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illgot

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illgot last won the day on January 12 2023

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  1. Prime candidate for reforging, maybe even let the cylinder rotate when firing with subtle lighting.
  2. When I have to do Galactic Season on LV I ganerally start the groups myself. Even though I don't speak French I just like the mission and people ask for an invite. Doing a little work to form a group will save you time and frustration waiting for someone else to do the work.
  3. I'm kind of excited to see how the M key rework is going to function. I already rebound my GSF map key though, I guess I remap it back.
  4. this was my thought. Credit sinks are probably the best way to fix this economy. These take time to design, program, and implement. Then it takes additional time for those credit sinks to take an effect on the economy. No credit sink is going to instantly stabilize or fix the economy over night. If the GTN has room to grow over the next couple of years we can make use with the best credit sink in the game, the 8% GTN tax.
  5. I currently play NA with around 20ms and EU with around 250ms. PvP is so much harder in the EU especially GSF. I have frequent rubber banding in PvP and in GSF I have to lead targets random amounts to hit them in GSF (gunships). If we move to cloud server and pings for players are different then the team with the best ping will probably have a big advantage. I don't raid a lot so not sure what the impact 250ms would have in an ops.
  6. Right, sorry was thinking deposit into the guild bank but I had to double check even that. Looks like FTP are blocked from depositing even in the guild bank so I guess all credit farmers are subscribers/preferred accounts only which would reduce that to one transfer unless for some reason they are pooling credits in a few key accounts (which wouldn't make sense).
  7. Yes and no. I'm not an accountant but each credit transfer between accounts would be an 8% tax. If credits are transferred multiple times, it will tax those credits 8% each time. If a player buys credits and the sellers have enough credits on one account and that same account farmed all the credits to cover the purchase it will only be an 8% tax once. If the credit sellers use thousands of FTP accounts to freely earn credits, then they mail those credits to a primary account with a subscription to hold the credits, and then that primary account mails the credits to players those credits would be taxed twice. Taxed 8% to transfer the credits to a primary account, then another 8% to mail the credits to a player.
  8. maybe, he is on Star Forge I think. It was like 11 AM on a Monday (holiday for the US).
  9. 100%. The key cards I was finding were from the silver mobs in the large room before the room with the terminal. I was running around waiting for people to attack the silver mobs and would tag them after just to test if the key card would drop; tagging works and the silver mobs drop the key cards.
  10. I just tested this. I only attacked mobs that others had already tagged and I picked up the key card. The spawn timers could be shortened but you can pick up the key card by tagging mobs. As I have stated earlier, Bioware is slowly updating Heroic spawn timers. I'm sure this missions will be looked at as well.
  11. more people = more instances. The Heroics are being updated slowly. Many of Heroics mobs and objectives which used to have a near 2 minute spawn time have dropped to around 20 seconds. I checked out The Face Merchants a few minutes after I made my first post here, so about 45 minutes after you made this post. On Star Forge, the most populated server in the game, I found 98 people in one instance and 2 people in the other. I had zero issues in either instance at The Face Merchant location as I saw no one else around.
  12. I got the card no problem. Even you stated ... meaning you understand that the Heroics are being updated. They aren't being updated as quickly as you want, but having a few Heroics that still need updates isn't game breaking or a sign that server mergers will destroy SWTOR.
  13. the developers have been working since 7.0 to lower the spawn times of many mission related mobs and objectives. Some objectives which had times of close to 2 minutes are now around 20 seconds. I suspect spawn timers for the mobs in this Heroic will be reworked much like Justice for the Lost or Shifting Priorities. Plus, and you may not know this, but you can tag mobs and get credit for them as of 7.0. You can do this with mission mobs, world bosses, even rare spawns.
  14. My crystal ball is logging onto fleet, I use Imperial characters because Imperial Fleet has the largest concentration of players in any single instance. Open up your map to check the number of instances. You will see a drop down menu above the bottom left hand corner mini map of the map window (now Alt + M) if there is more than one instance. This drop down menu tells you how many instances of that map are open and allows you to transfer to the different instances. Red instances are blocked from entry either because they are full or depopulating. Full instances have hit the limit of 120 players, and depopulating can have as few as 5 of less players from the few times I have been in one. The only way to tell if a red instance is full or depopulating is trying to transfer to that instance. You will receive a system message telling you why transferring is not possible. To check the population numbers in an instance takes a bit more work. You have to set up Utility Bar 1 or Utility Bar 2 to display "WHO" to see the population of the instance you are in. Record the count in your current instance then drop down into the next instance and record that count. Add in 120 people for any instances that are full and add in the total players you surveyed jumping instances. I primary on Star Forge and have been playing on that server for a few years now. I left a bunch of characters on Satele Shan, Leviathan, Tulak Hord, and Darth Malgus, but they aren't worth transferring as they are mostly used for Galactic Season and account wide unlocks. I have 27 characters on Star Forge and my legacy on Star Forge has more unlocks and achievements than any other server. My only personal gain from combining servers is that my characters will be on one server, and my strongholds/decorations will get added together. I play maybe 10 characters on Star Forge in any given week so I'm not eager to end up beyond my character limit and have to sort through names and delete characters before I can make new ones. My strongholds and decorations being added together doesn't mean a lot to me considering my idea of decorating is usually a GTN, mail box, and banks. Maybe a vender if I'm feeling spunky.
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