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Adhabah

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    AZ
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    Things and stuff
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    Stuff and things
  1. Working As Intended™
  2. How do role players compensate for all the broken and bugged features in the game? Do yall just call it a disturbance in the force or something? Just curious.
  3. Just take all your toons to treasure island baby. This game is so ridiculous... Working As Intended™
  4. After reviewing some video of 8 man HM Bulo that was made before the patch on the 16th of December, we noticed that things, at least for us, hit ALOT harder after the patch. For example, before the 16th patch barrel throw ~7k-12k scatter blaster ~ 8k-12k load lifters~8k-12k each circles~10k-15k a tick. After the 16th patch barrel throw ~20k-30k scatter blaster ~ 20k-30k load lifters~20k-25k each circles~20k-30k 1 tick Also, we have noticed that adds are not spawning until after mass barrage is done and all circles from it have dissipated. We realize that there are 2 spawns of adds per 1 mass barrage, but we basically have to deal with 2 spawns of adds without a mass barrage to kill one spawn....and the adds hit harder than they did. We have even been able to predict where the adds will spawn based on where Bulo is. If he is in the starting position or the short jump left or right of starting position, they will spawn up top. If he is far right, adds will spawn on the right door, and if he is far left they will spawn on one of the left doors. But again, they are not spawning till after mass barrage is over and gone so the only circle that may or may not still be there to kite them into is the one left by the purple circle, but that isn't always there either. We also realize that this is a very mechanic heavy fight, and positioning is key. However, the bottom line is that there is just, what seems to be,way too much damage going out for our healers to keep everyone up. It honestly feels like the difficulty is set to 16 man hm even though it is only on 8 man hm....and yes, we are sure it is on 8 man hm. IDK, food for thought. Anyone who is having trouble might wanna look into this as well. Compare some of your raid video to that of videos made before 12-16-2014 and see if you see the same difference in outgoing damage as we are.
  5. After reviewing some video of 8 man HM Bulo that was made before the patch on the 16th of December, we noticed that things, at least for us, hit ALOT harder after the patch. For example, before the 16th patch barrel throw ~7k-12k scatter blaster ~ 8k-12k load lifters~8k-12k each circles~10k-15k a tick. After the 16th patch barrel throw ~20k-30k scatter blaster ~ 20k-30k load lifters~20k-25k each circles~20k-30k 1 tick Also, we have noticed that adds are not spawning until after mass barrage is done and all circles from it have dissipated. We realize that there are 2 spawns of adds per 1 mass barrage, but we basically have to deal with 2 spawns of adds without a mass barrage to kill one spawn....and the adds hit harder than they did. We have even been able to predict where the adds will spawn based on where Bulo is. If he is in the starting position or the short jump left or right of starting position, they will spawn up top. If he is far right, adds will spawn on the right door, and if he is far left they will spawn on one of the left doors. But again, they are not spawning till after mass barrage is over and gone so the only circle that may or may not still be there to kite them into is the one left by the purple circle, but that isn't always there either. We also realize that this is a very mechanic heavy fight, and positioning is key. However, the bottom line is that there is just, what seems to be,way too much damage going out for our healers to keep everyone up. It honestly feels like the difficulty is set to 16 man hm even though it is only on 8 man hm....and yes, we are sure it is on 8 man hm. IDK, food for thought. Anyone who is having trouble might wanna look into this as well. Compare some of your raid video to that of videos made before 12-16-2014 and see if you see the same difference in outgoing damage as we are.
  6. So you got the resolve hilt yet? Maybe make a list so people can see what you have for sale. Worked for me.
  7. Grats on the schems. Make that money man Which ones do u have? The enhancements and others I mean
  8. I got a lot of toons...and legacy gear
  9. currently 4.5mil or trade for mats and check back for updates. just got the reflex armoring
  10. Now crafting 192... http://www.swtor.com/community/showthread.php?t=784679
  11. Now Crafting [Advanced Deft Mod 37] (strength +97) (power +82) (endurance +74) [Advanced Deft Mod 37] (strength +97) (crit+82) (endurance +74) [Advanced Aptitude Mod 37] (Willpower+97) (power +82) (endurance +74) [Advanced Nimble Mod 37] (Aim+97) (Crit+82) (endurance +74) [Advanced Agile Mod 37] (Aim+97) (power+82) (endurance +74) [Advanced Keen Mod 37] (Cunning+97) (Crit+82) (endurance +74) [Advanced Artful Mod 37] (Cunning+97) (power+82) (endurance +74) [Advanced Initiative Enhancement 37] (endurance +66) (Accuracy +111) (Power +74) [Advanced Adept Enhancement 37] (endurance +66) (Surge +111) (Power +74) [Advanced Battle Enhancement 37] (endurance +66) (Surge +111) (Crit+74) [Advanced Quick Savant Enhancement 37] (endurance +66) (Alacrity+111) (Power +74) [Advanced Might Armoring 37] (strength +124) (endurance +104) [Advanced Skill Armoring 37] (cunning+124) (endurance +104) [Advanced Reflex Armoring 37] (aim+124) (endurance +104) [Advanced Resolve Armoring 37] (willpower+124) (endurance +104) [Advanced Skill Barrel 37] (cunning+124) (endurance +104) [Advanced Reflex Barrel 37] (aim+124) (endurance +104) Purchase or trade for mats I will be updating this thread as i get new schems Contact Runnosalyn (Republic) The Harbinger
  12. Now Crafting [Advanced Deft Mod 37] (strength +97) (power +82) (endurance +74) [Advanced Deft Mod 37] (strength +97) (crit+82) (endurance +74) [Advanced Aptitude Mod 37] (Willpower+97) (power +82) (endurance +74) [Advanced Nimble Mod 37] (Aim+97) (Crit+82) (endurance +74) [Advanced Agile Mod 37] (Aim+97) (power+82) (endurance +74) [Advanced Keen Mod 37] (Cunning+97) (Crit+82) (endurance +74) [Advanced Artful Mod 37] (Cunning+97) (power+82) (endurance +74) [Advanced Initiative Enhancement 37] (endurance +66) (Accuracy +111) (Power +74) [Advanced Adept Enhancement 37] (endurance +66) (Surge +111) (Power +74) [Advanced Battle Enhancement 37] (endurance +66) (Surge +111) (Crit+74) [Advanced Quick Savant Enhancement 37] (endurance +66) (Alacrity+111) (Power +74) [Advanced Might Armoring 37] (strength +124) (endurance +104) [Advanced Skill Armoring 37] (cunning+124) (endurance +104) [Advanced Reflex Armoring 37] (aim+124) (endurance +104) [Advanced Resolve Armoring 37] (willpower+124) (endurance +104) [Advanced Skill Barrel 37] (cunning+124) (endurance +104) [Advanced Reflex Barrel 37] (aim+124) (endurance +104) Purchase or trade for mats I will be updating this thread as i get new schems Contact Runnosalyn (Republic) The Harbinger
  13. <Local Four Twenty> Republic Ravagers 8 man HM Sparky Thursday 12/18/2014 08:29:02pm MST (07:29:02pm PST) http://i.imgur.com/pqfNjhD.jpg
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