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TekaruPrime

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  1. capitol city as in the fleet? or starting planet? or Corruscant/Dromund Kaas?
  2. ^ exactly. I'm also not asking to kill a player in 2-3 hits. maybe 5. but it's pretty sad when they can literally IGNORE me as I hit them with everything I have. I should get CC'ed because they FEAR me. not to just make me an easy kill. at the worst, I should at least be threatening enough to make people quit what they are doing and deal with me.
  3. It feels like melee classes DID get a minor damage boost recently. Personally, that's all I'd ask for. the logic of which classes have the most CCs (mostly range classes) seemed like good intentions - bad execution... I think the design philosophy was "melee classes will KILL you so here's some CC abilities to keep them off you" but that was implemented with "melee classes hit like wet noodles so why is anyone even worried about them?" so yeah, IMO just boost the damage from melee and everyone is happy. if you want to get super technical, maybe give melee some kind of armor-ignoring ability in PvP...
  4. thank you, PanikSpreader, that's what I'm talking about. I have a level 40 Guardian (Jedi) and a level 34 Marauder (Sith) so I sort of know the difference. but my Jedi is a tank, so naturally my DPS feels a bit lower than my Marauder. Being the alt-oholic I am, I'm sure I'll roll a DPS warrior at some point and then I'll really be able to compare. also, I think play-styles and motives will play a lot into this discussion. For example, the warrior that posted his 5k PvP win (no offense) was clearly trying to get the most DPS and not necessarily trying to get kills. (9 and 0? though I noticed you did have some objective points, too.) but even THAT can differ... like when I'm playing with my Guardian, I'm throwing taunts and bubbles on my teammates and trying to get the most protection points, and with my Marauder I'm trying to burn down healers.
  5. well, now I'm curious. I went anni as it was so often recommended and I'm enjoying it so far. I'll say that level 10-25 was REALLY hard tho. but now it's a lot of fun. can't imagine Rage being more fun but now I don't know? is it??
  6. well, that was amusing. If the developers are right, the damage is going to be so close, we can't tell. hence all the "oh yah? my x did x-k damage so it's better!" comments. have any of you played BOTH classes? I think a more pertinent question would be "which class is easier/funner to level?" PvP is always always ALWAYS going to be circumstantial. but even then, certain patterns *could* be useful - if reported by the SAME player. for example: "I always attack big groups and try to protect/capture turrets in Civil War. When I play my Jugg, I rack up more aoe DPS, but have fewer killing blows. When I play my Marauder, I get lower DPS, but have more kills. but I also have more deaths." something like that would be more useful.
  7. QFT Here is my take on most of the "Marauders are fine" comments. 1. You are talking about AT LEVEL 50. Getting to 30 was a total PITA. 30-40 is a little better, and so on. But it's probably ALSO the case that 2. You ONLY talk about IN PVP which tells me that you are NOT QUESTING. which is where the problems with the Marauder class are the most obnoxious. So far my solutions to 1 and 2 are to PVP until I'm 4-6 levels higher than I need to be, and THEN go back and quest. Again, a little easier to quest *near* my appropriate level now that I'm in my 30's. but c'mon! stop saying the Marauder is "fine" when you aren't even playing half the game!
  8. I think the Marauder DOES get better at higher levels BUT the OP was talking about Questing, not PvP, and it seems like a lot of the responses have been "oh but I pwn face in PvP!" well?? is that ALL you do? because yeah, that's how I "learned" to play my marauder: out level my quest content by doing PvP and then going back and questing where I was 4-5 levels higher than the mobs. Do other classes have to do that? I don't think so.
  9. That's what I'm saying. the trade-off just isn't there right now. and until about lvl 30, unless you want to cry while doing PvE it's easier to out-level your content (doing PvP or space missions) and THEN go back and quest. now tell me that's true for other classes. oh wait, no it's not.
  10. Not the first to point out but... I don't think "easy/hard" is the same as "fewest/most key presses." at least when I'M complaining about the Marauder for example, i'm referring to how little damage I do compared to other classes AND how little damage I can take AND how few CC's or stuns I have AND how vulnerable I am to the other classes. PvP is HARD. PvE is HARD. not because I'm using 8 actions or 25 actions, I just get KILLED easily. I feel like the other (ranged) classes are full of CC's and stuns to KEEP ME AWAY from them - but ultimately that's just a big joke because even AT RANGE I'm not doing anything they should worry about.
  11. Solution should be really easy: let us do more damage. Make us dodge and break CC's. fine. Make us worry about melee range and mobs that are too spread apart. Fine. don't let us stun or CC anything other than weak mobs. fine. but when we DO get in range, let us do DAMAGE!!
  12. I think the answer to that would be to boost melee damage, just a touch, especially at lower levels. It just seems like for all the effort we put into playing a Marauder (in PvP AND PvE) the trade-off just isn't there compared to the other classes. If I'm clever/lucky and get past an enemy player's CC and end up not really hurting them anyway, what's the point? MAKE THE OTHER CLASSES WORK HARDER because they FEAR the Marauder!
  13. I don't quite grasp the concept of resolve bar yet. Who gets it, when do you get it, and how do you know that your opponent has it? That said, I have experiences like those mentioned. Like using my Inq-knockback in group of players and not one of them budge. Maybe I don't understand resolve, but you're telling me ALL those players had it? Don't get me started on trying to CC someone and having no effect.
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