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Remag_Div

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  • Location
    The Collective
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    http://www.thecollectiveguild.com
  • Interests
    PvP
  • Occupation
    Vanguard

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  1. Don't hold your breath... lol Obviously, but I mean... they could make it A LITTLE more open...
  2. To try out RotHC. I knew nothing changed, but I find Makeb even worse than the other planets. It's literally an "on-rails MMO" on Makeb. Having anything linked to the Cartel Market is a joke. So say you max out every Faction's rep and the last one you need is the Cartel Market one. A lot of people don't care but others can't stand knowing it;s not at 100% so then what... BioWare gets them to spend hundreds of dollars on packs to grind rep and complete their collections to feel good? lol It's a sleazy and greedy system.
  3. I stopped playing TOR before it went F2P. Not because it was going F2P, but because I was just bored. I recently came back to try out Makeb and as expected the Cartel Market is really the focus point it seems now. I know they need some sort of income to sustain the game in a F2P market, but I was kinda disgusted to see these new achievements and collection systems you guys devised basically force people to use the Cartel Market to "complete" everything. Obviously you don't have to, but the fact they have it where you can only gain rep by buying Cartel packs is hilarious and downright greedy. Man, I would hate to have OCD or be a completionist in this game.... -- As for my thoughts on RotHC, it's pretty meh. I just really don't like the theme park nature of the game. It seems even worse for Makeb. Everything just feels isolated and instanced, like as if it's a single-player game and each area is a level that has pre-placed enemies scattered everywhere and you go from start to end to complete quests. This is nothing new but like I said it seems even more obvious on Makeb due to the layout of the planet. I'll probably just get to 55 and finish Makeb but after that I can't see myself logging in a lot. 2.2 does not interest me in the least since I'm not interested in running FP's 24/7.
  4. Ouch, 15 is pretty bad though. Depends on your setup, too.
  5. Nice. All those bars makes it impossible to see when crowded. lol What was your average FPS? And what's the song you used?
  6. Why is SGR such a huge deal to people? I couldn't care less if there weren't any romance options in the game, and the one I did do (Elara Dorne) was awful. You're supposed to develop an attachment to that character, there was none of that here.
  7. Signed up in January 09 and still play. I take a lot of breaks, though. I was playing nonstop when leveling my first character to level 50 but not as much after that. I still like the game though, I think it's much more enjoyable played casually rather than grinding Warzones and Ops for 8 hours a day.
  8. For instance, check out the background and the stars here: http://i50.tinypic.com/24gu7vl.jpg Any chance we can bump these resolutions up so it doesn't look like a 3 year old did these backgrounds? lol
  9. It's definitely not hard, it's just a huge time sink, but that's what MMO's are about. It's designed to keep you logging in every night. If everyone could get augmented War Hero within a week there would be even less players then there are now. I think my only gripe with the current system is you're tied to your gear spec, so if you're a Tank spec with WH and want to switch to DPS, you effectively have to redo the entire grind. That and brand new 50's have an awful time if they face premade WH groups. But once they get full BM then it's not as bad and luckily the grind for that is pretty quick, it's the WH stuff that takes forever.
  10. Seriously, how is this option NOT in the game yet? The little things BioWare... the little things...
  11. Well, for true open world PvP you can't do much about companions. This is only really a problem on PvP servers where you can be leveling then under attack the next. But in instanced zones like Black Hole, or sectioned off zones on a planet like Ilum, BioWare can disable the use of companions if that zone was designed solely for PvP battlegrounds. 50 people might cause lag, now throw in companions and 100 "players" becomes unbearable and downright confusing. Open world PvP doesn't have to mean the entire planet, it could just be a section of a planet and have an instanced zone that is large and have the battleground designed based on the planet so it appears seamless. In this way people who don't like to PvP can stay away from the zone so it's still not forced upon them. I think this would also be easier for BioWare to do and lessen the lag and FPS problems since it's an instanced zone and not the entire planet.
  12. Yeah, no kidding. BioWare tries to implement what TC said and they'd probably trap everyone inside the Fleet and we'd have to wait 2 weeks for a hotfix.
  13. Why bother? BioWare is obviously not going to remove PvP from the game no matter what. No point bickering in a thread about it.
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