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MythicRaiderInx

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  1. When exactly where stacks removed from HM? All I remember was people getting buffed to 168k HP in HM by accident when they buffed NiM.
  2. The only reason people struggle pugging Gods is because people do not know mechanics. VE removal will change nothing when it comes to that. Dxun doesn't even have VE because its already lvl 75 so I'm not sure where the problem there is....
  3. Here is the thing HM isn't just a joke for NiM raiders its a joke for all raiders HM is no challenge at all. HM is basically the same difficulty as SM was in 3.0. Furthermore probably the only reason the skill gap between normal raiders and NiM raiders is so big because no content in the game is actually hard appart from NiM. This means that raiders are never incentivized to become better at the game, which is why the gap is so large. NiM is supposed to be hard the way it is right now. Hm is not supposed to be able to be 4 Manned by somewhat competent raiders (which is what I am, I'm nowhere near the level of gameplay of some NiM raiders from FC or Failure). Right now HM does not prepare you in any way for NiM and if you are a progression raider that wants to get into NiM it is basically impossible.
  4. So I want to start this post by giving a little bit of info about me. I'm a not very professional NiM raider that got into raiding about 2 years ago. I've been raiding NiM for ~1 year (started in 5.10). I'll be the first to say I'm far from a great player just a decent one. I've cleared all the content in the game except gods in 5.10 and have recleared it all after the removal of VE from NiM in 6.1 (even Gods NiM). Now at the time the removal of VE was a bit controversial but IMO the right direction for the game to go in. Personally for me (a NiM raider) NiM had become boring to the point I was making obscene amounts of mistakes on content like Brontes and we would still easily kill it. So the removal of VE was a great thing (even if a bit brutal). However personally I agree NiM was a bit too insane so the slight buff we received was appreciated. Now the purpose of this post is to explain why raiding is at a terrible spot in the game ATM. Although NiM is at the right difficulty (hard but more then doable), SM and especially HM is a JOKE. Just a few minutes ago I completed TfB HM with a fleet pug and normal players (only me and one other person were NiM raiders) and we completed the operation in 40 minutes. We killed TFB (the last boss) in 8 minutes with having 4 tentacles in P1 (the enrage timer is 14 minutes). Anyone that tells me this is normal is either crazy or has never played the game when it was hard. Revan HM (which is supposed to be the hardest HM boss and a challenge even for NiM raiders) can be 5Manned easily and the core burn can be done with 3 people (2D 1H) (if you don't believe me here is a video showing some germans doing this: ). This is not normal IDC how good you are at the game you should not be able to 5M the final boss of a "HardMare" operation. Now I hear what people will tell me "why is HM being easy matter?". Simple HM is completely FACEROLL you can ignore nearly all mechanics never pop a single DCD (even as tank) and go full Yolo mode. (This is what most HM prog groups will do). Now what happens after they finish all HM content ? They try to go in NiM and get DESTROYED because NiM ATM is actually hard and requires you to play correctly have good dps and know when to pop cool downs and execute mechanics. HM is supposed to prepare you for this while being a bit more forgiving. Unfortunately this isn't the case right now. This leads to HM prog groups to become discouraged and bored because they have no content to do and leave the game. Which is BAD for the overall raiding community and health of the game. I know HM is supposed to be about mechanic checks not DPS checks but even mechanics are not punishing at all right now. At the moment there is absolutely no point for me to run HM operations because I can sleepwalk through them all and still one shot everything with PUG groups from fleet. NiM operations are too hard to be pugged so I end up just not playing this game outside of PTS testing of Dxun with my raiding team. Now how to fix this? Simple, remove VE from HM give us the same stats as we have in old NiMs and its pretty much solved. I know people will whine but HM is HARD Mode. You are supposed to be a minimum challenged. I know a lot of people will disagree but please understand how boring the game is right now. While you are at it please remove stacks from SM (maybe not all but at least 15). SM is even more of a joke and you can 2M nearly all SM operations and 3M them all. Thats not very normal....
  5. I would absolutely love for them to do this but they would need to add at least a few mechanics otherwise its pointless. Unfortunately looks like it will never happen. If they actually cared about raiding community they would remove stacks from HM but hey....
  6. I agree rotation is super clunky now and its a straight dps nerf... kinda bullcrap if you ask me
  7. These two above me are quite right but if I were you all I would do is play through all the different class stories especially the sith warrior that one is a lot of fun if you decide to be very evil. If KOTFE had just hit I'd sudjest doing ops and everything but with KOTET right around the corner its not worth it to start gearing up for end game right now.
  8. It is quite subjective to the player really. A sentinel can be extremmely deadly if the player knows how to move around and use his cooldowns but a guardian is generaly more fun less fustrating has more crowd control and better deffensive cooldowns
  9. What you have to remember about pvp is until level 65 you are bolstered that means that the gear you have in pvp is irrelevant as long as you have a peice of gear in every slot. Most of the time its hard to get earpieces implants and relics early on. Luckly bioware realized this and fixed that problem. If you go to a warzone there will be a mission dropbox in the spawn area. Click that and pickup the mission called "Introduction to warzones" all it requires for you to do is to complete a warzone then once you complete it and hand it in you get relics implants and earpeice and next time you will be fully geared. This helps alot. Another tip I can give you is keybind. If you are a clicker thats a huge disadvantage in pvp as you need to move a lot and react quickly. There are many excelant keybinding guides on youtube but the best one I know is by vulkk I'll leave a link. Finally I can say this pvp is not the best feature of this game but it can be a lot of fun especially as a melee class and you get in the action a lot. Just keep going at it and wathc good pvp videos like Heleos Swtor hes good at explaining pvp (https://www.youtube.com/channel/UCtXuMzvW2DGFkjc0amTmMEw?spfreload=5) Vulkk keybinding video
  10. You need to be level 53 then go to your ship and there will be a mission console click on that and the mission for the shadow of revan prelude should be there hope it was helpful
  11. Thats the case thanks didn't realise thats how it worked I feel dumb now
  12. I don't have problems connecting to the Progenitor on the other hand it seems that the epic story xp boost no longer works on makeb. Dunno about other missions but the makeb missions no longer give 12x xp
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