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Korithras

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    Henrietta, NY
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    Star Wars (duh), Writing, Movies, Music, Archery, Women ;)
  1. No seriously, you really shouldn't have. ROFL what is this? A box? Seriously? You guys are *really* sc****** the bottom of the barrel at Bioware, aren't you? You #$&%ed up this "expansion" beyond belief and now this. Edit: Why is s-c-r-a-p-i-n-g censored? lol
  2. So maybe this has been suggested by others before me, and if it has then oh well, I apologize for the duplicate post. But how about either a space station or starship stronghold that is mobile much like the guild flagship, that we can park over whichever planet we wish for the view of our choice? In terms of size I'm thinking around the size of Manaan or Tatooine in terms of the amount of space to move around and number of hooks available. So 800 - 900 hooks, maybe a little more, maybe a little less. You could even do different stations/ships that are themed differently: So you've got something similar to the Republic and Imperial guild starships, obviously. But something a bit more neutral and not so militaristic in design: like say something like a Port Nowhere-themed station, or a Mandalorian ship? While I would like to see each one have its own unique layout for true individuality, if for the sake of development time and costs you kept the same layout, but went with different interior designs (again something Imperial, something Republic, and then more neutral appearances as well) that would go a long way to make this work.
  3. Or they should work on incorporating the lightsaber into the combat styles for sages and sorcs instead?
  4. Agreed. How and why Bioware thought that not having the ability to do combat style respeccing was not just OK but a good idea is baffling, but then again so are many of their decisions when it comes to giving the players what they want. Let us change both of our combat styles if we want to, not just the secondary one. And no cartel coins for this, either. Just make it like how skill point resets were before 7.0: if you're a sub you can change for free, just visit the guy on the fleet or your capital world, or put in a legacy unlock to allow it in the field.
  5. I don't.... huh? What? You don't make sense. The fog doesn't effect whether or not you'll see quest markers. The OP is right. Having maps filled in as a legacy unlock is a no-brainer. How is it that whoever you're helping on the planet wouldn't already have the terrain mapped out ahead of time? Or hell, major population centers like Coruscant or Nar Shaddaa would be well-known and mapped and those maps would be public knowledge on the holonet. Hell ships in orbit of more backwater planets like Hoth or Tatooine could map out the planet with just a few orbits, given the level of tech seen in Star Wars. There is no reason not to put this in the game. Having to fill in the maps over and over again for each additional character is just a tedious chore, not engaging gameplay.
  6. I said that as offering "a" potential solution though not necessarily the one they should go with. Point is though that they're not doing enough. And even the upcoming patch and the fix they're implementing is just a band-aid on a broken leg in effect. They need more things to buy with currency all around, not just gear upgrades is the point I'm getting at.
  7. This is something I've advocated before. How certain rooms could be locked based on your level of access. So for instance the SH itself might be publicly listed, but only a bronze keyholder could access this area or areas, silver could access a second tier, and then the owner might lock doors that only they can access. For instance my smuggler's bedroom in my Nar Shaddaa sky palace. Nobody needs to be going in there but him, obviously.
  8. 11. X and Y 20/-20 aren't enough in some cases. For instance I want to use the Scorpion, Republic, and Imperial Weapon Rack decorations because my smuggler is an arms dealer, so these are meant to showcase the wares he has for sale. The problem though is that they only go on a large floor hook and even if I wanted to put them flush to a wall they only go from middle of the square to partway back on the square, leaving a gap between the back of the rack and the back of the wall. This is just one example. Consider expanding how far we can move these decorations to, I would say as high as X/Y 50 may be warranted.
  9. I've said this for ages. One of the things that frustrates me to no end is that the stone torch decorations from Ossus have a cap of 50. 50. For a light fixture. I want to fill the walls of my Yavin stronghold with these, but 50 is nowhere near enough. 9,999 cap for all decorations!
  10. Agreed. That meteor shower slowly falling from the sky is stunning to behold even ten years on playing this game.
  11. Well, you're wrong. There's a counter for everything. A ship with quad lasers can get in underneath a sat and essentially close-range snipe the bomber trying to hide in that nook, or a gunship can snipe from long range with ion railgun shots and destroy the mines with aoe damage. Just because you're bad at GSF and can't think outside of the box of flying straight into the enemy's line of fire, which they want you to do, doesn't mean it's broken, it just means you suck.
  12. I have and it doesn't address the larger issue. If you've been playing for a long time as I have, converting medals to fragments isn't going to help much, either. You can only upgrade the new implants so far, and beyond that, if you've already collected things like the mounts, pets, decorations that you could already buy with them in the past, then it doesn't help. What I'm saying is they need *new* items that make these things worth investing in. Because I gain tech fragments just as fast if not faster than medals. Hell doing the GSF weekly 3 times in a week nets me 3,000 alone. Nevermind what I get from GSF dailies or any other activities I do. They either need to dial back the rate at which we earn these, in the short run, or they need to give us something to funnel things like medals and tech fragments into.
  13. I can't spend these fast enough to keep them from reaching the cap. Gear upgrades require aquatic resource matrixes and I don't get those anywhere nearly as quickly as I do the medals. And there's nothing else to buy with them. No mounts, pets, decorations, nothing. Compounding the problem is if you're at or too close to the cap you can't claim galactic seasons rewards if they reward medals that will put you over the cap. Get your act together Bioware, you're supposed to be professionals and this patch (because it doesn't deserve to be called an expansion) is amateur hour in its planning an execution. At best.
  14. So these are just the two that I'm aware of, primarily as an Imperial player, there may be Republic ones as well so feel free to add them. But there's an Imperial Red Engine Reactant missing from the GSF cosmetics window. Not the light red, this is a proper, deep red color by comparison that looks much better. Please add this to the cosmetics that we can buy because rarely is it ever up for sale on the GTN. In a similar vein, there's a missing gunship that should be added. We already have the VX-9 Mailoc and its Republic equivalent but there's another gunship (feel free to add what the names of them are in comments) that, again, you can only unlock at this time if you find somebody selling it on the GTN or in a cartel pack. Please just add these to the GSF window as well.
  15. https://swtorista.com/ is also a good resource guide for you since you're returning to the game, aside from Vulkk. His stuff tends to be very wordy and lengthy imo, SWTORista is more concise and to the point. Welcome back to SWTOR. I hope you enjoy it.
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