Palpatine, then the Emperor may have focused more on personally overseeing the springing of his trap to crush the Rebels. He might have personally countered the Endor assault, or had Vader do so. Or at the very least, he would have been able to evacuate before the Death Star was destroyed. Hell, he might not have even been on the Death Star at all if not for his intention to confront Luke alongside Vader. And that's not even thinking about what might have been different in the previous films. If Luke hadn't been around, would Obi-Wan have sacrificed himself against Vader? They probably wouldn't have rescued Leia, she'd have been left on the first Death Star and presumably killed when it was destroyed. That's if the Rebels were even able to destroy it without Luke... which they probably wouldn't have. Overall, Luke played a pretty important role in the film even if you don't take into account the "true" story of the film, which was really about Vader's redemption. Sure, looking at the overall fate of the galaxy he didn't directly destroy the Empire himself. But things would have been very different without him.
  2. It can be a little confusing at first but as said only a few of the Flashpoints can be accessed on hard modes. The quest giver is right outside the entrance portal and should give you the choice of "Start Normal" or "Start Hard" and you will get a quest in your log. Which quest you have in your log decides which mode you enter into. If you're having trouble finding the quest giver to select hard mode it's probably because it doesn't exist. At the moment the Flashpoints you can do in Hard Mode are: Esseles/Black Talon The Battle of Ilum The False Emperor Taral V / Boarding Party Maelstrom Prison / The Foundry Directive 7 Kaon Under Siege The other ones don't have a hard mode version at all so far.
  3. It's actually the Jedi Knight storyline that lets you confront Sel Makor more directly.
  4. I don't know why they couldn't had just created some kind of global LFG channel for people to spam in to solve this problem from the beginning. Then you could be wherever you want while looking for groups instead of having to idle around on the fleet.
  5. I'd certainly be against being able to change Adv. Class in any meaningful way, don't get me wrong, but it would be nice indeed if there was a "trial period" as suggested where you could change your mind. In the first week or so after I bought the game I had a few classes I levelled to 10, looked at the advanced classes and thought "Hmm yep this one looks great!" and then by level 12 I had already realised something like... "Actually this isn't what I thought it would be / I don't like the animations / or whatever" and then was faced with having to level 1-10 again through the same story with the same class just because a single wrong decision based on limited information. In other games, where you decide your class at level 1, it's not a problem if you start and play for a couple of levels and realise it's not for you. But when you don't really pick your class until level 10 in this game, it's a bit harsh when you make the wrong choice. I imagine plenty of people have had similar experiences. A 2-5 level grace period might be nice.
  6. If people are so against the concept of being able to swim in the game, I personally think even old school-style "Entering deep water ports you back out onto land" would be better than what they have now. It's just very hurtful to immersion when there's no deep water at all ever. Ord Mantell is definitely the worst example. Not just for the crossing the water to get to the island. But have your ever gone out to the ocean on that planet and had a look out? If you put your camera under the water's surface and look out in the distance there is nothing but knee-high water off way into the horizon. It just looks a bit pathetic to see that sort of thing in this day and age. It makes me think of PS1/N64 games or something. When I first saw it, my suspension of disbelief in the game was shattered for a while. It would have been much better if they'd just made it bottomless or something and had it port you back to the edge if you walked too far out. Not perfect, but certainly better than how it is. Later, in plenty of other planets, there are lakes and rivers which look pretty cool from a distance but then you get close and realise they're all knee-high puddles. I don't really care about being able to swim or not. And of course there are much bigger gameplay priorities for Bioware to fix. But I don't think people should just dismiss the whole concept of deep water as if it's a stupid idea. I think it's quite valid to be irritated by it.
  7. Seeing how the hanger where your ship lands is an instanced area anyway, I thought it would be kind of cool if that when your ship was docked in the hanger the actual door to your ship wasn't closed. What I mean is, when you're in your hanger the interior of your ship and the actual hanger itself are both available seamlessly while docked on the ground. Rather than clicking on the closed door of your ship to take off back into orbit, you could walk up the ramp and through the door - walk around inside the ship - and go to the bridge to tell the ship to take off.
  8. All of this Sith in-fighting and backstabbing is a part of a prelude towards the whole "Rule of Two" thing. As I understand it, one of the two main reasons for Darth Bane's rule of two was to prevent this kind of backstabbing and self-destruction that the happens when so many Sith try to rule at once. --------------------------------------------------- Several Imperial NPCs refer to the Republic as "The Pubs" just as several Republic NPCs refer to the Imperials as "The Imps." This is actually voiced by various NPCs in the game.
  9. Neither. These guys: http://starwars.wikia.com/wiki/Ortolan
  10. I have trouble understanding how you can dismiss the entire Extended Universe as nonsense while discussing the lore of this game, which is set within the realms of the Extended Universe? SWTOR is set thousands of years before the movies. You do know that, right? The Sith Empire in this game is not the Galactic Empire from the movies, yes? The Hutts alive in SWTOR are not the same Hutts alive in the movies. Think back a few thousand years in real human history. If there was a movie set in the year 2012, and then you were to read a book afterwards set in the year 500BC, would you complain that the people and factions described in the book didn't have a perfect resemblance to the movie from 2012? SWTOR happened a long long time before the movies. Bioware and their writers have a lot of room to write creatively and things can be different from the movies. Why? Because it's over 2000 years before the movies happened: things change. Just because the Hutts don't show any signs of having a fleet or such great power in the time of the Galactic Empire from the movies, why is it so strange that they might have had one a few thousand years ago?
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