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Hejjin

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  1. Hmmm Yes I have experienced the same issue with neural surge, very annoying...
  2. 4. You start civil war with 3 players and 2 of them head for mid... 5. You start the new coast warzone with 4 players... 6. You start a huttball with 4 players and 2 of the players leave within the first minute of the game starting.. Just some random experiences from today's session...
  3. Hmmm On my server, since patch 1.2 went live, the average queue time (at east coast peak times) is approximately 30 minutes between warzones for Republic players. So just because it equates to 15 minutes of game time for you on your server do not extrapolate that to be 15 minutes of game time for all players on all servers...
  4. Hmmm A politicians answer if ever i saw one, you conveniently ignore the fact that pre 1.2, expertise buffed healing and damage by the same amount, but post 1.2 this is no longer the case. Healing may indeed have a healing bonus of 12.27% but the bonus for damage is around 22% (I am unsure of exact amount as I am missing 1 piece of BM gear).
  5. ...and so you, and other imperial players, get rewarded for choosing the imperial side, and in the process increase the reasons for republic players to re-roll imperial... Great job Bioware, you have created a positive feedback loop.
  6. Hmmm 1. Bioware designed and produced the game. 2. Bioware made the imperial side appear to be all conquering in the pre-launch trailers. 3. Bioware made the imperial side more visually impressive (effects and armour sets). 4. Bioware's Quality Assurance team failed miserably by failing to spot all the differences between the mirrored classes, almost all of which substantially favoured the imperial side. 5. Bioware made the imperials side class quests more appealing / interesting (or so it seems from my limited amount of testing). Given all of the above, how can you possibly say it is not Bioware's fault?
  7. Hmmm All their actions so far have created a PvP landscape that rewards players for going with the numerically superior side. In most cases this is Imperial. For the long term good of the game, they need to start to address this population imbalance issue. I would suggest something like : 1. Introduce cross-server warzones. 2. Remove same faction warzones. The 1st option means that low population servers / sides have a larger pool of players to choose from. This would lead to a decrease in unrewarded warzones (i.e. warzones where players get less than 3 medals because they are unable to field enough players to put up a fight). This would also lead to a decrease in players quitting warzones. The 2nd option (which I know I will be flamed for) will significantly increase the amount of time spent waiting for a warzone to pop for players of the dominant factions, whilst significantly cutting the waiting time for players on the numerically inferior faction. This would encourage the hard core PvP'ers to re-roll to the side with the least queueing time for war zones. This has a proven track record of helping population imbalance. In WoW (I know, another reason to fame me ;-) prior to the TBC expansion, the Alliance faction outnumber Horde by around 2.5 to 1 on most servers / in most battle groups. At peak time, the average alliance player was experiencing 1 hour of queueing for every warzone they played, the average Horde player was experiencing less than 5 minutes of queueing. This led to a significant number of players and guilds to re-roll horde to take advantage of the shorter queue time (also to take advantage of the Horde PvP racial abilities that were also significantly buffed in attempt to redress the population imbalance).
  8. Hmmm Those of us that are complaining, are sick and tired of people like you, people that fail to understand that not everyone plays on the numerically superior side on their server (usually imp). I was in a warzone earlier, approx 22:30 est. It was huttball, we had 4 people start it. 2 people left as soon as they saw we were not getting any more players before the game started. That left me, and a gunslinger. What exactly could 2 of us do against a full team of 8? The answer, obviously, is nothing. As a vanguard I managed to get the 3 medals by using taunt and guard as the crowd of imps swarmed on the gun slinger. He got 0 medals... Players should NOT be penalized for playing on a server / side with a low population. The current design positively rewards people for going with the herd and joining the dominant side. I would have no issues with the 3 medal rule if there were cross server war zones, that way ensuring there would always be enough players for a full team.
  9. Hmmm Yes it is a classic example of a positive feedback loop, something bioware does not appear to know anything about. At the current time, on my server (and I suspect many others), it would be faster to gear up by re-rolling imp, than it is continue as republic player on a server that the pvp warzones are dominated by imperials.
  10. Hmmm Has anyone from Europe actually received the email in regards to the free month? I am from the UK, playing on a US server, I have 2 level 50's, and I have not received any such email... My account details state my subscription is due to run out in 4 days...
  11. Hmmm Getting rewarded for being on the most populous side is terrible game design, it is a positive feedback loop. I would have less problems with this reward system if there were cross server war zones, at least then the teams would start with even numbers.
  12. Hmmm I was in a civil war earlier, as usual on my low pop server, the republic side started with less than 8 players. In this case we started with 5, as soon the game started and we saw we were up against a pre-made, 2 people decided they might as well quit as we were not going to do anything constructive. So we had 3 players...that lasted for the rest of the war zone. We did not have enough people to take any turret, so we could not get objective points. As a vanguard, I was able to get the medals through use of guard and taunt, the same was not true for my 2 team mates as neither of then were ac's with tanking ability... For non-tanking classes, especially healers, this is most certainly a change for the worse.
  13. Hmm it is not a question of being casual, or of being bad. If you are unfortunate to play on low population server / side where you rarely start with a full team, it is hard to get your 3 medals. From looking at your avatar, it would appear you are sith, hence you have no idea of the problems it is causing to those that did not follow the crowd to sith side...
  14. Hmmm Or you are one of the many people that are on a low population server / side, and you start the game with not enough players...
  15. Hmmm Personally I believe the following is more applicable : All projects have to start somewhere. In this case I believe that Bioware made the choice to develop the imperial side first. Rather than bias, I believe what we are seeing is the result of that decision, the imperial side appears more polished and developed than the Republic side, because it had more time / testing spent on it. The incompetence involves the QA testing performed by Bioware, how the people involved in QA managed to not spot so many issues is beyond me.
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