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ShinDoRai

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  1. o know i m a grinder . to heart in every game i play since the 80th so i sorta get it what they try to trigger on gamers in mmos.not that it is obvious at all. every now and then when a mmo game drop ,on this content ,they intense the drop rate or seasonal to public holidays. to give customers a great time and give them some cherrys on the new cake.extra free time. swtor is always on the back way, like a little stubborn child ,which doesnt want to keep up with needs in mmos today/then/befor
  2. recyling is also recycling/reprocessing is also a season thing i think
  3. i would like to see a moba dota2 inspired game with star wars ip combined with battleforge cashgrab and soloplay ability where they can squezz star wars ip like hell with RNG BOXES !!!! surpise where u pay for heroes, cosmetics like here (established™), new zones, quests etc. and full f2p like dota 2 like here:eek: this season all seems looking good for rts games. could that some kinda thingy can pop up or a nice new EaW would fit also great. some RNG thoughts
  4. someone ordered a CocaCola and a wookie kinda meal/swtor-mmorpg
  5. your sir one a price its called lose to play it will teach you one lesson learn to play. not everything in the game is overvoiced why ya shooting moron.....jug to the sniper while shooting at pt.....cos i CAN kill him.....pt full hp again waiting for gcd--- sniper still shooting.....juggy waits and observe the sniper....full green quest gear some crap from lev 20-60.....sniper i get him i kill him .....pt use cds and up to full ....juggy is stressed out...sniper almost down no gcds deffs available all used if used ....pt stuns snip for finisher....jug jumps on pt... ...puts his guard on snip... choke pt....deff cd from pt...now the dance beginns.
  6. and what if someone likes to tank/dps/or heal specc.u need a 2nd set count that in for every tier. only real dps, heal and tank set. 1.st maingear spec grind 2.nd the roles u can perform also 3.rd get all from crates and pve/pve drops on top with currencys and RNGEZZUUSSS 4. repeat for twinks twinks play one game only, customer relationship have I answered your questions and provided good customer service ?
  7. gearing could be even much easyer for all and everybody. but that needs alook over the edge. or look for a sample of how a solution could be made. Evolution of cxp ! looking up for it looking downwards hurts too much my neck
  8. the ppls that dont get it why cxp is bad should be now acknowledged by everyone that use his brain for min/max and playing all aspects. some only have a flashlight, and play games like that just for the fun. and some turn the lights on in that room and some use night vision specs to play slotmachine 1 spin 750 credits --- getting certificates almost impossible/mount one crate 1 level grind for CXP --- gold gear bis impla/relikt, gear at all (maybe not so bad, but bad enough) so go play slotmachine gearing if u like it, over and over 2-5 year only content. where the past 2 years only story content dropped. and giving us instead of flashpoints; rather tacticals, uprisings, eternal championship, gsf and more uprisings in 3 ways from noob to hc difficulties. after u nerfed all in wrong way if u only had made from this things more raids and fps, nobody would cry. dont know why this game lost its pace. sry seriously couldnt resist
  9. and thats how it works here since launch. poorly introduced, a little bit fixing and leave it like that, untouched ! it was also not well received by the community. now that its tied to Cxp it got some more pops, but it will be harder by time to get pops. i promise this to you
  10. i've been to hell and BACK and BACK to hell and BACK so something is shifting now slowly looking forward to - "Galactic Command Gearing Roadmap - Coming This Week " and here some changes that are not bad from what i played and get from here. like in wildstar u can improve this make the EXP bar the CXP bar. once u hit max level your Exp expire and turn in to the CXP bar and every time u fill it ( play all types of content ), u get a currency (additional components and boxes ) for T1 gear. play everything, gain Cxp, get currency could also be attached to difficulties of content ( sm, hm, nim mode for 3 currencies ). and to make a good feeling in rewards give out at the next perk after t1, a doubler gain at T2 and a tripler at T3. put a weekly gain on it and done ! and for the other problems here some thoughts. - Baseline fixes give boosts to CXP being in a guild, 10 % boost in gain groupplay 5% with a full group Cxp booster from CartellShop 10 % this changes makes your gain 25% more cxp adding extra events with XX % boost is up to you bw go back to the base , where u set gains through kills ( silver,golds and champions ) like it was pre launch. - Twinks 1st char that hits the max level gives ya a gain for 2,5 % up to 10% for all classes ( drop rate gain NOT cxp gain! ) charackter perks for a higher drop rate 5/10/15 % costs 1mill/2,5mill/5 mill similar to crafting perks to