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Oneirophrenia

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    Newark, California
  1. An Ughnaught engineer/Jawa scavenger(LS/DS) class would be fun, relying on traps, grenades/bombs for damage and stuns, as well as buffing/healing gadgets to support other group members. It doesn't have to be competitive in terms of parsing, just a different jack of all trades playstyle option that doesn't excel in anything in particular, sort of like what bards are in Fantasy RPGs. Another idea for Ughnaughts/Jawas is droid controller class who basically sends out droids to accomplish various attack/heal/buffing combat tasks. I know it sounds like the companion system except it will be multiple droids and can be changed on the fly mid-battle, with more micro-management choices, kind of like what beast masters/summoners are in fantasy RPGs.
  2. Honestly, those QT, SH, Priority transport costs are pointless. It's like persistently poking at players but the annoyance level is hardly worthwhile given the tiny amount of credit they will remove from the game. For example QT will only start to add up for people who play story missions a lot, as in "do mission/QT to turn in/advance story", rinse repeat 10 times on each planet. Weeklies runners use it *maybe* 2 or 3 times per weekly(Manaan/Ruhnuk/Ossus/Onderon/Rishi) and for some weeklies only once(Oricon/Ziost) or none at all(CZ-198). As an alternative, just remove the credit reward from weekly missions upon repeat completions. For example, first time completion each week (per character) grants credits as normal, repeating it only grants conquest/reputation/item/tech frags but no credits. This way casual players who run through the weeklies once per week per character won't have their already scarce income stream limited, and hardcore conquest players can still get what they need and won't even bat an eyelash at zero repeat completions credit rewards. Additionally, HM/MM Flashpoints and Ops completion credit rewards and mob credit drops can also be removed. Only serious or hardcore sub players do these contents and few if any are dependent on these incomes to begin with. Hell, if removing credits is such a huge thing that must be done, apply a credit cost to groupfinder activities. First 10 times (legacy wide) each week is free, after that every queue pop will cost say.. 1-10k to enter. The more you do, the higher the entry fee. This is coming from someone who PVPs at least 20 matches just about every week. That's my piece.
  3. Make sense. The sequel trilogy pretty much demolished any chances of future major cinematic projects based on the Luke/Han/Leia New Republic timeline, unless they retcon the whole damn thing, which has already been rejected as an option if I recall. Anyway, the new cast is not nearly popular, strong or memorable enough to carry on by themselves. Once Disney has had their fill of the Disney+ FOTM, fill in all the gaps with as many streaming series as they can squeeze in, they might have no choice but to look backwards at the Old Republic era for a treasure trove of source material.
  4. Yeah, if EA is truly interested in bringing about a SWTOR revival, then the conversion to 64-bit is a must. But that's really just cosmetics. With the game economy the way it is, the wonky end game gearing progression system, and crafting being essentially neutered, they have a long, long, long way to go before making this game attractive to the mass market.
  5. I started the game as a founder, quit for like 9 years and came back last year. I'm honestly surprised it is still around after seeing only 5 servers, I think it originally started out with 20 or something? I'm guessing the delay in 64-bit implementation is like everything else lately, lack of manpower budget. Quite frankly, I think EA/BW is at this point just forcing the game to chug along in the hopes of Disney may eventually pay up for the TOR IP, with the Andor series "Belsavis" easter egg the latest example of Disney's possible future direction. The fact that the game is still around could be used as a bargaining chip to drive up the price. Just a conjecture but who knows, might be true.
  6. It's the middle of the night where I am, I'm sure going outside to watch the moon and stars here would be a lot different than watching them from back home in the US, really broadening my horizons.
  7. Yeah, EA is at least consistent in that. It just surprises me that they don't even know the difference between "available" and "mandatory". If the 64-bit client were truly an optional update that "available" seems to suggest (but strongly encouraged or becomes mandatory by a later date), I would of held off the update for now and let it download another time, say when I'm out at work or something.
  8. There are only so many trans-pacific fiber optic cables and since it is the middle of the workday in the US and with me having to connect to a US server for the update, yeah, I'm f*****.
  9. Whether it is SWTOR or any other online game, the vast majority of players don't bother with forums. This has been true since the days of Ultima Online and Everquest. And I would disagree that game launcher "patch notes" is not an official game communication channel, considering the "patch notes: game update X.X.X" is a straight up line-by-line carbon copy of the forum/website patch notes with the exception for that one line. Why the discrepancy?
  10. Maybe it's because I'm overseas at the moment. Excuse for me actually needing to leave the US to broaden my horizons from time to time, only to be hit with an unexpected re-downloading of the entire game, all for a supposed "available" update. Why wasn't it called mandatory then? A elementary school student would know the difference in meaning between the two words.
  11. Correct me if I'm wrong but in the launcher, all the patch notes said under the highlight section was "The new 64-bit will be available to all players". Do take note that it said "available" instead of "mandatory", nitpicking perhaps but choice of words are actually important in order to convey accurate information. It is only if you clicked on "details" in the launcher's top left and then "Patch notes will be posted on March 27th here" will you find the following line; "We did want to point out that this game update contains the 64-bit client, so please expect a larger download than normal. Players should expect a 35g download for 7.2.1". Do tell me which link players tend to click on more often when they start the game launcher and see an update in progress. There's obviously an inconsistency or omission in communication here.
  12. Well, I'm now a little over an hour in and sits at 32.1GB remaining, the speed fluctuates between 800KB/s to 2MB/s... not the fastest internet out there but decent enough IMO, still looking at 10 more hours of waiting. There goes my playing day.
  13. Stuck at work and can't play yet but this part, if true, is quite baffling. Every time BW releases new planets/area (see Oricon and Makeb), they crank up the mob density and aggro range only to scale it back drastically later. Haven't they learned their lesson after all this time?
  14. Here's some behind the scene insight. Truth is, the sand people and Jawas are in cahoots to be BW's bantha suppliers. With them having the reputation of being unscrupulous traders, they probably pulled a "bait and switch" on BW.
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