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Kyanzes

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  1. Ninja looting could be eliminated by introducing new needing/binding mechanisms: need for self - item gets bound to self need for companion - item gets bound to companion standard need - item behaves as usual (but it's a lower level need than need for self/comp) pass and also make items self/comp needed unsellable also, order of need weight: need for self > need for companion > standard need > pass I'm not saying this should be done but this would only leave absolute jerks in the picture (who need to make you miserable but could not profit otherwise from having done so.)
  2. Pet a dog. Get a girlfriend. If already have one: pay more attention to her.
  3. Perhaps they just want the FP done. If you kick a player (especially a tank or healer) you may have to wait around unless it's a tactical FP. Actually, for old FP sometimes you have to wait around even if you are missing a DPS.
  4. Yeah, there are several missions that I take then have to drop half-done like the speeder unlocks. They take up the space and just have to abandon them routinely. Same for lower level weeklies and dailies. I'm also no longer keeping the PVP missions for the same reason. In the past I used to queue for PVP while doing dailies. Not anymore. I don't want the missions to take up the mission space.
  5. Ninja looters, smart asses who try to tell you how to do your role when they are undergeared and suck, rushers (**** skip PLZ right fking now), boss skippers, content skippers (when it would take 5 seconds to take down the trash and they go around for half a minute just so they don't have to fight). People actually go to great efforts to skip MEANINGLESS trash. Not talking about large groups but 1-2 enemies. Biggest laugh: a 14k HP healer scolds me for throwing an off-heal with my 40k+ mostly 180 merc in an L50 FP (which I did to just help out peeps and to pass time) saying "you should concentrate on damage". **** you!
  6. European servers are for europeans. Europeans live in european countries. European countries are, well, in Europe. Europe has a population over 700M. The US has over 300M. (And even if you restrict the number strictly to the EU itself, which you shouldn't, the population is still in excess of 500M. But the game is not restricted to the EU.). I'm not saying Europe is more important but it certainly represents a significant player base.
  7. Well, we could jump forward an era... I mean it's not like we should wait 10 years for another SW game to come out and allow only then later SW history to be implemented. Should happen in this game.
  8. I'd start with these unless you are into Old Republic / Rise of the Empire eras: Splinter of the Mind's Eye, Thrawn Trilogy
  9. May the hate be with you. After you. Do not fail me again! When I left you, I was but the learner, now I am the master. Or simply: UN-LIMITEEEEEEED-POWWWAAH!!
  10. Cloud City (if it's okay to choose a later era). If I had to choose a place in the game then the Vertical City.
  11. You mean Thrawn does not exist? You've gotta be fking kidding me.
  12. I think the confusion may have been caused by the other reward. We also got 500CC earlier this month for being subscribed and it seem peeps may have thought that it was somehow connected to the early access as well. The two awards were also mentioned together several times so it may have confused people (into believing that there are two requirements for early access).
  13. Guild looking for new players! CCM BOSS 1/3 DOWN! Serious peeps only! (Master loot set at all times.)
  14. It seems to me that the true source of profit is free crafting. The crafter advertises they craft for mats at no fee. You trade the crafter, give them the mats, get the item instantly (pre-made or pre-purchased by the crafter) and then the crafter makes a new item: if they not crit on it they just repeat the process above, if they crit on it (make two items succesfully) then they just made a nice profit, possibly millions if it's a 31/34 item. So the crafter might as well sell everything at crafting price, perhaps even cheaper than it costs to actually craft.
  15. There was a major update which also affected skills (perhaps even skill levels have been changed) and I guess they want to prevent any kind of illegal configurations and possible bugs so they refunded all the skillpoints and you can reallocate them accoridng to the current rules.
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