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Necrosov

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  1. I like this video about SWTOR: https://www.youtube.com/watch?v=SWIX3YT0nPA
  2. I don't think F2P is going to save this game at all. This "massive" influx of players you talk about is just not going to happen.
  3. Anti-infantry siege weapons effective against infantry? No *********** way!
  4. PvP combat in swtor has too many abilities that remove control of your character. It's not fun having so many stuns and such long cooldowns on CC breakers. Dying without being able to fight back is just poor game design and not fun. If they decreased the cooldowns on CC breakers and interrupts it would definitely help things imo.
  5. The necromancer I played I used the Sceptre main hand and either focus or dagger for offhand. I think I used staff for my other weapon set. Anyway, I built him around abilities that caused bleeding and conditions. I would stack conditions on someone and then hit my nuke - Feast of Corruption - which added 8 percent damage per different condition. If he didn't cleanse his conditions or prevent me from casting Feast of Corruption he took a good amount of damage. Aside, from that by using certain abilities I gained "Lifeforce" which allowed me to use Death shroud ( gives a separate set of abilities only usable in that form ) that also acted as a defensive ability. I don't know about the other professions too much ( I do know engineers had some ability to reflect damage back at me that was pretty nasty so you didn't want to use a big nuke on him when he used that ) - I really liked my necro so that all I played. But within my profession that type of gameplay was there.
  6. Haha I watched this the other day - got it bookmarked. Good watch and shows the dodge mechanic off nicely.
  7. Hmm, I don't quite get what your trying to say here because abilities change based on different weapons you're using and you swap between 2 sets of weapons ( there is a good amount of weapon combos too ) and you can also change your utility abilities on the fly as long as they are off cool down really easily. Abilities are buffed by traits and gear too. Order of cast does make a difference and does make other abilities hit harder ( Via Conditions ) - at least for the class I was playing. Does one game take more skill than the other? That's a matter of opinion either way. Yes, GW2 does have instancing but no more than TOR does. Edit: If you want an example you can look that up pretty easy yourself on the web by looking at the different class abilities. You can also combo your abilities to do special attacks but the class I played ( necro ) didn't really have anything spectacular and many people aren't that good yet to set up combos between the classes.
  8. Then a person wanting a challenge should join the other sPvP option - Tournament mode. "Tournaments are the more organized side of structured PvP. Talk to the tournament master to join. Tournament play is always 5v5 and matches take place on the same maps that are used for hot join play. Tournaments run with varying frequency, and different reward levels allow some players to get their feet wet in the smaller tournaments while more-organized teams battle it out in the larger tournaments. Each tournament pits eight teams of five players against each other. Teams that excel during the three-round, single-elimination tournament are rewarded with tournament chests full of valuable loot. Tournaments come in the following flavors: Pickup: single-elimination tournaments wait for 8 teams to join before starting. This tournament has 3 rounds of eliminations, with winners receiving qualifier points. Monthly: Require an amount of qualifier points from the pickup tournaments to join. Yearly: These grand tournaments feature the winners from the monthly tournaments slugging it out for the right to call themselves the best PvP players of the year. Player-Run: customized by players, these tournaments allow for great flexibility and unique bragging rights." They got something for everybody
  9. I was just agreeing with the guy I quoted - Not trying to attack/ start another pointless argument with you okay? Relax.
  10. HAHAHA! Yeah and there are many people who will disagree with you on that one! The matchmaking system doesnt care about how good you are. It cares about you having close to 50% win/loss. Just google " LOL matchmaking" and there is lots of negativity on Riots system . Like I said - you can't have a perfect system.
  11. Because it's not. I would say TOR does have more instancing because of thing like space docks and personal star-ships but they both are pretty close.
  12. Aside from your trolling - That's the best system you're going to get within the mechanics of the game. You can't have a perfect system here. There is no way to purely match make by skill ( which is relative ), The system goes by teaming you up based on experience on your characters experience. If you stand out and do better than you will get more glory points and move on to more experienced opponents.
  13. Mounts would make it so awful imo -it would just be a never ending zerg of people. It doesn't take that long to get back to where your were at honestly. Anyone can come rez you too, That is one of the things I dislike about SWTOR PvP is I keep killing the same ******e and his buddy defending a node over and over again on the Alderaan map and all they do is keep re-spawning and throwing themselves at me until I finally am whittled down enough and die.
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