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crustie

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    Clearwater, Fl
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    http://myspace.com/crustie77
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    Gaming, Playing Music
  1. this depends on spec of jug and if you allow him to get a leap off
  2. crustie

    Gief Arenas PLOX

    which is why i stated balance issues need to be taken care of first, or no arena would be fun.
  3. yeah.. as a jug/gaurd a sniper/slinger is going to be a hard counter for you.. mara/sent can usually take care of them but they need cd's to do it. your best bet is to LoS and avoid them.
  4. crustie

    Gief Arenas PLOX

    while i'm not a fan of arenas, it's not a horrible idea. but NEVER go 2's.. 2's were always a joke in WoW. i say start with 4's.. then move on from there. 4's would give a good dynamic to team builds. but until there are some balancing issues taken care of, no arena would be fun
  5. I play madness spec full augmented WH sorc. I only play PVP. 1. How do you think your Sorcerer spec is perceived by other classes? We are perceived as weak DPS that's an easy kill. Also that we are useless to have in rated WZ due to PT are far better DPS and mara are better DPS with more survivability. 2. How do you perceive your own spec? Fun to play with a decent skill cap to play successfully. We are kiting machines when it comes to single target. although, single target DPS is severely lacking when compared to other classes. Little to no burst for either DPS sorc spec. Pyro PT is our hard counter due to the inability to kite them. Have 50 marauder I use for rated due to no one wanting sorc DPS. Also have 50 op heals for rated as they are far better for PVP heals. Sorc is just not good enuff for a rated team as other classes can do our role better. I believe we are still viable. But it is still optimal to have a PT or mara instead of sorc DPS, and op instead of sorc heals. This makes getting on a decent rated team near impossible.
  6. thanks, but this post is degenerating down to name calling and no one's opinion is right unless it's their own.. as it is in all mmo forums.. only thing i've been posting is that the resolve system is not broken.. it works the way it's supposed to. some likes it and some don't.. i've had my ups and downs with it myself.. but when you start to learn to use it to your advantage, that's when it starts to grow on you. and by this i mean offensively and defensively. but some people will never learn to do this.. what that means is unless they get rid of the system, these types of threads will always be here.
  7. because sorcs are not as mobile healers and not as effective due to interupts... has nothing to do with resolve.. which the person i was replying to was implying with his post...
  8. lol, my sorc is my main and has been heals and dps... i only made my op healer cause it's better at healing on the move... and i've been defending resolve..
  9. i've been in the situation you are talking about with full resolve and seen jugs and mara do the annimation and dmg without the stun effect.. it's a channeled stun... and like any stun you can activate it and you will do the damage but the stun effect does not work.
  10. then my force choke is broken.. i have NEVER been able to choke someone with full resolve.. lol
  11. you are wrong sir... force choke will not work with full resolve bar..
  12. the problem is people like you say it's broken, when it's not.. it works perfectly..you and many others may not like the system, but that doesn't mean the system is broken.. there is no part of the system that doesn't work as intended. stuns, mezz, and knockbacks all fill resolve, and none of those work if the bar is full... in no way is the system broken. it works perfectly the way it was designed.. you may not like the design of resolve, but it's surely NOT broken.
  13. lol... learn to LoS buddy.. my mara has no problem closing the gap in any wz... mainly because i LoS my was to the target... and the same for my sorc.. any good melee has no problem closing the gap on me forcing me to use cc to kite them.. which at that point it boils down to skill... my ability to kite vs their ability to close and burst... vs a good melee it's a crap shoot.. against a bad one i win..
  14. well TTK could easily stay the same and them just add a pvp relic with a 2nd break on a 2 min cooldown and that would solve alot of the stunlocking problem.. just make the relic no stat boost.. just expertise and on use break... would give a good trade off of endurance and power/defence for an extra break. also it would need to always be at the top tier gearing price and vendor for pvp relics
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