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Aurojiin

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  1. Is it really that difficult to understand that it's possible to design mechanics with progressively higher requirements (whether it be healing output, tank interactions, raid coordination, burst dps, etc) that can replace hard enrages? I'm particularly disinclined towards hard enrages as a healer, because once they happen my skill level basically ceases to matter. Even simple stacking raid damage mechanisms are better, because they can let the group with 99th percentile healers and 95th percentile DPS have a fair shot along with the 95th percentile healer and 99th percentile DPS group.
  2. It's only a poor reason for content to be nerfed because the option exists to balance the relative efficacy of classes. That being said, your general attitude is a little disturbing. There should only be one reason for an inability to clear Nightmare mode with properly geared toons: a lack of player skill or raid coordination. We shouldn't be blithely accepting of class disparity as it stands. We all agree that MMOs are never perfectly balanced in practice, but I've played much more complex competitive games with better balance than this. However, if Bioware isn't willing to address class balance more pro-actively then content needs to be adjusted, because it is unfair and patently wrong that the world's best SWTOR player might well be unwanted because he's playing an Infil Shadow. I guess if mercs get nerfed in the next major patch you'll be one of the leading mercenaries in story mode raiding. I can't agree with this enough. Progressive soft enrages >>>>>>>>>>>> hard enrages.
  3. It's very subjective, I suppose. The latency isn't such a big deal for healing or tanking, but it puts a not-insignificant hurt on DPS. Certainly a pretty serious factor for this fight. In a perfect world of class balance and flawless connections I'd like to see fights tuned for the 99th percentile of player skill. But in the real world, doing so means that raid teams on overseas connections simply can't complete the fights (at a prescribed gear level), nor can teams with significantly underpowered compositions. There's also the fact it's clearly out of line with the rest of the instance. I don't think it's really practical to expect multiple levels of Nightmare difficulty, so I think a bit of down-tuning is inevitable, and required.
  4. That's not really fair or realistic. Let's say your ops group is a couple of Jugg tanks, two Commando healers, and maybe some Sage/Shadow DPS. Or, let's imagine you're not fortunate enough to be local to your servers, and with foreign latency you're losing (at least) a couple of hundred DPS per person across the board. Still "just a hard fight"?
  5. I think it's much ado about nothing. D&T killed Op 9 and Kephess before anyone else, and nothing can change that. The trade-off is that they sacrifice the ability to compete for a world first DG kill this week, as a well as a world first clear, both of which carry more prestige at this point, it's fair to say. That's a much bigger penalty than all the pointless QQ in this thread. And in the process, they discovered a serious issue with the final boss that would have undermined everyone's progression in the future.
  6. I find this bizarrely irrelevant. Since when are we determining what people find "fun", exactly?
  7. I would presume you kill them all again and take valid screenshots as you go.
  8. This is actually what I thought you meant originally - that's what I get for skim-reading at work At any rate, whether or not we participate in this thread ultimately, I do think it's a good solution and well-handled.
  9. I think that's fair enough. My guild will be skipping the boss because of various IRL commitments - we only get two specific raid times per week, so we have to make the most of them. Guilds who can/do wait to complete progression properly should be recognised for that.
  10. I would be more enthused about this if I wasn't in an APAC guild where most of the raid team are over 200ms now. If the fight's tuned this tightly, then the lost APM and false GCDs will make it genuinely impossible.
  11. Makes sense. The only reason I bring up practical experience is that I am almost always delaying HT past its cooldown to finish a cast (rather than idling), so alacrity in the small quantities we're talking about let me get a little closer to casting it on CD, meaning I am actually using it more often in a fight.
  12. Perhaps I'm fundamentally misunderstanding your hypothesis. Are you saying that Alacrity's efficacy with respect to HPS is reduced because you have to use a larger number of inferior filler abilities while waiting for cooldowns?
  13. Don't get me wrong, I'm not implying that chasing BiS gear is worthless, or disparaging anyone for it (after all, I do). It's just that, sadly, I lack the motivation to contribute any more. That being said, I have to question your hypothesis, NIbbon. In my experience, typically one already has to choose between idling and delaying a higher priority ability past CD because of a filler delaying it. You seem to be saying that higher alacrity results in a statistically significant increase in the number of times when you would delay something like HT or Salvation. I haven't found this to be the case in practice.
  14. It's quite interesting comparing our approaches: http://www.torparse.com/a/220401 Clearly we would disagree on the frequency of using Salvation. It does highlight the difficulty of mapping ability usage for healers, insofar as you can't quantify an ideal rotation in quite the same way as you can for DPS. Ultimately, however... I'm no longer motivated to really delve into theorycrafting anymore. This game is so phenomenally easy it just strikes me as utterly irrelevant. It doesn't matter how you gear, and it barely matters how you play
  15. I think the most interesting note is that server closure is apparently two months away. I hope Carth pops in here; he was making all manner of rude comments about my apparent lack of intellect last week when I asserted that Bioware wouldn't merge right away with 2.2. Oh look. I was right.
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