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wishingwell

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  1. Not only that, but unless I'm mistaken, we've got very few specifics about how Legacy storage will truly work. Though I would really like to think that I can craft to my heart's content out of Legacy storage... I'll believe it when I see it. I would like to see search functions regardless. I'd even take it as a database you can only access from your house or ship if for some reason it causes problems on, say, the Fleet. That would still save me the trouble of logging in and out of all my alts until I hit the right one (assuming I don't overlook what I'm searching for and have to go back) and all it would cost is a little bit of quick traveling.
  2. On Jedi Covenant, I've been noticing things like this a lot: http://i.imgur.com/lRl7pQv.jpg Note that it's Pub on Pub, so everyone came from the same queue pool. We decimated these guys; final score was 7 to 1000. I hate matches like this, and it seems like they are happening more and more often. It's like whatever match-making is going on is actually lumping together similar ships but only on one side. I would be inclined to believe that it largely comes down to the player pool varying so wildly if it weren't for things like this. It doesn't seem to matter what time of day I play any more -- the odds of getting a match like this, even when it's Pub vs. Pub or Imp vs. Imp, are just crazy. Now, if you say the match filled up this way because 4 of the people on my team were in a premade and that's the way the cookie crumbles... I'm actually in favor of making the premade wait, and letting the little guys fight 6v6. I wasn't in a premade in this instance, nor am I ever (I am almost always in a duo) but honestly I think it's really bad for the future of GSF to let matches continue like this. Let the premade break up and end up with two on one side and two on the other if they don't want to wait. That stinks, but until we get our playerbase healthy again, I think more people are being turned off by this than they are being entertained. EDIT: And if we assume my team has a 4-man premade, that *still* doesn't explain why some of those little guys didn't end up on my side, and some of us on theirs. If four of them were matched with the premade that would have at least made it slightly more even. Both sides would have had a chance at more than one gunship and at least one bomber. It doesn't make any sense.
  3. I would also be happy with an emote version, though we lose out a bit on the nod to Dulfy.
  4. While I see what you're saying, I suppose we'd have to agree to disagree. I would just prefer the item without the air-drop part of the animation. In my opinion, it doesn't even seem to fit the description on the item itself. It would be a chair plus a computer and a "sending" light, which is enough for me. (Plus, Dulfy does a lot more than report on Cartel packs, so it doesn't seem out of place to me to have two versions of it.) I mean, I'm not even into RP or anything. I just know what I like, and what I'll get a lot of use out of.
  5. Sorry if this has already been posted, but I did a quick skim and didn't see it. Anyhow, the title pretty much says what I want to say -- I would like to see a version of the data entry regen item without the air drop animation. I would much prefer it without the big missile-shaped package and the clanking noise. That said, I absolutely LOVE the little nod to Dulfy, and as you can see in the threads I linked above I am not the only one who thinks there should be a version of this item without the air drop added on to it. I think it seems like it would be an easy thing to remove -- maybe the new version could even have a slightly different color palette as well, I don't know. That part is less important to me. I even like the little light that glows at the top when the character hits "send" and stands up. Just not the package -- I seriously didn't even understand why it was there to begin with, and thought someone else was dropping items while Dulfy was recording (until she did it a second time, that is). So, yeah, that's pretty much it. Can we get a version two, pretty please, and keep the Cartel Associate 0U-1FY flavor text?
  6. Oh yeah, how could I forget? I would actually really, really like a yellow taxi cab. Seriously!
  7. My top three would probably be: 1. Vrake 2. Rocket boots or jetpack 3. Jaggalor Something that carries us would also be pretty neat, such as a giant flutterplume or one of those pterodactyl-like guys from Makeb... My number one from launch was the bantha, and I see that's being added with the next cartel pack, so thank you veeeeeery much! I also agree that class specific mounts would be a very cool idea. If we could do something like that, I would want the jetpack to go only to bounty hunters, etc. Just to echo some previously posted thoughts and add my own: Inquisitors levitating with lightning Consulars levitating with the force glow effect Warriors riding a tu'kata Knights riding manka cats Bounty Hunters getting their jetpacks Troopers riding on a small mobile gun platform, maybe Agents with a sleek speeder, something really fitting with their ship style Smugglers could get something rare for a speeder, like maybe a prototype swoop off that guy on Taris EDIT: And I forgot one thing I actually REALLY want to see... a yellow taxi cab mount!
  8. You can also replace the roll-to-cover skill on your quickbar with the ability to crouch. Look in your skill list; it should be a bluish skill with a kneeling guy on it. Just slide off the orange roll-to-cover and slide on the crouch.
  9. There's another problem with the Sav-Rak fight, and it's been around since LI was first introduced. Some people experience extreme lag every time he jumps up onto a pipe. It's not avoidable. I have no idea what causes it. But I'm talking about being at a complete standstill from the time his knees bend to the time he hits the pillar, and then again when he returns to the platform. If it's your healer, you might be screwed. If it's the guy who needed to channel the pillar Sav-Rak chose, you might be in trouble. If it's more than one person... you're probably going to wipe. I've run LI more times than I care to count and that's the single most common complaint I have heard from other players. I have to imagine it only happens with certain PC builds because it doesn't happen to everyone... but it does happen a lot.
  10. I do think it's pretty screwy too. I'm going to have to pay closer attention though now that I know there's a 25% minimum. (And the low charge thing just wiping out your weapon pool really blows.)
  11. Since 2.6, I've been noticing something on my Gunship that is really annoying. It's very difficult to get off a quick shot now and almost impossible to get off a shot when your weapon power is low. I keep getting an error about not having enough weapon charge. This also wipes out what I have left in my weapon pool -- brilliant, now I can't shoot for an even longer time. It used to be like this: Your weapon pool runs out while charging up a shot, you fire that shot automatically. Now, if your weapon pool is low, it takes what charge you can get and just dumps it. However, I've also noticed this happening when trying to take a fast, non-fully-charged shot -- regardless of what you have left in your weapon pool. It just drains your weapon pool by however much you did charge, gives you the error, and makes you wait. This really, really sucks for plasma and ion shots. And the real problem is... neither situation seems to happen every single time. It sure does seem to happen a lot in heated combat, but not every time. I know it's not just me and I tried looking in the patch notes again but I don't see anything about this anywhere. So... what gives?
  12. It doesn't -- last night I was in a strike fighter, actively taking damage from two scouts, running all over the place, and every time I got the chance to shoot back I missed for a rather prolonged period. Lots of pointless shooting and I still got the non-contributing message. Didn't get to be "contributing" again until someone else picked off one of the scouts so I could focus on the other. Maybe it helps while you're guarding a node, but it definitely doesn't in TDM.
  13. Well, that certainly explains a lot! Thank you for figuring this out.
  14. I agree that it seems to be very buggy and has too short of a range anyhow. I've used it on my two favorite scouts (one NovaDive, one Blackbolt) with entirely mixed results. I would also like to say that the text for it is poorly written and a bit confusing. When I first read it, it sounded like it was a buff that would move with your ship. Made sense, given the small radius. So I used it, and it definitely did not stay with my ship. Then I re-read it, and I thought it sounded like the duration might mean debuff duration... or maybe EMP field duration, like a static ball. So I used it a bunch more, and felt more confused than ever since it didn't even seem to be applying to ships that were literally right in front of me, parked. I then asked a few others for their thoughts on what the text meant, and they disagreed until they were just as confused as I was.
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