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Rezz

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  1. SOA is actually easier in 16 man Nightmare then the 8 man version. Everything does the same domage, you have the same amount of lightning balls in the last phase. Only 1 mind trap in both version and they both have 25k HP. So double DPS and healer to heal the same amount and dps the same number for mind trap.
  2. Tk sage suffer when they need to move. Almost all of your ability have a casting time. Very week when you need to move and week vs interrupt. Balance use more instant cast because of presence of mind and force in balance. Weakind mind is also instant and proc fast TT. You can also queue 2 TT (1,5sec) in a row and each tick can proc POM. You also have lots of AoE with the 0-13-28 spec or similar spec. If you use your AoE cast pretty well you should put more presure on healer.
  3. Full telekinetic build suffer from movement. I recommend 0-13-28 for your dps build. Try to mods your gear this way: Enhencement: 1: Willpower - Power 2: Willpower - Crit Mods: 1: Power - Surge 2: Surge - Crit Weakind mind is your top priority TThrow when it proc (can cast 2 TT (1.5sec) in a row if queue correctly) Mind crush if POM proc or TWave if Mind crush is in cooldown or if you can hit more then 1 target. Right after Mind crush you should do force in balance to maximize the dot domage. TT is your filler if you have everything in cooldown a no proc of POM. It's also the best way to get your force back because everytime TT tick you have 1% of your force back, that mean TT if free of force as it give the same amount back. So low force rotation should be: Weakind mind then TT
  4. Over 1 million http://imageshack.us/photo/my-images/717/screenshot2012012600023.jpg/ I was dps on this SS and did over 600k domage but my friend did over 1 million healing.
  5. I approve with the OP, this must be fixed before ranked PvP. I play a jedi sage and I think the project not being instant compared to shock is a serious imbalance. Shock can unstealh jedi shadow when they hit them at the same time they vanish. On the other side if you project at the same time your ''rock'' will disapear and won't hit/domage the enemy.
  6. That why I play sage dps to get more medal until I get battlemaster.
  7. Try to focus my healer, you will get cc to dead. They tryed to focus the healer but we didnt let him die.
  8. Your so bad that you didnt realise the map was voidstar.. lol
  9. You should not look at the healing in the score board. It's doesn't mean you are better if you have done more dmg or healing. As for the medal you only need 300k healing to get all of them. I know some sage doing over 1 million healing in voidstar and they don't use noble sacrifice. But the AoE healing (salvation) is a bit overpower since it don't have any limit on the number of player it can heal.
  10. Ranked PvP will fix a little bit the problem. As you start you will play vs worst player (even if they have the gear avantage you will win). Then you will gear up until you catch the top ranking. For the PvP gear itself. I have less HP in pvp then PvE gear. That mean your 20% more domage isnt right. I have around 2k less hp in PvP. (Im full champion and still have less HP in pvp). Just on a side note, I still play in full PvE gear (for fun, big crits vs 0% expertise player) in pvp and I dont really see any big problem when I'm in 1v1 situation vs a fully champion equipement player. Here are some stats: I play a sage. PvE gear: Full buff 90% surge 35% crit 1829 willpower 470 power 1218 force power 781 bonus domage PvP gear: 82% surge 31% crit 1550 willpower 250 power 1218 force power 629 bonus domage But the pvp gear have the 10% expertise at the cost of around 8% hp and all of th eabove stats. So I think the expertise isnt a problem at all, you need PvP gear as a reward of PvP and you don't want PvE gear from raid being better then PvP gear as this gear is not really accessible to everyone. The problem between new lvl 50 and full geared PvP player will be the same even if you remove the expertise. I dont think a fresh level 50 with 12k hp can kill my Sage with 18k HP and the above PvE gear/stats. I do think the random system beind the champion gear is not really good and should be replaced by something similar to the battlemaster system. Probably with less chance to find a commandation since you get more champion bag per week and you can even buy them.
  11. It's true that healer get less medals then dps. In dps im around 9-11 medals every game and as a healer I get around 6 to 8.
  12. The patch have reseted your graphic setting in game. By default everything is now at higt.
  13. It seen that project talented should do 145% domage. Insted it split the 100% domage...
  14. Other team didnt focus fire. They didnt interrupt 1 single heal. If you play vs good player (and if they out number you) not even a single heal will go out except instant cast.
  15. Also for sage and sorc, shock being instant and project having a travel time. If a shadow ''vanish'' at the same time the sorc shock him, it will unstealth him. If a sage project an assassin the rock will disapear as soon the assassin stealth.
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