get a totaly 25% per char - soloplayers fine tuning the outcome for CXP and drop rate ( less crap higher chance for gear ) - PVP additional crates for quests daylies and weeklys. daylies 5 extra boxes and extra XX components weekly 10 extra crates with 1 100% guaranteed tokengear matching Cxp rank, XX components raising MvP gain/boost from 1- 10 - Raids/FPs SM - easy access to get components for gear, drop rate low ( how it is now maybe more, needs fine tuning in both raid/fp) HM - higher drop rate by 5% on everything ( for group play we need higher rewards in higher modes ) NIM - 10 % higher drop rate removing need/greed from raids replaced by personal loot bags for everybody after boss kills ( bags must be role and class related, and every body gets loot. no more ninjalooters ! ) this helps getting gear for twinks .) everybody is happy = no ninja looters anymore or bioware is twitching around like always. we had so much changes since 1.0 till today. some fixes from the past changes, brought us to this system back again, only to be fixed again ! pre 4.0 it was all fine, after 4.0 we got too easy to much loot and gear. now with 5.0 u need to change a lot to make it joyful again, with the little new mmo content. time is ticking:rolleyes:
  11. and the next step should be then what ? a 4 man group join a BG with comopanions to kill bots, like VR-Mission from MGS or the class testing like in skyforge oh wiat, its called tactical fp or flashpoint. wh have already such things ingame. how about a alteracvalley like in WOW. or a planet only for pvp quests equaly to aions abyss. PVPVE! sounds great, but thinking off is like hoping for new content in PVP at all.
  12. if they keep it, then it feels like starving. and at the end u are to week to hunt. if u are weak then u start to collect. if you cant collect enough, then ...
  13. wer raiden will findet einen weg. kann ja nicht so schwer sein. 2 tanks 2 heals und dds und auf gehts. mann/frau kan sich auch dumm stellen und anmelden. rauf in ein ts und gut ist. und wer wegen repkosten rumheult soll gleich draussen bleiben. loot regeln festlegen und gib ihm so hab ich es immer vor 5.0 gemacht mit meinem juggy deadly'kill war immer funny
  14. that feeling also bugged me. i didnt even thought about going on the PTS here after i heard what it was like. i did this in wow regularly for a time. and it was uncomplicated. also wildstar was great. but wow and w* were bigger even swtor was great. but after release it felt it was not realy finished, like all betas and betas are nothing else then demos back in the 80th/90th and 2k. and i hope there is something realy good comming this falls when its done. if its the usual, well then. i will wait till i resub like one time every 1 1/2 year untill content drop so slow. ps:; wishlist for improvements ( with the ulterior motive sheldon stands before me = bioware ) hope u make trash harder and meaningfull to group play,story vice versa, and enjoy able. because that i miss since Jarg und Sorno. that is the best fight in game. make more voiceover in this kinda way. and let em then act to our progress and talk more. and after a boss is done,give us story where DvL is involved to make a path through the raid, like ramification. and by the way,dont be so greedy with mini bosses. put them straight in the way with trash packs. not bypassing at all. do or do not. thats why flashpoints failed a lot ! if there is a path don make it so open. some grp play feels by the time bigger than way to the bosses. and since u gave us walker, let them be parts of the raid to trigger things, also bring back more puzzles in the way to a boss. this would work great to the ramification.... and by that, why cant the last boss jump in to help out in a fight,then comes the trigger for walkers,snowbalcannons and grenades to interrupt ! would be awesome. and put on that a time limit counter. that pushes the droprate for every boss fight. so much ways to solve and make all easy and profitable with little. reminder.: hunter and collector instinkt and give out more gear from ops and ranked only for a weekly. like 10 extra boxes from cxp wich include 1x box 100% drop to chose for ! or how did u said in ya stream why u made cxp in the 1.st way ;to make gear easyer accessible to the role and class with set gearbonus. so keep in mind what u did. u pushed all and everything to endgame now, by guild-xp,events,boosts,quests ,story and solo chapter story bonus exp gain that u have a lot of toons. even cap was raised for and even DvL was all about it. by not putting this in the count, it wont last long. if u still insist on cxp and tweek around. at the end it still come to the same ending by the time
  15. again why we need gear is so simple minded, to perform the next step to a higher consciousness mindblowing i know. its like fishing with hands. or hunting for birds. it sucks without gear or the ability. and in games ? ! simple why the boss must hit me so hard ? why is he set higher in the food chain ? we are humans so the design is alwyas like this.in games, in books in music etc pp
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