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Darnu

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  1. because playing swtor isn't how I want to spend my time. Like someone said, it isn't for me, it's not my kind of game. My way of thinking is not the same as the devs. They have a different vision for this game to what I want a game to be. It would seem the term "irreconcilable differences" applies. It was fun for a while, but it couldn't hold my interest for too long, and it doesn't seem like the devs want it to be a serious game. SWTOR fans will flock and sub, gamers will probably at one point in time get it and try it but it doesn't encourage any sort of progression or offer any utilities to bridge new players with more hardcore ones, and overall doesn't seem to offer a lot. I think instead of just adding more content, they need to sit down and think about what direction they want to take the game. I understand they want the game to be new-player friendly etc, but people are only new for a little while. The lack of tools and ridiculously low populations - be it fleet or planet - don't allow the game to play like an MMO, and they don't make finding a place in the community easy, and there's essentially a huge gap between people who have found their niche and are making progress, and those who essentially solo'd/pvp'd their way to 50 pretty much run into a road block after all that. Like I said, it's a fun game. But if it remains how it is, it won't be a game people play as the main way to spend their spare time over the long-term. It's more like a game with a short-term huge amounts of attractions people play for a while. In other words, a revolving door of players. New players come, other ones leave. I know that happens with every single thing on the planet, be it entertainment or jobs etc, but not to this extent.
  2. not anymore. you get a battletag now. you trade those instead of giving out your email address
  3. Thanks for that. I did. loving it already. don't think it'll be long before I wondered how the hell I did anything without it
  4. or an in-game voting system. Like when an issue's come up a fair bit and they're thinking of implementing a big change, invite all players to vote and add comments. Either in-game somewhere or on the log-in screen. That way you get an opinion all as many players as you possibly could. Not for every little thing, but just some things every now and then.
  5. what an odd stance to take on guild bank theft and abuse etc. It's all very well and good to say you need to select who you trust carefully but the fact of the matter is you can easily be wrong about people. Even ones you meet in real life and get to know.
  6. umm most of them do... 10,000 accounts is the average. Low-pop servers are lower but even on those, over 100 is still a small guild population. I really don't think Bioware is pushing the servers anywhere close to capacity, not even for launch.
  7. As far as subs go, it's probably very healthy. And it's fun to play, but it lacks the gaming element. It's a little tooooo casual. I mean really, a combat log that saves to your hard drive? The game doesn't really require you to log in every day and constantly be working towards something. If you did that you'd get everything done pretty quickly as far as solo content goes, and lets face it, when the going attitude is that if you want to do a flashpoint and aren't in a guild with enough players on when you're logged on looking to do one, if you think spending hours to get a group together is too long for your liking then you're just being lazy, it's just not friendly to people who want to log in and do something while they're playing. So if people aren't playing all that often and not for too long at a time, it's often not because they don't like the game, it's because they can't play it how they want. It actually really surprised me to hear people who PVP spend a long time in queues for wz's, but knowing what is going on with pvp and why many don't play so much anymore, I can see why. I mean you do your dailies once a week or so, and you're fine for credits etc, and the gear takes longer to get, but not so long you're completely left behind and out of the game. TLDR: probably fine for subs and number of people who play, but for people who play long sessions almost daily, or regularly, not so much. The game lacks too many elements to work like that. It's just a nice game to log into every now and then and see the sights and log out and take a break before trying to do something you think is productive does your head in.
  8. Me too. Looking at other games after wondering what the did to this one, I'm kinda thinking EA's scared of having a successful MMO under their belt. Like they can't handle it or get their heads around the idea of making money from subs and establishing a good name for themselves, and are content to keep pumping games out and making money from initial sales and a couple of subs. That's the only explanation I can come up with for so many mistakes they've made in SWTOR. It really almost does sound like they're trying to sabotage their own game. How else do you explain making the same mistakes over and over again?
  9. I am because if I'm hidden then they might get a clue that I'm waving or dancing at them (especially if writing somewhere in the room comes up) but that's no reason they should be able to see me and where I am etc. Just that I'm there somewhere in their proximity. And... if said writing only came up for friendly players how would that give away a location/position to an enemy, let alone making me suddenly visible to everyone?
  10. I'll say this as nicely as I can, but this is a cold, hard truth. SWTOR won't be saved until EA starts paying attention, taking the game seriously and starts treating players with respect. It truly seems Bioware is being seriously undermined at each and every turn. Instead of getting helpful advise if they needed it, they seem to have been shovelled a load of tripe, which they then explain to players and end up insulting us - well, me anyway. They've laid the groundwork for what could be a great game, now they just need to add the actual gaming elements to it, rather than detracting from what's already there. I think it's a tragedy when a new game consistently only has around 20,000 players on at a time. Especially when it's this new and has so many subscribers (I think...).
  11. Sadly, for those who like to play more hardcore, SWTOR offers nothing. While other games depend on casual players for survival, they try to appeal to as many types of players as possible. SWTOR does not, and instead actively discourages any type of hardcore play. Sadly, even those who are not hardcore but enjoy the content and like to have their skill tested finds that this game offers little for them, and so it does not hold their interest. Unfortunately, there is a stereotype that more hardcore players aren't really interested in content other than what they like, and that they are elitist, nasty and like to put other players down. And the cries of those who proclaim this have been heard, and so many are finding them with little which holds their interest in the game. But the sad thing is that with SWTOR many players are left feeling ignored/uncatered to. And not just because it's a new game which only just launched. As you said, these players you've mentioned leaving have played other MMORPG's, and so their feelings about SWTOR aren't just being nasty or trying to sink the game or anything like that - they are simply stating honestly that this game doesn't offer what it is they've experienced and what other games have to offer. And for people considering leaving who come to the forums to make a suggestion about things they've seen or experience are often driven out by the forum community.
  12. thankyou for asking important questions instead of intrusive questions about gamer lifestyles/behaviors etc which attempt to do nothing other than create/break stereotypes about people or which try to make over-arching statements about people in general. This sort of question is more pertinent in determining who people are.
  13. Why would you ticket feedback? Tickets are for tech support and forums are for feedback anyway why take fun out of a GAME? Which we supposedly play for fun? or we used to, anyway. I fail to see how dancing could be seen as griefing in any way at all. And no, I don't want to have to be in a party or group to be affected by it.
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