Jump to content

Scoob

Members
  • Posts

    101
  • Joined

Reputation

10 Good
  1. Scoob

    Achievements

    So I've played SWTOR since beta off and on and don't know how I didn't really realize this (or I have and just didn't think to say anything)...but I was looking through the achievements and noticed a distinct LACK of achievements for protection in warzones. I see damage and healing, but no achievements exists for protection. I imagine adding such achievements would incentivize more to use those taunts they have readily available. What say you bioware? Can these achievements be added?!
  2. that's why I said when not in an instance...when in an instance the ability should be used as normal
  3. So the Rescue while in a group on the fleet was funny the few times it happened when the sage would 'rescue' their unsuspecting group member into the abyss, now they have a way to do it w/o killing themselves with phase walk. I wouldn't mind for some kind of check to be in place that if not in a raid or other instance it will show a dialog asking of the group member will accept a rescue.
  4. I just got the Sun Reactor... 10 of them in fact from that achievement for killing all of the Exarchs...and it's only useable on the massive hooks. I can't tell if this is a bug or intended, seeing as though I don't even have 10 massive hook locations available.
  5. Remnants of Hope will have a team after 3.3 and is always up for Solos.
  6. I'd like some clarification on this. seems odd to raise everything to level 65 save Nightmare mode.
  7. Remnants of Hope is settling in nicely into it's new home here on The Ebon Hawk! Tonight we have our first Progression Raid scheduled on The Ebon Hawk, tackling HM Ravagers once again. We're 3/5 in that one so we're hoping to crack 4/5 this week which will bring us even on both Ravagers and ToS at 4/5 on each.
  8. the page seems to show up fine for me right now, not sure why you are only getting an error message.
  9. The tooltip says that guard has a range from 0-30m and is instant. However when I am standing within .10m from the my target I can't guard them, it's blacked out as an inactive ability. This is really problematic in ranked arenas where everyone is very close anyway and when im trying to switch guarded targets fast and then get stopped because I get a message that I'm "Too Close". If this is intended, the tooltip should be changed to reflect the actual range of which you need to be to activate the ability. If it isn't intended, it should be fixed please
  10. the unequip and reequip trick doesn't work for me. I've taken off the 4 pcs' from the right side, zone to the fleet from my SH, reequipped the 4 pcs' and still am only getting 10s instead of 15. going back to my SH in the same fashion yields the same results for me.
  11. So when I read this note in the patch notes yesterday I was hoping that this didn't include the purple mats, alas, I was wrong.. Those mats and the things you can craft with them can be still profitable. For the longest time there have been quite a few individuals who have been just stacking the purple jawa scraps because there has been very little use for them, and now they are just handed the top level purple crafting mats in the game. Really hope you revert this change...
  12. I'm curious how you resolved this too.. This same thing happened to me just a bit ago. I can't go on and I can't reset the missions either
  13. This is true, why are there no conquest points awarded for downing nightmare raid bosses and a full clear of a nightmare raid? Something involving raids that does not require Group Finder raids. There are quite a few of players right now that simply raid log and the conquests stuff doesn't give enjoyment to them because you can't simply do HM TFB/S&V/DF/DP for conquest points. As much as it is great the for the casual players, there really should be something in this for the endgame pve players
  14. ahh this is a good point hmmm
  15. members who are granted gold keys for the guild flagships are not able to move change the guild flagships location like they were able to do in the PTS. This is problematic as the Guild Master can't always be online every tuesday to go to the appropriate planets.
×
×
  • Create New...