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Anishor

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  • Occupation
    Semantic Software Engineer
  1. They want the old days of 1.2 tracer spam + 6.0 Defenses =D
  2. If you cannot see why having so many DCDs is a problem, I'm not sure it can be explained to you. But, in short it adds too many tools creating too many variables creating a whack-a-mole style balancing. I mean objectively Merc DPS DCDs are significantly better versions of Jugg DPS ones, which why most juggs in pvp play Tank spec in dps gear. That's just one example in PVP. In PVE they allow for cheesing of mechanics. Also as someone who played both SWG and SWTOR from early stage betas. The NGE's biggest problem was shipping waaaay too soon. It was buggy and didn't have half the feature set it should have, had it shipped in the state it was later regarding class design and balance it would have lost some players sure, but not nearly as many. It was the combination of lack of choice with an inferior product.
  3. Concealment is getting nerfed, and I haven't looked too much into lethality yet. but why necro?
  4. You left because they were going to fix the flight model? Also cool didn't know you guys were from GSF I flew with one of the splinter squads for a bit as a bomber pilot, but the fact my favorite ship ( the b-wing ) had very limited capacity on the meta with the energy management + boost gasping kind of turned me off.
  5. And which Squadron were these premades? Were they part of Splinter, Randos as those were the two ones that won most of the events. Squadrons is more like X-wing series but unfortuantely due to short development times there were some design oversights that has caused the meta to about making hte most out of boosting and energy exploits to fly in a way that's hard for the netcode to keep up with some odd bugs ( like not being able to drift boost on separate buttons with HOTAS )
  6. Rage Jugs haven't been viable in ranked in a long time. But they might actually be decently suited to murdering madness, last I check they can get the full immunity on leap.
  7. I'm of the opinion that gear should not be gated behind the hardest content. This game has tons of ways of rewarding the harder content - Titles, Flair, Mounts, custom variants of armor, ect. Also from a pvper's perspective, I think most of us are just taking issue the gear no longer being moldable at launch of 7.0. I believe it will eventually change post launch, or at least I think I read that somewhere, but it's hard to know without an official roadmap or more dev posts on the reasoning.
  8. I have not seen any proof that people on the theorycrafting discord have pushed them in this direction, I've seen a lot of people on that discord against these changes.
  9. Without x-faction the queue system was very easily abused, both in ranked and unranked, and it was pretty toxic back then too.
  10. There would be small counter measures to it, such as it making the person have full resolve after, or a CD to being netted again like grenades ( but much shorter, probably no longer than 20s )
  11. Or could change the ranking system of yolos to wins rather than ELO. keep ELO for team ranked.
  12. IMO that is how it should be regarding one equally skilled geared/dps being able to contain or kill a healer depending on who makes a mistake. Otherwise there's ZERO chance of ever balancing guard.
  13. When someone says Fury is better than Rage, they generally mean in PvP. Especially ranked. And Rage with some more defense and CC immunity or something would be quite devestating. In my experience - Rage is way better at killing healers and other harder targets in pvp, it simply lacks the CC immunity and defensive boosts to bring it to bear in most games.
  14. Could also add a few more skin tones, such as purples and more oranges.
  15. Eh, I still am of the opinion that holding the ball should but 'hindered' state on you. Preventing any movement abilities. Would encourage more off the ball movement and passing rather than a lets pass it to the person who can take no damage or CC while carrying the ball.
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