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WheresMyWhisky

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  1. Yeah tbh if doesn't improve after the merges will have to give serious consideration to whether i want to pay for a lag fest, when you could spend half the night trying to get sisters down due to lag which will make progression the 3rd boss no fun at all when it comes out. Also as Rivon said any new or returning players stepping in GODs just now are very unlikely to stay if this is not resolved
  2. What the hell are you doing? The lag in here has been terrible for weeks and tonight its even worse , its basically unplayable with this amount of lag at times, older ops seem fine
  3. Carnage / Combat has been pretty much the best raid spec for sentinels / marauders for pretty much ever apart from brief period at end of 2 when watchman was awesome. Even when watchman has been very good carnage has generally been equal on most bosses and better on others
  4. Just on the parsing side before the nerf fury had the 2nd top dps on parsley barely 30 dps behind annihilation so I think you can safely assume that is now the top parsing spec as everything else was getting nerfs . Opinions seem to vary but from the little parsing I do I reckon anni is about 600 - 700 dps down on where it was some think its nearer 400 but suppose depends on how lucky / unlucky you got on relative parses Now the high alacrity build peeps are using to get that on fury I am not convinced will translate as well to ops but that has always been the case with parsing. But anyway for ops if you want to take the best spec it will be either carnage or fury so the op has a point what is the point of watchman now
  5. There seems to be some very bad lag spikes since the patch on Tuesday. It has affected us on both tyth and the sisters in HM (although I believe some of the guys said they had seen in pvp also) and it is not individual players its the whole raid team at the same time. Its not great during inversion or the beams when the whole raid teams game freezes for 3 or 4 sec. It is not a provider issue as we have peeps from Norway, Sweden, Italy, Belgium, France , Greece and UK so we are all using different isp's etc and it affects us all at exactly the same time so assume it s related to your backend work for the server merges
  6. Ehm roaming / slash wandering mend if only instant if you choose to use resurgence to make it so, and since nerf its not very often that is worth doing so. If a merc healer cannot keep up with a sorc as heals currently stand they need to learn to play. The advantage of merc heals if you know how to play them is the insane burst healing. Anyway instead of crying like a ***** learn to play your class merc heals are very good
  7. Yeah sorcs burst is not great since nerf, but they are far from useless. You can heal all HM and Nim with double sorcs it just requires a lot more effort now. All healers were completely op so they did need brought in line and for HM it really should not make much difference
  8. It is not brought in line in terms of raw hps just relative to sorc heals. I cant give exact nums as my maths ain't good enough but your hps is still above sorcs The changes should make it easier to play if I get them correctly less punishing if you don't manage hots properly. TBH without crunching nums you might have better burst or least no worse than sorcs as the changes really hit their burst hard not that it didn't need to. The changes seem fair in my opinion as all healers have been putting our far too much hps, and I have found double sorcs on some nim fights to be fun since their nerf as you actually have to try at times now
  9. Lol well you haven't played since launch have you? As operatives / scoundrels were top dog for pretty much all 1.0 through 2.0, and mercs were probably better in 3.0. Anyway the sorc nerf as far as pvp goes probably make sense to an extent but its not really the ultimate healing potential of the class that has made it op in pvp its all the escapes it now has I mean why on earth did you give us phase walk? It was pointed out many times when you did this that we would just start trolling people in pvp as you totally overdid our lack of escapes and inevitably made us the best healer in pvp. As far as PVE goes we might be over target but certainly no where near as far as the nerf goes. Mathematically at the moment the healing classes are probably not too far apart given that an operative has to maintain its hots. I can totally accept that roaming is too effective but I do hope you stay true to your word and when you find out the PVE side of it is too much you sort us out in a couple of months not a year later. At this point given the nerf for PVE it will make no sense at all to not take my merc heals instead of my sorc as it won't out heal it by a little bit but a fairly reasonable amount its not even a debate. Just because you had not made changes for ages doesn't mean you have to come in and make swinging changes given the fact you have never got a class nerf or buff even close to right smaller changes would have been more prudent to see if they actually had the effect you thought they would. My fav was anni in 2 when you decided we needed a buff so you promptly gave us around 500 dps then some peeps said fix the double proc bug from the kell dragon relics (you don't realise they did this apparently) which you did and then you had to buff us another 400 dps which ably highlights my point that you generally get this stuff very wrong. Anyway I really do appreciate the communication we now get on the forums I just might not agree with you all the time.
  10. A very good description of the issue and far better solution than the one currently being proposed
  11. Well mathematically they are not currently overpowered, now obviously what maths says and the reality are a wee bit different however bants numbers for healing etc (http://www.swtor.com/community/showthread.php?t=918622) are not wrong so the reality is that a sorc is too easily accessible not that its actually massively overpowered in terms of pure numbers. The main issue with massive hps nums is the aoe (because although it is complete **** as something to heal up real damage its low cost and spam ability give you awesome hps) but easiest and best solution to that are far higher cost and give actual heals that make a difference
  12. It s because you can spam it at a very low cost and get massive hps even although it doesn't heal any real dmg but its very big boost to hps so if you want to hunt massive healing nums you use it a lot, anyway that's my guess I would have preferred much higher cost longer cooldown and some proper heals off it again solves the spamming and gives us a decent aoe heal when we need it
  13. Well the maths always said we were in the middle of the pack as far as healing goes and in terms of that bant was about correct. Now obviously what you can mathematically do vs how effective you are in raids is another thing buut really wow. A Nerf to roaming is afire enough as it really was a bit much, if you don't want peeps to spam the aoe why not just increase the cost so it didn't encourage it, that would have brought our hps in ops and pvp down a fair bit and if you really wanted to go to town an increase to its cooldown. Anyway a nerf starting at 5 - 8% would have been fair enough but 15% is I think a bit over the top
  14. This is probably gonna work out as too big a nerf I don't think this will leave arsenal much above mm snipers which are so bad in pve no one in their right mind takes them. I think you need to tone down the 700ish dps nerf to more like 350 PS I don't play merc just no need to make them as useless as MM in PVE
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